feat: adjusted destroyed object physics layers

This commit is contained in:
Sara Gerretsen 2025-12-01 18:37:46 +01:00
parent a5288e96e2
commit 92b1d89d9e

View file

@ -6,10 +6,12 @@ script/source = "extends RigidBody3D
func _ready():
angular_velocity = Vector3(randf(), randf(), randf())
linear_velocity = position * 10
await sleeping_state_changed
set_deferred(\"process_mode\", Node.PROCESS_MODE_DISABLED)
while sleeping == false:
await sleeping_state_changed
set_deferred(\"process_mode\", Node.PROCESS_MODE_DISABLED)
"
[node name="DestroyedObject" type="RigidBody3D"]
collision_layer = 0
collision_layer = 4
collision_mask = 5
script = SubResource("GDScript_8gyt8")