behaviour-tree-test/servers/rendering
2026-02-06 07:07:10 +11:00
..
dummy Keeping the top N lights per mesh in the culling phase. 2026-02-02 08:59:30 -08:00
environment Move server files into their subfolders 2025-09-30 19:39:39 -07:00
renderer_rd Metal: Refactor for future Metal 4, switch to C++; fix dynamic uniforms 2026-02-06 07:07:10 +11:00
storage Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history. 2026-02-04 19:31:28 +01:00
instance_uniforms.cpp Implement 2D instance shader parameters 2024-12-17 23:59:16 +01:00
instance_uniforms.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
multi_uma_buffer.h 2D: Switch to VBOs for instance data 2025-11-15 06:25:49 +11:00
renderer_canvas_cull.cpp Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history. 2026-02-04 19:31:28 +01:00
renderer_canvas_cull.h Merge pull request #85080 from Cykyrios/draw-ellipse 2025-09-23 12:08:51 -05:00
renderer_canvas_render.cpp Avoid crashes when engine leaks canvas items and friends 2023-12-20 13:19:46 +01:00
renderer_canvas_render.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
renderer_compositor.cpp Add Stretch Modes for Splash Screen 2025-10-21 18:20:44 -04:00
renderer_compositor.h Add Stretch Modes for Splash Screen 2025-10-21 18:20:44 -04:00
renderer_geometry_instance.cpp allow moving meshes without motion vectors 2025-04-25 14:25:06 +02:00
renderer_geometry_instance.h Keeping the top N lights per mesh in the culling phase. 2026-02-02 08:59:30 -08:00
renderer_scene_cull.cpp Merge pull request #114678 from Image-unavailable/culling-wars-pr 2026-02-03 18:06:49 -06:00
renderer_scene_cull.h Add agx_white, agx_contrast and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
renderer_scene_occlusion_cull.cpp Merge pull request #107839 from Rudolph-B/Occlusion-Culling-Optimization 2025-10-03 12:01:13 -05:00
renderer_scene_occlusion_cull.h Merge pull request #107839 from Rudolph-B/Occlusion-Culling-Optimization 2025-10-03 12:01:13 -05:00
renderer_scene_render.cpp Add agx_white, agx_contrast and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
renderer_scene_render.h Keeping the top N lights per mesh in the culling phase. 2026-02-02 08:59:30 -08:00
renderer_viewport.cpp Make all unsupported renderer message features consistently warnings 2025-12-01 17:38:12 +01:00
renderer_viewport.h More XR disable for Viewport and export. 2025-10-06 20:15:07 +03:00
rendering_context_driver.cpp Disable extra memory tracking by default 2024-08-24 20:52:39 -03:00
rendering_context_driver.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
rendering_device.compat.inc Use Span<uint8_t> in RenderingDevice allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
rendering_device.cpp Fix transfer worker race condition. 2026-02-04 16:15:41 +03:00
rendering_device.h Fix transfer worker race condition. 2026-02-04 16:15:41 +03:00
rendering_device_binds.cpp raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
rendering_device_binds.h Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history. 2026-02-04 19:31:28 +01:00
rendering_device_commons.cpp Clear depth stencil textures on first use if the RDD requires it. 2025-12-15 18:34:43 +03:00
rendering_device_commons.h raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
rendering_device_driver.cpp Move D3D12's automatic texture clears to RenderingDevice. 2025-11-25 09:34:38 -03:00
rendering_device_driver.h Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history. 2026-02-04 19:31:28 +01:00
rendering_device_graph.cpp Merge pull request #99119 from Fahien/fahien/raytracing-base 2026-01-27 15:18:24 -06:00
rendering_device_graph.h raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
rendering_light_culler.cpp Merge pull request #114678 from Image-unavailable/culling-wars-pr 2026-02-03 18:06:49 -06:00
rendering_light_culler.h Make directional lights' tighter shadowcaster culling truly tight (implement per-cascade culling) 2026-01-29 00:07:53 +01:00
rendering_method.h Add agx_white, agx_contrast and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
rendering_server.compat.inc Move server files into their subfolders 2025-09-30 19:39:39 -07:00
rendering_server.cpp Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history. 2026-02-04 19:31:28 +01:00
rendering_server.h Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history. 2026-02-04 19:31:28 +01:00
rendering_server_constants.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
rendering_server_default.cpp Add some important profiling hooks. 2025-11-08 00:08:48 +01:00
rendering_server_default.h Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history. 2026-02-04 19:31:28 +01:00
rendering_server_globals.h Remove unnecessary cpp files 2025-07-15 15:19:23 +02:00
rendering_shader_container.cpp Vulkan: Update all components to Vulkan SDK 1.4.335.0 2026-02-04 11:22:17 +01:00
rendering_shader_container.h raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
rendering_shader_library.h Add missing includes 2025-10-26 18:25:17 -04:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader_compiler.cpp DrawableTextures 2026-01-29 01:16:06 -08:00
shader_compiler.h raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
shader_include_db.cpp Adding ability to include build-in include files (precursor to custom shader templates) 2024-11-24 08:47:45 +11:00
shader_include_db.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
shader_language.cpp Merge pull request #115093 from Ivorforce/hashmap-explicit-copy 2026-01-31 22:50:51 +01:00
shader_language.h DrawableTextures 2026-01-29 01:16:06 -08:00
shader_preprocessor.cpp Rename String::resize to resize_uninitialized, to better communicate to callers that new characters must be initialized. 2025-06-11 18:13:02 +02:00
shader_preprocessor.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
shader_types.cpp DrawableTextures 2026-01-29 01:16:06 -08:00
shader_types.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
shader_warnings.cpp Replace std::size usage with std_size to avoid <iterator> include. 2025-10-05 00:26:11 +02:00
shader_warnings.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00