break-utopia/project/assets/models/props
2026-01-23 23:17:26 +01:00
..
fragments feat: connected level 1 to lvl 2 2026-01-23 23:17:26 +01:00
billboard.blend chore: adjusted main menu lighting 2026-01-10 11:45:02 +01:00
billboard.blend.import feat: sound effects&main menu 2025-12-19 15:40:06 +01:00
billboard_Break-Utopia-Billboard-After.png feat: sound effects&main menu 2025-12-19 15:40:06 +01:00
billboard_Break-Utopia-Billboard-After.png.import feat: sound effects&main menu 2025-12-19 15:40:06 +01:00
blockade.blend feat: full level loop 2026-01-14 16:19:33 +01:00
blockade.blend.import feat: level & UI polish 2026-01-11 23:00:25 +01:00
blockade_chainlink_albedo.png feat: level & UI polish 2026-01-11 23:00:25 +01:00
blockade_chainlink_albedo.png.import feat: level & UI polish 2026-01-11 23:00:25 +01:00
cop_bot.blend chore: adjusted cop bot animations 2026-01-22 15:05:22 +01:00
cop_bot.blend.import feat: post-test fixes 2026-01-21 17:06:18 +01:00
cop_bot_spawner.blend feat: enemy spawning;feat: player spin special 2026-01-10 00:12:18 +01:00
cop_bot_spawner.blend.import feat: enemy spawning;feat: player spin special 2026-01-10 00:12:18 +01:00
cubicle_board.blend chore: reimported character 2025-12-09 12:55:08 +01:00
cubicle_board.blend.import chore: reimported character 2025-12-09 12:55:08 +01:00
cubicle_board_cubicle_board_albedo.png feat: improved destructible objects and effects 2025-12-03 18:04:52 +01:00
cubicle_board_cubicle_board_albedo.png.import chore: reimported character 2025-12-09 12:55:08 +01:00
cubicle_board_cubicle_walls_albedo.png feat: improved destructible objects and effects 2025-12-03 18:04:52 +01:00
cubicle_board_cubicle_walls_albedo.png.import feat: improved destructible objects and effects 2025-12-03 18:04:52 +01:00
cubicle_desk.blend chore: added PC to cubicle & updated fragments 2025-12-05 15:12:05 +01:00
cubicle_desk.blend.import feat: improved destructible objects and effects 2025-12-03 18:04:52 +01:00
elevator_door.blend feat: added basic copbot;fix: debris disappears 2026-01-08 02:10:17 +01:00
elevator_door.blend.import feat: sound effects&main menu 2025-12-19 15:40:06 +01:00
hard_blockade.blend feat: full level loop 2026-01-14 16:19:33 +01:00
hard_blockade.blend.import feat: full level loop 2026-01-14 16:19:33 +01:00
hard_blockade_chainlink_albedo.png feat: full level loop 2026-01-14 16:19:33 +01:00
hard_blockade_chainlink_albedo.png.import feat: full level loop 2026-01-14 16:19:33 +01:00
hard_blockade_hard_blockade.png feat: full level loop 2026-01-14 16:19:33 +01:00
hard_blockade_hard_blockade.png.import feat: full level loop 2026-01-14 16:19:33 +01:00
long_table.blend chore: updated engine 2025-12-05 20:54:34 +01:00
long_table.blend.import feat: improved destructible objects and effects 2025-12-03 18:04:52 +01:00
passenger_pod_a.blend feat: created level template&new opening 2025-12-11 23:35:04 +01:00
passenger_pod_a.blend.import feat: created level template&new opening 2025-12-11 23:35:04 +01:00
pc.blend chore: added PC to cubicle & updated fragments 2025-12-05 15:12:05 +01:00
pc.blend.import chore: added PC to cubicle & updated fragments 2025-12-05 15:12:05 +01:00
rack.blend feat: connected level 1 to lvl 2 2026-01-23 23:17:26 +01:00
rack.blend.import feat: added level 2 2026-01-23 17:46:36 +01:00
rack_chainlink_albedo.png feat: added level 2 2026-01-23 17:46:36 +01:00
rack_chainlink_albedo.png.import feat: added level 2 2026-01-23 17:46:36 +01:00
token_plant.blend feat: post-test fixes 2026-01-21 17:06:18 +01:00
token_plant.blend.import feat: post-test fixes 2026-01-21 17:06:18 +01:00
window.blend feat: added basic copbot;fix: debris disappears 2026-01-08 02:10:17 +01:00
window.blend.import feat: main menu -> game start 2026-01-04 14:39:15 +01:00