behaviour-tree-test/scene
Rémi Verschelde f0fa171ec2
Revert "Fix fixed size flag on StandardMaterial3D when rendering in stereo"
This reverts commit 748f35ccb8.

Fixes #114995.

This will be redone for 4.7 / possibly 4.6.1 with a more involved solution.
2026-01-20 09:10:13 +01:00
..
2d Preserve winding order for transformed tiles' navigation polygons 2026-01-08 19:41:56 +01:00
3d Fix Sprite3D modulate propagation on reparenting 2026-01-16 15:02:34 +01:00
animation Merge pull request #114582 from TokageItLab/hide-animlib-inspector 2026-01-13 22:20:37 +01:00
audio Audio: Check if on tree before calling can_process() 2026-01-19 12:57:54 +01:00
debugger Make Godot compile with 3D physics disabled again. 2025-12-30 12:19:21 -06:00
gui Fix EditorFileDialog icon scale in list mode 2026-01-19 22:50:33 +01:00
main Make HTTPRequest 301 and 302 Redirects Standards-Compliant 2026-01-09 14:07:30 +01:00
resources Revert "Fix fixed size flag on StandardMaterial3D when rendering in stereo" 2026-01-20 09:10:13 +01:00
theme Improve spacing in trees showing table data in modern theme 2026-01-12 00:01:49 +04:00
property_list_helper.cpp Allow to customize TabContainer tabs in editor 2025-11-22 00:28:59 +01:00
property_list_helper.h Allow to customize TabContainer tabs in editor 2025-11-22 00:28:59 +01:00
property_utils.cpp Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h. 2025-10-08 12:16:52 +02:00
property_utils.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
register_scene_types.cpp Add BoneTwistDisperser3D to propagate IK target's twist 2025-12-02 19:20:26 +09:00
register_scene_types.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
scene_string_names.h [Window] Add unfiltered input handler signal for custom decorations. 2025-10-12 21:15:46 +03:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00