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b3a5f01479
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chore: added convention-complying this references
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2026-01-22 15:03:18 +01:00 |
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9efb86292a
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feat: post-test fixes
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2026-01-21 17:06:18 +01:00 |
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ce90aa2c56
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fix: ensuring intermission screen is unpaused
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2026-01-15 12:19:20 +01:00 |
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4cc28a2a76
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feat: game over screen
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2026-01-14 22:37:53 +01:00 |
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6038aff317
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feat: tutorialisation;end screen improvements
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2026-01-13 00:48:56 +01:00 |
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082e5b355e
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feat: level end trigger
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2026-01-12 14:47:20 +01:00 |
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54f63d1746
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feat: end screen start
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2026-01-12 13:29:23 +01:00 |
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d7fbcfbcde
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chore: removed debug prints
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2026-01-12 11:52:12 +01:00 |
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a80888092f
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feat: level & UI polish
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2026-01-11 23:00:25 +01:00 |
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7bff4d5e8e
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chore: ui & hud adjustments
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2026-01-11 17:59:22 +01:00 |
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88f3b4fd18
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feat: player can get hurt
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2026-01-10 21:02:49 +01:00 |
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201194ad67
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feat: added enemy damage box
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2026-01-10 13:00:55 +01:00 |
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35af9d651e
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feat: added "deal_damage" fnc to playerbody
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2026-01-10 11:53:54 +01:00 |
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c475b10ad5
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fix: copbot gravity is now m/s^2
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2026-01-10 11:46:09 +01:00 |
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9e07ada589
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feat: enemy spawning;feat: player spin special
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2026-01-10 00:12:18 +01:00 |
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ebd886d833
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feat: started adding hud meters
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2026-01-09 17:58:52 +01:00 |
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bbf16db8d2
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feat: added basic copbot;fix: debris disappears
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2026-01-08 02:10:17 +01:00 |
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c551e11d67
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feat: implemented gravity
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2025-12-11 22:52:42 +01:00 |
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9a54b30848
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feat: reworked base moveset
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2025-12-10 18:29:05 +01:00 |
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8564ed8290
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feat: implemented timing-based combos
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2025-12-10 17:04:05 +01:00 |
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7cdd0f79cb
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chore: updated engine
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2025-12-05 20:54:34 +01:00 |
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6ab1146231
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feat: over-the-shoulder rotating camera
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2025-12-04 13:53:10 +01:00 |
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62eda3cc44
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fix: mouse mode is captured for PlayerBody
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2025-12-04 12:38:19 +01:00 |
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51cc90b1e4
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feat: refactoring score calculation
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2025-12-04 11:52:11 +01:00 |
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35be229d4c
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feat: prototype style implementation
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2025-12-04 10:44:35 +01:00 |
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5c444106f3
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feat: adjusted fragment objects
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2025-12-03 19:49:49 +01:00 |
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01750cb3c8
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feat: work on player animations&improve level
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2025-12-03 18:05:04 +01:00 |
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4858a402eb
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feat: improved destructible objects and effects
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2025-12-03 18:04:52 +01:00 |
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4238abaecb
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feat: improved freeze-frame implementation
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2025-12-03 18:00:24 +01:00 |
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25fd653cf0
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fix: transition condition for basic attack -> idle
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2025-12-01 23:53:44 +01:00 |
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9c753d4348
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chore: PlayerRunState rotation_speed is a property
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2025-12-01 23:53:05 +01:00 |
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9b4be95a70
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feat: increased camera shake interval
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2025-12-01 23:52:32 +01:00 |
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5aca082366
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chore: separated turn towards input logic
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2025-12-01 18:39:05 +01:00 |
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29cb88cfd6
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fix: HitBox::damaged gets called once in lifetime
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2025-12-01 18:38:02 +01:00 |
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7b2663cbc2
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feat: implemented camera shake
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2025-12-01 16:36:19 +01:00 |
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d01652bb2a
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chore: created class responsible for camera fx
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2025-12-01 14:09:02 +01:00 |
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21139369d4
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feat: implemented destructible objects and damage
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2025-12-01 01:32:46 +01:00 |
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5263fbad23
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feat: implemented hit&damage boxes
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2025-11-30 22:24:00 +01:00 |
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15e84442ac
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feat: comic-style impact effect
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2025-11-29 23:23:40 +01:00 |
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0c0c3adb15
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chore: general improvements to attack chain
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2025-11-29 15:13:18 +01:00 |
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4b43358975
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feat: implemented initial attack states logic
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2025-11-28 23:17:13 +01:00 |
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356b88948e
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feat: separate running state&separating body/state
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2025-11-28 16:21:21 +01:00 |
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c685e2bdf4
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feat: implementing movement using root motion&fsm
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2025-11-28 01:05:01 +01:00 |
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cd10582d7a
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feat: movement implemented
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2025-11-26 16:46:17 +01:00 |
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372730d6eb
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feat: started project
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2025-11-25 23:41:31 +01:00 |
|
Sara
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384cfcbec6
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feat: added clang-format and formatted existing files
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2025-06-20 21:27:01 +02:00 |
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Jan van der Weide
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c33d2130cc
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feat: modules moved and engine moved to submodule
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2025-04-12 18:40:44 +02:00 |
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