feat: adjusted playermodel,textures&animations
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Before Width: | Height: | Size: 469 KiB After Width: | Height: | Size: 1.6 MiB |
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Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 105 KiB |
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Before Width: | Height: | Size: 999 KiB After Width: | Height: | Size: 3.7 MiB |
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 77 KiB |
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Before Width: | Height: | Size: 47 KiB After Width: | Height: | Size: 137 KiB |
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Before Width: | Height: | Size: 469 KiB After Width: | Height: | Size: 1.6 MiB |
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@ -9,7 +9,7 @@ metadata={
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"vram_texture": true
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}
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generator_parameters={
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"md5": "4d4c79cffd628a6e7a7ee35742c5c5f0"
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"md5": "10d86bc9ca00f6640d23ba80654d92c8"
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}
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[deps]
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Before Width: | Height: | Size: 999 KiB After Width: | Height: | Size: 3.7 MiB |
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@ -9,7 +9,7 @@ metadata={
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"vram_texture": true
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}
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generator_parameters={
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"md5": "6edbafc3f1b7f1cf22274162de664343"
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"md5": "91fdf37d89b9ee821ca87fac54687054"
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}
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[deps]
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Before Width: | Height: | Size: 47 KiB After Width: | Height: | Size: 137 KiB |
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@ -9,7 +9,7 @@ metadata={
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"vram_texture": true
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}
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generator_parameters={
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"md5": "91fad3a5e3597dac27508fd436ac2e12"
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"md5": "cac5bb81c90bf4c8280f6c222e3e8079"
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}
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[deps]
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@ -3,6 +3,9 @@
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[ext_resource type="PackedScene" uid="uid://cj3x6a8gm4ogn" path="res://assets/models/character.blend" id="1_yaurm"]
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[ext_resource type="PackedScene" uid="uid://2fxwkeifrwu3" path="res://objects/effects/impact_decal.tscn" id="2_1p07c"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_5j0w6"]
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radius = 0.6
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[sub_resource type="GDScript" id="GDScript_yaurm"]
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script/source = "extends Node3D
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@ -92,16 +95,16 @@ transitions = ["Start", "idle", SubResource("AnimationNodeStateMachineTransition
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graph_offset = Vector2(-228.371, 13.6511)
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[sub_resource type="BoxShape3D" id="BoxShape3D_1p07c"]
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size = Vector3(0.674805, 1.01257, 0.494141)
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_5j0w6"]
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radius = 0.252441
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height = 1.89893
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size = Vector3(0.547852, 1.3642, 0.728516)
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[node name="PlayerBody" type="PlayerBody"]
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collision_layer = 8
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collision_mask = 9
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.949463, 0)
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shape = SubResource("CapsuleShape3D_5j0w6")
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[node name="GroundCracksEmitter" type="Node3D" parent="."]
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script = SubResource("GDScript_yaurm")
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scene = ExtResource("2_1p07c")
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@ -131,7 +134,7 @@ monitorable = false
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priority = 1
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[node name="CollisionShape3D" type="CollisionShape3D" parent="character/character/Skeleton3D/BoneAttachment3D/DamageBox"]
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transform = Transform3D(1.00001, -4.01926e-07, -4.32134e-07, 6.76648e-07, 1, 4.55242e-07, -2.16067e-07, -1.23109e-07, 1.00001, -5.96046e-08, -0.196067, -0.0270205)
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transform = Transform3D(1, -1.06248e-06, 1.37836e-07, 6.46887e-07, 1, 1.88826e-07, 1.75089e-07, -2.18919e-07, 1, 1.78814e-07, -0.371879, -0.0270205)
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shape = SubResource("BoxShape3D_1p07c")
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[node name="PlayerIdleState" type="PlayerIdleState" parent="."]
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@ -140,7 +143,7 @@ shape = SubResource("BoxShape3D_1p07c")
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[node name="LightAttack" type="PlayerBasicAttackState" parent="."]
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next_light_attack_state = NodePath("../LightAttack2")
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trigger_next_margin = 0.15
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trigger_next_margin = 0.3
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input_next_margin = 0.5
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[node name="LightAttack2" type="PlayerBasicAttackState" parent="."]
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@ -154,8 +157,4 @@ animation_name = "swing_3"
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trigger_next_margin = 0.0
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input_next_margin = 0.0
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.949463, 0)
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shape = SubResource("CapsuleShape3D_5j0w6")
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[editable path="character"]
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