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__pycache__
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feat: started project
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2025-11-25 23:41:31 +01:00 |
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config.py
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feat: started project
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2025-11-25 23:41:31 +01:00 |
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damage_box.cpp
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feat: implemented hit&damage boxes
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2025-11-30 22:24:00 +01:00 |
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damage_box.h
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feat: implemented hit&damage boxes
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2025-11-30 22:24:00 +01:00 |
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destructable_object.cpp
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feat: refactoring score calculation
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2025-12-04 11:52:11 +01:00 |
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destructable_object.h
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feat: refactoring score calculation
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2025-12-04 11:52:11 +01:00 |
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hit_box.cpp
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feat: improved destructible objects and effects
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2025-12-03 18:04:52 +01:00 |
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hit_box.h
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feat: improved destructible objects and effects
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2025-12-03 18:04:52 +01:00 |
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level_status.cpp
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feat: refactoring score calculation
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2025-12-04 11:52:11 +01:00 |
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level_status.h
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feat: refactoring score calculation
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2025-12-04 11:52:11 +01:00 |
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macros.h
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feat: started project
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2025-11-25 23:41:31 +01:00 |
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player_body.cpp
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fix: mouse mode is captured for PlayerBody
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2025-12-04 12:38:19 +01:00 |
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player_body.h
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fix: mouse mode is captured for PlayerBody
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2025-12-04 12:38:19 +01:00 |
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player_camera.cpp
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feat: over-the-shoulder rotating camera
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2025-12-04 13:53:10 +01:00 |
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player_camera.h
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feat: increased camera shake interval
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2025-12-01 23:52:32 +01:00 |
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player_states.cpp
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fix: transition condition for basic attack -> idle
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2025-12-01 23:53:44 +01:00 |
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player_states.h
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chore: PlayerRunState rotation_speed is a property
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2025-12-01 23:53:05 +01:00 |
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register_types.cpp
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feat: work on player animations&improve level
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2025-12-03 18:05:04 +01:00 |
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register_types.h
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feat: started project
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2025-11-25 23:41:31 +01:00 |
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SCsub
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feat: started project
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2025-11-25 23:41:31 +01:00 |