feat: adjusted destroyed object physics layers
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1 changed files with 5 additions and 3 deletions
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@ -6,10 +6,12 @@ script/source = "extends RigidBody3D
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func _ready():
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angular_velocity = Vector3(randf(), randf(), randf())
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linear_velocity = position * 10
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await sleeping_state_changed
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set_deferred(\"process_mode\", Node.PROCESS_MODE_DISABLED)
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while sleeping == false:
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await sleeping_state_changed
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set_deferred(\"process_mode\", Node.PROCESS_MODE_DISABLED)
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"
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[node name="DestroyedObject" type="RigidBody3D"]
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collision_layer = 0
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collision_layer = 4
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collision_mask = 5
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script = SubResource("GDScript_8gyt8")
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