behaviour-tree-test/editor/plugins
Hugo Locurcio 57f52092c3
Add Ctrl + R keyboard shortcut to restart particle emission in the editor
Restarting particle animation frequently is often done in the VFX
tweaking process.

This shortcut is available for both GPUParticles and CPUParticles,
in 2D and 3D.
2024-05-22 18:42:04 +02:00
..
gizmos Merge pull request #91226 from Calinou/editor-gpuparticles3d-simplify-gizmo 2024-05-07 16:49:38 +02:00
tiles Merge pull request #92223 from KoBeWi/do_people_really_copy_whole_shortcut_definitions_multiple_times_and_unironically_think_this_is_alright_🤔 2024-05-22 09:27:00 +02:00
abstract_polygon_2d_editor.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
abstract_polygon_2d_editor.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
animation_blend_space_1d_editor.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
animation_blend_space_1d_editor.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
animation_blend_space_2d_editor.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
animation_blend_space_2d_editor.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
animation_blend_tree_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
animation_blend_tree_editor_plugin.h Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
animation_library_editor.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
animation_library_editor.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
animation_player_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
animation_player_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
animation_state_machine_editor.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
animation_state_machine_editor.h Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
animation_tree_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
animation_tree_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
asset_library_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
asset_library_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
audio_stream_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
audio_stream_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
audio_stream_randomizer_editor_plugin.cpp Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
audio_stream_randomizer_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
bit_map_editor_plugin.cpp Reorganize code related to editor theming 2024-01-16 11:57:45 +01:00
bit_map_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
bone_map_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
bone_map_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
camera_3d_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
camera_3d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
canvas_item_editor_plugin.cpp Remove duplicate shortcut definitions 2024-05-21 23:28:49 +02:00
canvas_item_editor_plugin.h Create AudioStreamPlayer when dropping AudioStream 2024-05-19 20:26:04 +08:00
cast_2d_editor_plugin.cpp Merge pull request #87161 from ryevdokimov/do-not-commit 2024-03-08 13:09:10 +01:00
cast_2d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
collision_polygon_2d_editor_plugin.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
collision_polygon_2d_editor_plugin.h Split monolithic physics class files 2024-02-27 11:18:16 +01:00
collision_shape_2d_editor_plugin.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
collision_shape_2d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
control_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
control_editor_plugin.h Toggle control expand flag directly via top bar 2024-05-10 17:04:14 +02:00
cpu_particles_2d_editor_plugin.cpp Add Ctrl + R keyboard shortcut to restart particle emission in the editor 2024-05-22 18:42:04 +02:00
cpu_particles_2d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
cpu_particles_3d_editor_plugin.cpp Add Ctrl + R keyboard shortcut to restart particle emission in the editor 2024-05-22 18:42:04 +02:00
cpu_particles_3d_editor_plugin.h Custom ("visiblity") AABB support for CPUParticles 2024-02-15 22:37:07 -08:00
curve_editor_plugin.cpp Use check_changed_settings_in_group() everywhere 2024-02-19 21:34:45 +01:00
curve_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
debugger_editor_plugin.cpp Merge pull request #89248 from KoBeWi/store_no_store 2024-05-07 16:49:26 +02:00
debugger_editor_plugin.h Merge pull request #89248 from KoBeWi/store_no_store 2024-05-07 16:49:26 +02:00
dedicated_server_export_plugin.cpp Add "dedicated server" export mode which can strip unneeded visual resources 2023-01-23 13:24:54 -06:00
dedicated_server_export_plugin.h Re-architect how Android plugins are packaged and handled at export time 2023-07-18 19:14:53 +02:00
editor_debugger_plugin.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
editor_debugger_plugin.h Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
editor_plugin.compat.inc Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
editor_plugin.cpp Allow setting editor dock tabs to icon only 2024-04-30 09:34:14 +08:00
editor_plugin.h Allow setting editor dock tabs to icon only 2024-04-30 09:34:14 +08:00
editor_plugin_settings.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
editor_plugin_settings.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
editor_preview_plugins.cpp [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
editor_preview_plugins.h Rework viewport capture in preview generation 2024-02-21 10:44:21 +01:00
editor_resource_conversion_plugin.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_resource_conversion_plugin.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
editor_resource_tooltip_plugins.cpp Add tooltip plugin for AudioStream 2024-04-15 22:14:21 +02:00
editor_resource_tooltip_plugins.h Add tooltip plugin for AudioStream 2024-04-15 22:14:21 +02:00
font_config_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
font_config_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
gdextension_export_plugin.h Fix loading GDExtension dependencies on Android 2024-04-19 07:55:08 -07:00
gpu_particles_2d_editor_plugin.cpp Add Ctrl + R keyboard shortcut to restart particle emission in the editor 2024-05-22 18:42:04 +02:00
gpu_particles_2d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
gpu_particles_3d_editor_plugin.cpp Add Ctrl + R keyboard shortcut to restart particle emission in the editor 2024-05-22 18:42:04 +02:00
gpu_particles_3d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
gpu_particles_collision_sdf_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
gpu_particles_collision_sdf_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
gradient_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
gradient_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
gradient_texture_2d_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
gradient_texture_2d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
input_event_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
input_event_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
light_occluder_2d_editor_plugin.cpp Add EditorUndoRedoManager singleton 2023-01-16 01:11:52 +01:00
light_occluder_2d_editor_plugin.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
lightmap_gi_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
lightmap_gi_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
line_2d_editor_plugin.cpp Add EditorUndoRedoManager singleton 2023-01-16 01:11:52 +01:00
