Commit graph

47 commits

Author SHA1 Message Date
b3a5f01479 chore: added convention-complying this references 2026-01-22 15:03:18 +01:00
9efb86292a feat: post-test fixes 2026-01-21 17:06:18 +01:00
ce90aa2c56 fix: ensuring intermission screen is unpaused 2026-01-15 12:19:20 +01:00
4cc28a2a76 feat: game over screen 2026-01-14 22:37:53 +01:00
6038aff317 feat: tutorialisation;end screen improvements 2026-01-13 00:48:56 +01:00
082e5b355e feat: level end trigger 2026-01-12 14:47:20 +01:00
54f63d1746 feat: end screen start 2026-01-12 13:29:23 +01:00
d7fbcfbcde chore: removed debug prints 2026-01-12 11:52:12 +01:00
a80888092f feat: level & UI polish 2026-01-11 23:00:25 +01:00
7bff4d5e8e chore: ui & hud adjustments 2026-01-11 17:59:22 +01:00
88f3b4fd18 feat: player can get hurt 2026-01-10 21:02:49 +01:00
201194ad67 feat: added enemy damage box 2026-01-10 13:00:55 +01:00
35af9d651e feat: added "deal_damage" fnc to playerbody 2026-01-10 11:53:54 +01:00
c475b10ad5 fix: copbot gravity is now m/s^2 2026-01-10 11:46:09 +01:00
9e07ada589 feat: enemy spawning;feat: player spin special 2026-01-10 00:12:18 +01:00
ebd886d833 feat: started adding hud meters 2026-01-09 17:58:52 +01:00
bbf16db8d2 feat: added basic copbot;fix: debris disappears 2026-01-08 02:10:17 +01:00
c551e11d67 feat: implemented gravity 2025-12-11 22:52:42 +01:00
9a54b30848 feat: reworked base moveset 2025-12-10 18:29:05 +01:00
8564ed8290 feat: implemented timing-based combos 2025-12-10 17:04:05 +01:00
7cdd0f79cb chore: updated engine 2025-12-05 20:54:34 +01:00
6ab1146231 feat: over-the-shoulder rotating camera 2025-12-04 13:53:10 +01:00
62eda3cc44 fix: mouse mode is captured for PlayerBody 2025-12-04 12:38:19 +01:00
51cc90b1e4 feat: refactoring score calculation 2025-12-04 11:52:11 +01:00
35be229d4c feat: prototype style implementation 2025-12-04 10:44:35 +01:00
5c444106f3 feat: adjusted fragment objects 2025-12-03 19:49:49 +01:00
01750cb3c8 feat: work on player animations&improve level 2025-12-03 18:05:04 +01:00
4858a402eb feat: improved destructible objects and effects 2025-12-03 18:04:52 +01:00
4238abaecb feat: improved freeze-frame implementation 2025-12-03 18:00:24 +01:00
25fd653cf0 fix: transition condition for basic attack -> idle 2025-12-01 23:53:44 +01:00
9c753d4348 chore: PlayerRunState rotation_speed is a property 2025-12-01 23:53:05 +01:00
9b4be95a70 feat: increased camera shake interval 2025-12-01 23:52:32 +01:00
5aca082366 chore: separated turn towards input logic 2025-12-01 18:39:05 +01:00
29cb88cfd6 fix: HitBox::damaged gets called once in lifetime 2025-12-01 18:38:02 +01:00
7b2663cbc2 feat: implemented camera shake 2025-12-01 16:36:19 +01:00
d01652bb2a chore: created class responsible for camera fx 2025-12-01 14:09:02 +01:00
21139369d4 feat: implemented destructible objects and damage 2025-12-01 01:32:46 +01:00
5263fbad23 feat: implemented hit&damage boxes 2025-11-30 22:24:00 +01:00
15e84442ac feat: comic-style impact effect 2025-11-29 23:23:40 +01:00
0c0c3adb15 chore: general improvements to attack chain 2025-11-29 15:13:18 +01:00
4b43358975 feat: implemented initial attack states logic 2025-11-28 23:17:13 +01:00
356b88948e feat: separate running state&separating body/state 2025-11-28 16:21:21 +01:00
c685e2bdf4 feat: implementing movement using root motion&fsm 2025-11-28 01:05:01 +01:00
cd10582d7a feat: movement implemented 2025-11-26 16:46:17 +01:00
372730d6eb feat: started project 2025-11-25 23:41:31 +01:00
Sara
384cfcbec6 feat: added clang-format and formatted existing files 2025-06-20 21:27:01 +02:00
Jan van der Weide
c33d2130cc feat: modules moved and engine moved to submodule 2025-04-12 18:40:44 +02:00