break-utopia/project/scripts/tutorial_input_prompt.gd

11 lines
317 B
GDScript

extends Sprite3D
@export var mouse_texture : Texture2D
@export var pad_texture : Texture2D
func _input(event : InputEvent) -> void:
if event is InputEventKey or event is InputEventMouse:
texture = mouse_texture
elif event is InputEventJoypadButton or event is InputEventJoypadMotion:
texture = pad_texture