line_2d_editor_plugin.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
material_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
material_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
mesh_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
mesh_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
mesh_instance_3d_editor_plugin.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
mesh_instance_3d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
mesh_library_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
mesh_library_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
multimesh_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
multimesh_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
navigation_link_2d_editor_plugin.cpp Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
navigation_link_2d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
navigation_obstacle_2d_editor_plugin.cpp Allow editing NavigationObstacle2D shape 2024-05-12 08:40:43 -04:00
navigation_obstacle_2d_editor_plugin.h Allow editing NavigationObstacle2D shape 2024-05-12 08:40:43 -04:00
navigation_obstacle_3d_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
navigation_obstacle_3d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
navigation_polygon_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
navigation_polygon_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
node_3d_editor_gizmos.cpp Tweak appearance of 3D editor gizmo icons 2024-05-08 17:13:14 +02:00
node_3d_editor_gizmos.h Improve editing of box collision shapes 2023-08-03 14:09:10 +02:00
node_3d_editor_plugin.cpp Remove duplicate shortcut definitions 2024-05-21 23:28:49 +02:00
node_3d_editor_plugin.h Create AudioStreamPlayer when dropping AudioStream 2024-05-19 20:26:04 +08:00
occluder_instance_3d_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
occluder_instance_3d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
packed_scene_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
packed_scene_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
packed_scene_translation_parser_plugin.cpp Merge pull request #86479 from YeldhamDev/you_arent_built-in,_sod_off! 2024-03-26 13:44:56 +01:00
packed_scene_translation_parser_plugin.h Fix packed scene translation parser missing strings. 2024-03-08 20:43:19 +02:00
parallax_background_editor_plugin.cpp Add new Parallax2D node 2024-03-03 15:46:40 -05:00
parallax_background_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
particle_process_material_editor_plugin.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
particle_process_material_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
path_2d_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
path_2d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
path_3d_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
path_3d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
physical_bone_3d_editor_plugin.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
physical_bone_3d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
plugin_config_dialog.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
plugin_config_dialog.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
polygon_2d_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
polygon_2d_editor_plugin.h Improve UV editor zoom behavior 2024-01-10 13:27:20 +02:00
polygon_3d_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
polygon_3d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
resource_preloader_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
resource_preloader_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
root_motion_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
root_motion_editor_plugin.h Improve includes of EditorNode (and everything else) 2023-04-07 18:59:49 +02:00
script_editor_plugin.cpp Remove duplicate shortcut definitions 2024-05-21 23:28:49 +02:00
script_editor_plugin.h Add option to open online doc for selected native class in script editor 2024-05-14 21:44:46 +02:00
script_text_editor.cpp Merge pull request #92223 from KoBeWi/do_people_really_copy_whole_shortcut_definitions_multiple_times_and_unironically_think_this_is_alright_🤔 2024-05-22 09:27:00 +02:00
script_text_editor.h Store line change in script navigation history 2024-04-25 23:22:47 +02:00
SCsub Split Node3DGizmos into dedicated files 2023-04-20 20:12:47 +02:00
shader_editor_plugin.cpp Add editor shortcuts to toggle bottom panel visibility 2024-03-05 15:53:15 +01:00
shader_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
shader_file_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
shader_file_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
skeleton_2d_editor_plugin.cpp Fix accessing editor theme items throughout the UI 2023-09-15 14:51:01 +02:00
skeleton_2d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
skeleton_3d_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
skeleton_3d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
skeleton_ik_3d_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
skeleton_ik_3d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
sprite_2d_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
sprite_2d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
sprite_frames_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
sprite_frames_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
style_box_editor_plugin.cpp Reorganize code related to editor theming 2024-01-16 11:57:45 +01:00
style_box_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
sub_viewport_preview_editor_plugin.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
sub_viewport_preview_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
text_editor.cpp Remove duplicate shortcut definitions 2024-05-21 23:28:49 +02:00
text_editor.h Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
text_shader_editor.cpp Merge pull request #91549 from magian1127/4.0ChangeHighlightingStartKey 2024-05-17 11:13:48 +02:00
text_shader_editor.h Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
texture_3d_editor_plugin.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
texture_3d_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
texture_editor_plugin.cpp Reorganize code related to editor theming 2024-01-16 11:57:45 +01:00
texture_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
texture_layered_editor_plugin.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
texture_layered_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
texture_region_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
texture_region_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
theme_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
theme_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
theme_editor_preview.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
theme_editor_preview.h Add theme contexts to various parts of the editor 2023-09-06 19:40:43 +02:00
version_control_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
version_control_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
visual_shader_editor_plugin.cpp Fix error when duplicating visual shader node inside a Frame 2024-05-20 15:56:16 +08:00
visual_shader_editor_plugin.h [VisualShader] Add reroute node and improve port drawing 2024-05-13 03:26:01 +02:00
voxel_gi_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
voxel_gi_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00