break-utopia/modules/break_utopia
2026-01-23 23:17:26 +01:00
..
__pycache__ feat: started project 2025-11-25 23:41:31 +01:00
config.py feat: started project 2025-11-25 23:41:31 +01:00
cop_bot.cpp feat: post-test fixes 2026-01-21 17:06:18 +01:00
cop_bot.h feat: post-test fixes 2026-01-21 17:06:18 +01:00
damage_box.cpp feat: added enemy damage box 2026-01-10 13:00:55 +01:00
damage_box.h feat: added enemy damage box 2026-01-10 13:00:55 +01:00
destructable_object.cpp feat: game over screen 2026-01-14 22:37:53 +01:00
destructable_object.h feat: game over screen 2026-01-14 22:37:53 +01:00
hit_box.cpp feat: improved destructible objects and effects 2025-12-03 18:04:52 +01:00
hit_box.h feat: improved destructible objects and effects 2025-12-03 18:04:52 +01:00
level_end.cpp feat: connected level 1 to lvl 2 2026-01-23 23:17:26 +01:00
level_end.h feat: connected level 1 to lvl 2 2026-01-23 23:17:26 +01:00
level_status.cpp feat: game over screen 2026-01-14 22:37:53 +01:00
level_status.h feat: game over screen 2026-01-14 22:37:53 +01:00
macros.h feat: started project 2025-11-25 23:41:31 +01:00
player_body.cpp feat: game over screen 2026-01-14 22:37:53 +01:00
player_body.h feat: added "deal_damage" fnc to playerbody 2026-01-10 11:53:54 +01:00
player_camera.cpp chore: added convention-complying this references 2026-01-22 15:03:18 +01:00
player_camera.h feat: increased camera shake interval 2025-12-01 23:52:32 +01:00
player_states.cpp feat: post-test fixes 2026-01-21 17:06:18 +01:00
player_states.h feat: post-test fixes 2026-01-21 17:06:18 +01:00
register_types.cpp feat: tutorialisation;end screen improvements 2026-01-13 00:48:56 +01:00
register_types.h feat: started project 2025-11-25 23:41:31 +01:00
SCsub feat: started project 2025-11-25 23:41:31 +01:00