fix: hammer no longer glows at start of level
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d7fbcfbcde
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1 changed files with 1 additions and 4 deletions
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@ -229,7 +229,7 @@ anim_player = NodePath("../character/AnimationPlayer")
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[node name="character" parent="." unique_id=1193329137 instance=ExtResource("1_yaurm")]
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[node name="BoneAttachment3D" type="BoneAttachment3D" parent="character/character2/Skeleton3D" parent_id_path=PackedInt32Array(1193329137, 1001863118) index="2" unique_id=566409344]
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[node name="BoneAttachment3D" type="BoneAttachment3D" parent="character/character2/Skeleton3D" parent_id_path=PackedInt32Array(1193329137, 519303389) index="2" unique_id=566409344]
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transform = Transform3D(-0.74619925, -0.6650274, 0.030413395, 0.6645052, -0.7468186, -0.026356531, 0.040241107, 0.0005426332, 0.99918985, 0.6361852, 2.0346472, -0.14206453)
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bone_name = "hammer_2"
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bone_idx = 18
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@ -248,9 +248,6 @@ transform = Transform3D(1.0000037, -2.330169e-06, -1.3637182e-06, 6.1281025e-07,
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shape = SubResource("BoxShape3D_1p07c")
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debug_color = Color(0.9976354, 0, 0.17166689, 0.41960785)
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[node name="hammer" parent="character/character2/Skeleton3D" parent_id_path=PackedInt32Array(1193329137, 1001863118) index="3" unique_id=1675502318]
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material_overlay = ExtResource("6_vapos")
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[node name="SpringArm3D" type="SpringArm3D" parent="." unique_id=304394102]
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process_mode = 3
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transform = Transform3D(-1, 2.48671e-09, -8.738735e-08, 0, 0.9995958, 0.028445452, 8.74228e-08, 0.028445452, -0.9995958, 0, 2, 0)
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