Fix Sprite3D modulate propagation on reparenting

This commit is contained in:
kleonc 2026-01-16 15:02:34 +01:00
parent 9820f40f96
commit 0c993df437

View file

@ -75,6 +75,8 @@ void SpriteBase3D::_notification(int p_what) {
parent_sprite = Object::cast_to<SpriteBase3D>(get_parent());
if (parent_sprite) {
pI = parent_sprite->children.push_back(this);
_propagate_color_changed();
}
} break;
@ -83,6 +85,8 @@ void SpriteBase3D::_notification(int p_what) {
parent_sprite->children.erase(pI);
pI = nullptr;
parent_sprite = nullptr;
_propagate_color_changed();
}
} break;
}