behaviour-tree-test/servers/rendering/renderer_rd/effects
2026-02-06 07:07:10 +11:00
..
bokeh_dof.cpp Push pipeline compilation of various effects to the worker thread pool. 2025-10-13 12:00:23 -03:00
bokeh_dof.h Push pipeline compilation of various effects to the worker thread pool. 2025-10-13 12:00:23 -03:00
copy_effects.cpp Add structure padding where necessary for push constants. 2026-02-04 12:12:19 +01:00
copy_effects.h Add structure padding where necessary for push constants. 2026-02-04 12:12:19 +01:00
debug_effects.cpp CI: Bump clang-format and clang-tidy versions 2025-12-13 09:55:14 -06:00
debug_effects.h Add structure padding where necessary for push constants. 2026-02-04 12:12:19 +01:00
fsr.cpp Push pipeline compilation of various effects to the worker thread pool. 2025-10-13 12:00:23 -03:00
fsr.h Add structure padding where necessary for push constants. 2026-02-04 12:12:19 +01:00
fsr2.cpp Make LocalVector copy constructor explicit. 2026-01-23 20:52:03 +01:00
fsr2.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
luminance.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
luminance.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
metal_fx.cpp Metal: Refactor for future Metal 4, switch to C++; fix dynamic uniforms 2026-02-06 07:07:10 +11:00
metal_fx.h Metal: Refactor for future Metal 4, switch to C++; fix dynamic uniforms 2026-02-06 07:07:10 +11:00
motion_vectors_store.cpp Metal: Add MetalFX upscaling support 2025-01-06 06:03:18 -07:00
motion_vectors_store.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
resolve.cpp Add depth resolve to the mobile renderer 2025-07-16 20:37:39 -07:00
resolve.h Add depth resolve to the mobile renderer 2025-07-16 20:37:39 -07:00
roughness_limiter.cpp Move roughness limiter and sort into their own classes 2023-03-09 21:58:55 +11:00
roughness_limiter.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub Metal: Refactor for future Metal 4, switch to C++; fix dynamic uniforms 2026-02-06 07:07:10 +11:00
smaa.cpp Optimize glow and tonemap gather step in the mobile renderer 2025-10-30 21:56:26 -07:00
smaa.h Optimize glow and tonemap gather step in the mobile renderer 2025-10-30 21:56:26 -07:00
sort_effects.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
sort_effects.h Add Span struct (replacing StrRange). Spans represent read-only access to a contiguous array, resembling std::span. 2025-03-09 18:19:51 +01:00
spatial_upscaler.h Renderer: Eliminates String allocations for all labels in the renderer 2025-05-28 06:01:35 +10:00
ss_effects.cpp Sanitize INF/NaN when copying last frame texture for SSIL/SSR. 2025-11-13 16:38:54 +03:00
ss_effects.h Overhaul screen space reflections. 2025-10-21 19:23:38 +03:00
taa.cpp TAA adjustment to reduce ghosting 2025-11-18 12:24:09 +01:00
taa.h TAA adjustment to reduce ghosting 2025-11-18 12:24:09 +01:00
tone_mapper.cpp Fix MSAA crashing Mali GPUs when using subpasses. 2026-01-09 15:04:36 +03:00
tone_mapper.h Add agx_white, agx_contrast and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
vrs.cpp Mark more textures as discardable 2025-12-08 15:47:42 -08:00
vrs.h Merge pull request #99551 from DarioSamo/fragment-density-map 2025-03-28 14:31:19 +01:00