Commit graph

20 commits

Author SHA1 Message Date
9efb86292a feat: post-test fixes 2026-01-21 17:06:18 +01:00
d7fbcfbcde chore: removed debug prints 2026-01-12 11:52:12 +01:00
a80888092f feat: level & UI polish 2026-01-11 23:00:25 +01:00
7bff4d5e8e chore: ui & hud adjustments 2026-01-11 17:59:22 +01:00
88f3b4fd18 feat: player can get hurt 2026-01-10 21:02:49 +01:00
9e07ada589 feat: enemy spawning;feat: player spin special 2026-01-10 00:12:18 +01:00
ebd886d833 feat: started adding hud meters 2026-01-09 17:58:52 +01:00
c551e11d67 feat: implemented gravity 2025-12-11 22:52:42 +01:00
9a54b30848 feat: reworked base moveset 2025-12-10 18:29:05 +01:00
8564ed8290 feat: implemented timing-based combos 2025-12-10 17:04:05 +01:00
25fd653cf0 fix: transition condition for basic attack -> idle 2025-12-01 23:53:44 +01:00
9c753d4348 chore: PlayerRunState rotation_speed is a property 2025-12-01 23:53:05 +01:00
5aca082366 chore: separated turn towards input logic 2025-12-01 18:39:05 +01:00
d01652bb2a chore: created class responsible for camera fx 2025-12-01 14:09:02 +01:00
21139369d4 feat: implemented destructible objects and damage 2025-12-01 01:32:46 +01:00
15e84442ac feat: comic-style impact effect 2025-11-29 23:23:40 +01:00
0c0c3adb15 chore: general improvements to attack chain 2025-11-29 15:13:18 +01:00
4b43358975 feat: implemented initial attack states logic 2025-11-28 23:17:13 +01:00
356b88948e feat: separate running state&separating body/state 2025-11-28 16:21:21 +01:00
c685e2bdf4 feat: implementing movement using root motion&fsm 2025-11-28 01:05:01 +01:00