chore: adjusted animation timings

This commit is contained in:
Sara Gerretsen 2025-12-11 10:24:20 +01:00
parent 6978d010f7
commit b01a7e9f09
7 changed files with 2 additions and 2 deletions

View file

@ -166,9 +166,9 @@ root_motion_track = NodePath("character2/Skeleton3D:root")
tree_root = SubResource("AnimationNodeStateMachine_yaurm")
anim_player = NodePath("../character/AnimationPlayer")
[node name="character" parent="." unique_id=191399138 instance=ExtResource("1_yaurm")]
[node name="character" parent="." unique_id=1879577361 instance=ExtResource("1_yaurm")]
[node name="BoneAttachment3D" type="BoneAttachment3D" parent="character/character2/Skeleton3D" parent_id_path=PackedInt32Array(191399138, 221310613) index="2" unique_id=566409344]
[node name="BoneAttachment3D" type="BoneAttachment3D" parent="character/character2/Skeleton3D" parent_id_path=PackedInt32Array(1879577361, 1766592770) index="2" unique_id=566409344]
transform = Transform3D(-0.74619925, -0.6650274, 0.030413395, 0.6645052, -0.7468186, -0.026356531, 0.040241107, 0.0005426332, 0.99918985, 0.6361852, 2.0346472, -0.14206453)
bone_name = "hammer_2"
bone_idx = 18