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dummy
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Keeping the top N lights per mesh in the culling phase.
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2026-02-02 08:59:30 -08:00 |
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environment
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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renderer_rd
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Metal: Refactor for future Metal 4, switch to C++; fix dynamic uniforms
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2026-02-06 07:07:10 +11:00 |
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storage
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Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history.
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2026-02-04 19:31:28 +01:00 |
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instance_uniforms.cpp
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Implement 2D instance shader parameters
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2024-12-17 23:59:16 +01:00 |
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instance_uniforms.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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multi_uma_buffer.h
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2D: Switch to VBOs for instance data
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2025-11-15 06:25:49 +11:00 |
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renderer_canvas_cull.cpp
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Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history.
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2026-02-04 19:31:28 +01:00 |
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renderer_canvas_cull.h
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Merge pull request #85080 from Cykyrios/draw-ellipse
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2025-09-23 12:08:51 -05:00 |
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renderer_canvas_render.cpp
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Avoid crashes when engine leaks canvas items and friends
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2023-12-20 13:19:46 +01:00 |
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renderer_canvas_render.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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renderer_compositor.cpp
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Add Stretch Modes for Splash Screen
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2025-10-21 18:20:44 -04:00 |
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renderer_compositor.h
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Add Stretch Modes for Splash Screen
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2025-10-21 18:20:44 -04:00 |
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renderer_geometry_instance.cpp
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allow moving meshes without motion vectors
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2025-04-25 14:25:06 +02:00 |
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renderer_geometry_instance.h
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Keeping the top N lights per mesh in the culling phase.
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2026-02-02 08:59:30 -08:00 |
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renderer_scene_cull.cpp
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Merge pull request #114678 from Image-unavailable/culling-wars-pr
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2026-02-03 18:06:49 -06:00 |
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renderer_scene_cull.h
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Add agx_white, agx_contrast and HDR support to the AgX tonemapper.
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2025-12-03 09:01:39 -05:00 |
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renderer_scene_occlusion_cull.cpp
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Merge pull request #107839 from Rudolph-B/Occlusion-Culling-Optimization
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2025-10-03 12:01:13 -05:00 |
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renderer_scene_occlusion_cull.h
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Merge pull request #107839 from Rudolph-B/Occlusion-Culling-Optimization
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2025-10-03 12:01:13 -05:00 |
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renderer_scene_render.cpp
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Add agx_white, agx_contrast and HDR support to the AgX tonemapper.
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2025-12-03 09:01:39 -05:00 |
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renderer_scene_render.h
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Keeping the top N lights per mesh in the culling phase.
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2026-02-02 08:59:30 -08:00 |
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renderer_viewport.cpp
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Make all unsupported renderer message features consistently warnings
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2025-12-01 17:38:12 +01:00 |
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renderer_viewport.h
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More XR disable for Viewport and export.
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2025-10-06 20:15:07 +03:00 |
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rendering_context_driver.cpp
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Disable extra memory tracking by default
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2024-08-24 20:52:39 -03:00 |
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rendering_context_driver.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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rendering_device.compat.inc
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Use Span<uint8_t> in RenderingDevice allocation APIs to avoid intermediary arrays on calls.
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2025-06-18 12:31:48 +02:00 |
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rendering_device.cpp
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Fix transfer worker race condition.
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2026-02-04 16:15:41 +03:00 |
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rendering_device.h
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Fix transfer worker race condition.
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2026-02-04 16:15:41 +03:00 |
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rendering_device_binds.cpp
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raytracing: Initial Vulkan support
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2026-01-27 16:17:45 +01:00 |
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rendering_device_binds.h
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Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history.
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2026-02-04 19:31:28 +01:00 |
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rendering_device_commons.cpp
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Clear depth stencil textures on first use if the RDD requires it.
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2025-12-15 18:34:43 +03:00 |
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rendering_device_commons.h
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raytracing: Initial Vulkan support
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2026-01-27 16:17:45 +01:00 |
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rendering_device_driver.cpp
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Move D3D12's automatic texture clears to RenderingDevice.
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2025-11-25 09:34:38 -03:00 |
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rendering_device_driver.h
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Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history.
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2026-02-04 19:31:28 +01:00 |
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rendering_device_graph.cpp
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Merge pull request #99119 from Fahien/fahien/raytracing-base
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2026-01-27 15:18:24 -06:00 |
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rendering_device_graph.h
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raytracing: Initial Vulkan support
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2026-01-27 16:17:45 +01:00 |
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rendering_light_culler.cpp
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Merge pull request #114678 from Image-unavailable/culling-wars-pr
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2026-02-03 18:06:49 -06:00 |
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rendering_light_culler.h
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Make directional lights' tighter shadowcaster culling truly tight (implement per-cascade culling)
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2026-01-29 00:07:53 +01:00 |
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rendering_method.h
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Add agx_white, agx_contrast and HDR support to the AgX tonemapper.
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2025-12-03 09:01:39 -05:00 |
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rendering_server.compat.inc
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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rendering_server.cpp
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Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history.
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2026-02-04 19:31:28 +01:00 |
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rendering_server.h
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Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history.
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2026-02-04 19:31:28 +01:00 |
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rendering_server_constants.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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rendering_server_default.cpp
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Add some important profiling hooks.
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2025-11-08 00:08:48 +01:00 |
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rendering_server_default.h
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Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history.
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2026-02-04 19:31:28 +01:00 |
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rendering_server_globals.h
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Remove unnecessary cpp files
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2025-07-15 15:19:23 +02:00 |
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rendering_shader_container.cpp
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Vulkan: Update all components to Vulkan SDK 1.4.335.0
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2026-02-04 11:22:17 +01:00 |
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rendering_shader_container.h
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raytracing: Initial Vulkan support
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2026-01-27 16:17:45 +01:00 |
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rendering_shader_library.h
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Add missing includes
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2025-10-26 18:25:17 -04:00 |
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SCsub
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SCons: Add unobtrusive type hints in SCons files
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2024-09-25 09:34:35 -05:00 |
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shader_compiler.cpp
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DrawableTextures
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2026-01-29 01:16:06 -08:00 |
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shader_compiler.h
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raytracing: Initial Vulkan support
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2026-01-27 16:17:45 +01:00 |
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shader_include_db.cpp
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Adding ability to include build-in include files (precursor to custom shader templates)
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2024-11-24 08:47:45 +11:00 |
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shader_include_db.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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shader_language.cpp
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Merge pull request #115093 from Ivorforce/hashmap-explicit-copy
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2026-01-31 22:50:51 +01:00 |
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shader_language.h
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DrawableTextures
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2026-01-29 01:16:06 -08:00 |
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shader_preprocessor.cpp
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Rename String::resize to resize_uninitialized, to better communicate to callers that new characters must be initialized.
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2025-06-11 18:13:02 +02:00 |
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shader_preprocessor.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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shader_types.cpp
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DrawableTextures
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2026-01-29 01:16:06 -08:00 |
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shader_types.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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shader_warnings.cpp
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Replace std::size usage with std_size to avoid <iterator> include.
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2025-10-05 00:26:11 +02:00 |
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shader_warnings.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |