break-utopia/modules/break_utopia
2025-12-04 13:53:10 +01:00
..
__pycache__ feat: started project 2025-11-25 23:41:31 +01:00
config.py feat: started project 2025-11-25 23:41:31 +01:00
damage_box.cpp feat: implemented hit&damage boxes 2025-11-30 22:24:00 +01:00
damage_box.h feat: implemented hit&damage boxes 2025-11-30 22:24:00 +01:00
destructable_object.cpp feat: refactoring score calculation 2025-12-04 11:52:11 +01:00
destructable_object.h feat: refactoring score calculation 2025-12-04 11:52:11 +01:00
hit_box.cpp feat: improved destructible objects and effects 2025-12-03 18:04:52 +01:00
hit_box.h feat: improved destructible objects and effects 2025-12-03 18:04:52 +01:00
level_status.cpp feat: refactoring score calculation 2025-12-04 11:52:11 +01:00
level_status.h feat: refactoring score calculation 2025-12-04 11:52:11 +01:00
macros.h feat: started project 2025-11-25 23:41:31 +01:00
player_body.cpp fix: mouse mode is captured for PlayerBody 2025-12-04 12:38:19 +01:00
player_body.h fix: mouse mode is captured for PlayerBody 2025-12-04 12:38:19 +01:00
player_camera.cpp feat: over-the-shoulder rotating camera 2025-12-04 13:53:10 +01:00
player_camera.h feat: increased camera shake interval 2025-12-01 23:52:32 +01:00
player_states.cpp fix: transition condition for basic attack -> idle 2025-12-01 23:53:44 +01:00
player_states.h chore: PlayerRunState rotation_speed is a property 2025-12-01 23:53:05 +01:00
register_types.cpp feat: work on player animations&improve level 2025-12-03 18:05:04 +01:00
register_types.h feat: started project 2025-11-25 23:41:31 +01:00
SCsub feat: started project 2025-11-25 23:41:31 +01:00