behaviour-tree-test/scene/2d
Thaddeus Crews 46729d4b5e
Merge pull request #116430 from bruvzg/l2os
Apply viewport oversampling to Line2D
2026-02-18 12:04:31 -06:00
..
navigation Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
physics Minimize include dependencies of display_server.h 2026-02-17 19:45:31 +01:00
animated_sprite_2d.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
animated_sprite_2d.h
audio_listener_2d.cpp
audio_listener_2d.h
audio_stream_player_2d.compat.inc
audio_stream_player_2d.cpp Change HashSet copy constructor from implicit to explicit. 2026-02-16 23:10:33 +01:00
audio_stream_player_2d.h Remove unused private variables in godot/scene 2025-12-07 03:46:26 -08:00
back_buffer_copy.cpp Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
back_buffer_copy.h
camera_2d.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
camera_2d.h FTI - Camera2D accepts resets only after entering tree 2025-11-15 12:02:43 +00:00
canvas_group.cpp Add node configuration warnings for nested clipping and CanvasGroups 2025-03-26 21:40:49 -07:00
canvas_group.h Add node configuration warnings for nested clipping and CanvasGroups 2025-03-26 21:40:49 -07:00
canvas_modulate.cpp Optimize scene tree groups 2025-07-11 10:57:04 -05:00
canvas_modulate.h
cpu_particles_2d.compat.inc
cpu_particles_2d.cpp Revert "Change curve range for particle multipliers" 2026-02-10 09:58:58 -06:00
cpu_particles_2d.h Remove a few includes of curve.h, texture.h and resource_loader.h + resource_saver.h. 2026-01-29 15:59:29 +01:00
gpu_particles_2d.compat.inc
gpu_particles_2d.cpp Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history. 2026-02-04 19:31:28 +01:00
gpu_particles_2d.h
light_2d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
light_2d.h
light_occluder_2d.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
light_occluder_2d.h
line_2d.cpp Apply viewport oversampling to Line2D 2026-02-18 14:34:36 +02:00
line_2d.h Remove a few includes of curve.h, texture.h and resource_loader.h + resource_saver.h. 2026-01-29 15:59:29 +01:00
line_builder.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
line_builder.h
marker_2d.cpp
marker_2d.h
mesh_instance_2d.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
mesh_instance_2d.h Fix some compilation errors 2025-10-14 05:54:58 +08:00
multimesh_instance_2d.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
multimesh_instance_2d.h Added multimesh physics interpolation for 2D transforms (MultiMeshInstance2D) 2025-06-18 16:04:51 +02:00
node_2d.cpp Use RequiredParam/RequiredResult in some high value places 2025-12-02 10:44:12 -06:00
node_2d.h Use RequiredParam/RequiredResult in some high value places 2025-12-02 10:44:12 -06:00
parallax_2d.cpp
parallax_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
parallax_layer.h
path_2d.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
path_2d.h Improve Path2D debug performance 2025-06-09 17:25:06 +02:00
polygon_2d.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
polygon_2d.h Remove unused private variables in godot/scene 2025-12-07 03:46:26 -08:00
remote_transform_2d.cpp Add templated version of ObjectDB::get_instance() 2025-03-27 15:43:23 +01:00
remote_transform_2d.h
SCsub Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
skeleton_2d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
skeleton_2d.h
sprite_2d.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
sprite_2d.h Remove unused private variables in godot/scene 2025-12-07 03:46:26 -08:00
tile_map.compat.inc Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
tile_map.cpp Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history. 2026-02-04 19:31:28 +01:00
tile_map.h Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
tile_map_layer.cpp Use actual class names in resource type hints 2026-01-29 21:07:56 +01:00
tile_map_layer.h Fix TileMapLayer transformations for Node2D scene tiles 2025-11-15 00:39:34 +01:00
visible_on_screen_notifier_2d.cpp Add templated version of ObjectDB::get_instance() 2025-03-27 15:43:23 +01:00
visible_on_screen_notifier_2d.h Remove unused private variables in godot/scene 2025-12-07 03:46:26 -08:00