feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -62,7 +62,7 @@ void MaterialEditor::gui_input(const Ref<InputEvent> &p_event) {
const real_t limit = Math::deg_to_rad(80.0);
rot = rot.clampf(-limit, limit);
} else {
rot.x = CLAMP(rot.x, -Math_PI / 2, Math_PI / 2);
rot.x = CLAMP(rot.x, -Math::PI / 2, Math::PI / 2);
}
_update_rotation();
_store_rotation_metadata();
@ -310,18 +310,21 @@ MaterialEditor::MaterialEditor() {
sphere_switch = memnew(Button);
sphere_switch->set_theme_type_variation("PreviewLightButton");
sphere_switch->set_toggle_mode(true);
sphere_switch->set_accessibility_name(TTRC("Sphere"));
vb_shape->add_child(sphere_switch);
sphere_switch->connect(SceneStringName(pressed), callable_mp(this, &MaterialEditor::_on_sphere_switch_pressed));
box_switch = memnew(Button);
box_switch->set_theme_type_variation("PreviewLightButton");
box_switch->set_toggle_mode(true);
box_switch->set_accessibility_name(TTRC("Box"));
vb_shape->add_child(box_switch);
box_switch->connect(SceneStringName(pressed), callable_mp(this, &MaterialEditor::_on_box_switch_pressed));
quad_switch = memnew(Button);
quad_switch->set_theme_type_variation("PreviewLightButton");
quad_switch->set_toggle_mode(true);
quad_switch->set_accessibility_name(TTRC("Quad"));
vb_shape->add_child(quad_switch);
quad_switch->connect(SceneStringName(pressed), callable_mp(this, &MaterialEditor::_on_quad_switch_pressed));
@ -334,6 +337,7 @@ MaterialEditor::MaterialEditor() {
light_1_switch->set_theme_type_variation("PreviewLightButton");
light_1_switch->set_toggle_mode(true);
light_1_switch->set_pressed(true);
light_1_switch->set_accessibility_name(TTRC("First Light"));
vb_light->add_child(light_1_switch);
light_1_switch->connect(SceneStringName(pressed), callable_mp(this, &MaterialEditor::_on_light_1_switch_pressed));
@ -341,6 +345,7 @@ MaterialEditor::MaterialEditor() {
light_2_switch->set_theme_type_variation("PreviewLightButton");
light_2_switch->set_toggle_mode(true);
light_2_switch->set_pressed(true);
light_2_switch->set_accessibility_name(TTRC("Second Light"));
vb_light->add_child(light_2_switch);
light_2_switch->connect(SceneStringName(pressed), callable_mp(this, &MaterialEditor::_on_light_2_switch_pressed));