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2d
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Preserve winding order for transformed tiles' navigation polygons
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2026-01-08 19:41:56 +01:00 |
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3d
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Fix Sprite3D modulate propagation on reparenting
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2026-01-16 15:02:34 +01:00 |
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animation
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Merge pull request #114582 from TokageItLab/hide-animlib-inspector
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2026-01-13 22:20:37 +01:00 |
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audio
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Audio: Check if on tree before calling can_process()
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2026-01-19 12:57:54 +01:00 |
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debugger
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Make Godot compile with 3D physics disabled again.
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2025-12-30 12:19:21 -06:00 |
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gui
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Fix EditorFileDialog icon scale in list mode
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2026-01-19 22:50:33 +01:00 |
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main
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Make HTTPRequest 301 and 302 Redirects Standards-Compliant
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2026-01-09 14:07:30 +01:00 |
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resources
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Revert "Fix fixed size flag on StandardMaterial3D when rendering in stereo"
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2026-01-20 09:10:13 +01:00 |
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theme
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Improve spacing in trees showing table data in modern theme
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2026-01-12 00:01:49 +04:00 |
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property_list_helper.cpp
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Allow to customize TabContainer tabs in editor
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2025-11-22 00:28:59 +01:00 |
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property_list_helper.h
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Allow to customize TabContainer tabs in editor
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2025-11-22 00:28:59 +01:00 |
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property_utils.cpp
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Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h.
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2025-10-08 12:16:52 +02:00 |
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property_utils.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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register_scene_types.cpp
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Add BoneTwistDisperser3D to propagate IK target's twist
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2025-12-02 19:20:26 +09:00 |
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register_scene_types.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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scene_string_names.h
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[Window] Add unfiltered input handler signal for custom decorations.
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2025-10-12 21:15:46 +03:00 |
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SCsub
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SCons: Add unobtrusive type hints in SCons files
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2024-09-25 09:34:35 -05:00 |