break-utopia/modules/break_utopia
2026-01-12 11:52:12 +01:00
..
__pycache__ feat: started project 2025-11-25 23:41:31 +01:00
config.py feat: started project 2025-11-25 23:41:31 +01:00
cop_bot.cpp fix: copbot gravity is now m/s^2 2026-01-10 11:46:09 +01:00
cop_bot.h feat: added basic copbot;fix: debris disappears 2026-01-08 02:10:17 +01:00
damage_box.cpp feat: added enemy damage box 2026-01-10 13:00:55 +01:00
damage_box.h feat: added enemy damage box 2026-01-10 13:00:55 +01:00
destructable_object.cpp feat: refactoring score calculation 2025-12-04 11:52:11 +01:00
destructable_object.h feat: refactoring score calculation 2025-12-04 11:52:11 +01:00
hit_box.cpp feat: improved destructible objects and effects 2025-12-03 18:04:52 +01:00
hit_box.h feat: improved destructible objects and effects 2025-12-03 18:04:52 +01:00
level_status.cpp chore: ui & hud adjustments 2026-01-11 17:59:22 +01:00
level_status.h chore: ui & hud adjustments 2026-01-11 17:59:22 +01:00
macros.h feat: started project 2025-11-25 23:41:31 +01:00
player_body.cpp feat: player can get hurt 2026-01-10 21:02:49 +01:00
player_body.h feat: added "deal_damage" fnc to playerbody 2026-01-10 11:53:54 +01:00
player_camera.cpp feat: over-the-shoulder rotating camera 2025-12-04 13:53:10 +01:00
player_camera.h feat: increased camera shake interval 2025-12-01 23:52:32 +01:00
player_states.cpp chore: removed debug prints 2026-01-12 11:52:12 +01:00
player_states.h feat: level & UI polish 2026-01-11 23:00:25 +01:00
register_types.cpp feat: player can get hurt 2026-01-10 21:02:49 +01:00
register_types.h feat: started project 2025-11-25 23:41:31 +01:00
SCsub feat: started project 2025-11-25 23:41:31 +01:00