behaviour-tree-test/servers/rendering/renderer_rd/shaders
Rémi Verschelde 569a36b6fe
Merge pull request #114785 from blueskythlikesclouds/mali-msaa-subpass-fix
Fix MSAA crashing Mali GPUs when using subpasses.
2026-01-10 07:28:43 +01:00
..
effects Fix MSAA crashing Mali GPUs when using subpasses. 2026-01-09 15:04:36 +03:00
environment Merge pull request #113334 from Image-unavailable/voxelgi-reflection-fix 2026-01-01 16:46:05 +01:00
forward_clustered Prevent SSR from getting affected by specular occlusion. 2026-01-08 11:41:21 +03:00
forward_mobile Workaround crash in pipeline creation on intel Mesa devices by avoiding using half floats in derivative functions 2026-01-08 14:23:38 -08:00
blit.glsl Fix debanding for Mobile rendering method with HDR 2D. 2025-07-24 16:11:49 -04:00
canvas.glsl Reorganize canvas shader varyings in RD renderer 2025-11-14 22:29:28 -08:00
canvas_occlusion.glsl Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes. 2024-12-17 07:41:09 -08:00
canvas_sdf.glsl
canvas_uniforms_inc.glsl 2D: Switch to VBOs for instance data 2025-11-15 06:25:49 +11:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl [macOS] Selectively bake specific shader variants for MoltenVK. 2025-07-09 20:09:56 +03:00
cluster_store.glsl
decal_data_inc.glsl Optimize Mobile renderer by using FP16 explicitly. 2025-06-09 14:39:35 -03:00
giprobe_write.glsl
half_inc.glsl Optimize Mobile renderer by using FP16 explicitly. 2025-06-09 14:39:35 -03:00
light_data_inc.glsl Optimize Mobile renderer by using FP16 explicitly. 2025-06-09 14:39:35 -03:00
oct_inc.glsl Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
particles.glsl Fix: Mass property particle shader error 2025-01-28 21:00:26 -05:00
particles_copy.glsl
samplers_inc.glsl
scene_data_inc.glsl Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
scene_forward_aa_inc.glsl Optimize Mobile renderer by using FP16 explicitly. 2025-06-09 14:39:35 -03:00
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
scene_forward_vertex_lights_inc.glsl Optimize Mobile renderer by using FP16 explicitly. 2025-06-09 14:39:35 -03:00
SCsub Adding ability to include build-in include files (precursor to custom shader templates) 2024-11-24 08:47:45 +11:00
skeleton.glsl