11 lines
317 B
GDScript
11 lines
317 B
GDScript
extends Sprite3D
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@export var mouse_texture : Texture2D
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@export var pad_texture : Texture2D
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func _input(event : InputEvent) -> void:
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if event is InputEventKey or event is InputEventMouse:
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texture = mouse_texture
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elif event is InputEventJoypadButton or event is InputEventJoypadMotion:
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texture = pad_texture
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