chore: adjusted effects of impact

This commit is contained in:
Sara Gerretsen 2025-12-05 12:38:30 +01:00
parent 41c8415b69
commit 70f87d04ce

View file

@ -14,7 +14,7 @@ func _ready():
$ImpactFlash2.restart()
await PlayerCamera.get_instance().impact_effect($ImpactFlash.process_material.color, 0.1, 0.0, .04).timeout
$DustCloud.restart()
await get_tree().create_timer(0.05).timeout
await get_tree().create_timer(0.1).timeout
$DamageBox.queue_free.call_deferred()
"
@ -23,11 +23,11 @@ script/source = "extends DamageBox
func _on_body_entered(body: Node3D) -> void:
if body is RigidBody3D:
(body as RigidBody3D).apply_force((body.global_position - global_position).normalized() * 200 + Vector3(0, 50, 0))
(body as RigidBody3D).apply_force((body.global_position - global_position).normalized() * 200 + Vector3(0, 100, 0))
"
[sub_resource type="CylinderShape3D" id="CylinderShape3D_dvja1"]
height = 1.01807
height = 2.05636
radius = 1.46143
[node name="ImpactDecal" type="Node3D"]
@ -61,7 +61,7 @@ damage = 2
script = SubResource("GDScript_bxu7p")
[node name="CollisionShape3D" type="CollisionShape3D" parent="DamageBox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.468468, 0.01489)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.771435, 0.01489)
shape = SubResource("CylinderShape3D_dvja1")
[connection signal="body_entered" from="DamageBox" to="DamageBox" method="_on_body_entered"]