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fsr2
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blur_raster.glsl
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Optimize glow and tonemap gather step in the mobile renderer
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2025-10-30 21:56:26 -07:00 |
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blur_raster_inc.glsl
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Optimize glow and tonemap gather step in the mobile renderer
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2025-10-30 21:56:26 -07:00 |
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bokeh_dof.glsl
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bokeh_dof_inc.glsl
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bokeh_dof_raster.glsl
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copy.glsl
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Rewrite Radiance and Reflection probes to use Octahedral maps.
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2025-12-02 17:48:12 -08:00 |
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copy_to_fb.glsl
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Add shader baker to project exporter.
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2025-05-27 12:45:27 -03:00 |
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cube_to_dp.glsl
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cube_to_octmap.glsl
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Rewrite Radiance and Reflection probes to use Octahedral maps.
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2025-12-02 17:48:12 -08:00 |
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fsr_upscale.glsl
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luminance_reduce.glsl
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luminance_reduce_raster.glsl
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luminance_reduce_raster_inc.glsl
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motion_vector_inc.glsl
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motion_vectors.glsl
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motion_vectors_store.glsl
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octmap_downsampler.glsl
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Handle RGB10_A2 storage format in octmap shaders.
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2026-01-08 11:16:40 +03:00 |
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octmap_downsampler_raster.glsl
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Fall back to octmap raster path on certain devices & fix issues with the shaders.
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2025-12-25 16:53:11 +03:00 |
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octmap_filter.glsl
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Handle RGB10_A2 storage format in octmap shaders.
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2026-01-08 11:16:40 +03:00 |
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octmap_filter_raster.glsl
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Rewrite Radiance and Reflection probes to use Octahedral maps.
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2025-12-02 17:48:12 -08:00 |
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octmap_roughness.glsl
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Handle RGB10_A2 storage format in octmap shaders.
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2026-01-08 11:16:40 +03:00 |
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octmap_roughness_inc.glsl
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Rewrite Radiance and Reflection probes to use Octahedral maps.
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2025-12-02 17:48:12 -08:00 |
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octmap_roughness_raster.glsl
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Merge pull request #114279 from clayjohn/sky-singularity
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2026-01-06 09:56:53 -06:00 |
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resolve.glsl
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resolve_raster.glsl
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Add depth resolve to the mobile renderer
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2025-07-16 20:37:39 -07:00 |
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roughness_limiter.glsl
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screen_space_reflection.glsl
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Overhaul screen space reflections.
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2025-10-21 19:23:38 +03:00 |
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screen_space_reflection_downsample.glsl
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Overhaul screen space reflections.
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2025-10-21 19:23:38 +03:00 |
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screen_space_reflection_filter.glsl
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Overhaul screen space reflections.
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2025-10-21 19:23:38 +03:00 |
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screen_space_reflection_hiz.glsl
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Overhaul screen space reflections.
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2025-10-21 19:23:38 +03:00 |
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screen_space_reflection_resolve.glsl
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Overhaul screen space reflections.
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2025-10-21 19:23:38 +03:00 |
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SCsub
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shadow_frustum.glsl
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smaa_blending.glsl
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Optimize glow and tonemap gather step in the mobile renderer
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2025-10-30 21:56:26 -07:00 |
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smaa_edge_detection.glsl
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Add SMAA 1x
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2025-05-21 15:02:09 -04:00 |
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smaa_weight_calculation.glsl
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Add SMAA 1x
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2025-05-21 15:02:09 -04:00 |
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sort.glsl
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specular_merge.glsl
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Add shader baker to project exporter.
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2025-05-27 12:45:27 -03:00 |
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ss_effects_downsample.glsl
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ssao.glsl
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ssao_blur.glsl
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ssao_importance_map.glsl
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ssao_interleave.glsl
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ssil.glsl
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ssil_blur.glsl
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ssil_importance_map.glsl
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ssil_interleave.glsl
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subsurface_scattering.glsl
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taa_resolve.glsl
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TAA adjustment to reduce ghosting
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2025-11-18 12:24:09 +01:00 |
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tonemap.glsl
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Add agx_white, agx_contrast and HDR support to the AgX tonemapper.
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2025-12-03 09:01:39 -05:00 |
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tonemap_mobile.glsl
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Fix MSAA crashing Mali GPUs when using subpasses.
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2026-01-09 15:04:36 +03:00 |
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vrs.glsl
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Add shader baker to project exporter.
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2025-05-27 12:45:27 -03:00 |