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9efb86292a
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feat: post-test fixes
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2026-01-21 17:06:18 +01:00 |
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d7fbcfbcde
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chore: removed debug prints
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2026-01-12 11:52:12 +01:00 |
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a80888092f
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feat: level & UI polish
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2026-01-11 23:00:25 +01:00 |
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7bff4d5e8e
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chore: ui & hud adjustments
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2026-01-11 17:59:22 +01:00 |
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88f3b4fd18
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feat: player can get hurt
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2026-01-10 21:02:49 +01:00 |
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9e07ada589
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feat: enemy spawning;feat: player spin special
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2026-01-10 00:12:18 +01:00 |
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ebd886d833
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feat: started adding hud meters
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2026-01-09 17:58:52 +01:00 |
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c551e11d67
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feat: implemented gravity
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2025-12-11 22:52:42 +01:00 |
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9a54b30848
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feat: reworked base moveset
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2025-12-10 18:29:05 +01:00 |
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8564ed8290
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feat: implemented timing-based combos
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2025-12-10 17:04:05 +01:00 |
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25fd653cf0
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fix: transition condition for basic attack -> idle
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2025-12-01 23:53:44 +01:00 |
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9c753d4348
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chore: PlayerRunState rotation_speed is a property
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2025-12-01 23:53:05 +01:00 |
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5aca082366
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chore: separated turn towards input logic
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2025-12-01 18:39:05 +01:00 |
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d01652bb2a
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chore: created class responsible for camera fx
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2025-12-01 14:09:02 +01:00 |
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21139369d4
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feat: implemented destructible objects and damage
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2025-12-01 01:32:46 +01:00 |
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15e84442ac
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feat: comic-style impact effect
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2025-11-29 23:23:40 +01:00 |
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0c0c3adb15
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chore: general improvements to attack chain
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2025-11-29 15:13:18 +01:00 |
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4b43358975
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feat: implemented initial attack states logic
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2025-11-28 23:17:13 +01:00 |
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356b88948e
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feat: separate running state&separating body/state
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2025-11-28 16:21:21 +01:00 |
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c685e2bdf4
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feat: implementing movement using root motion&fsm
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2025-11-28 01:05:01 +01:00 |
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