Add Ctrl + R keyboard shortcut to restart particle emission in the editor
Restarting particle animation frequently is often done in the VFX tweaking process. This shortcut is available for both GPUParticles and CPUParticles, in 2D and 3D.
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8e2141eac5
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57f52092c3
5 changed files with 11 additions and 4 deletions
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@ -6302,6 +6302,9 @@ EditorNode::EditorNode() {
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ED_SHORTCUT("editor/group_selected_nodes", TTR("Group Selected Node(s)"), KeyModifierMask::CMD_OR_CTRL | Key::G);
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ED_SHORTCUT("editor/ungroup_selected_nodes", TTR("Ungroup Selected Node(s)"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::G);
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// Used in the GPUParticles/CPUParticles 2D/3D editor plugins.
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ED_SHORTCUT("particles/restart_emission", TTR("Restart Emission"), KeyModifierMask::CTRL | Key::R);
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FileAccess::set_backup_save(EDITOR_GET("filesystem/on_save/safe_save_on_backup_then_rename"));
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_update_vsync_mode();
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@ -33,6 +33,7 @@
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#include "canvas_item_editor_plugin.h"
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#include "core/io/image_loader.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/gui/editor_file_dialog.h"
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#include "editor/scene_tree_dock.h"
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@ -268,7 +269,7 @@ CPUParticles2DEditorPlugin::CPUParticles2DEditorPlugin() {
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toolbar->hide();
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menu = memnew(MenuButton);
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menu->get_popup()->add_item(TTR("Restart"), MENU_RESTART);
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menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("particles/restart_emission"), MENU_RESTART);
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menu->get_popup()->add_item(TTR("Load Emission Mask"), MENU_LOAD_EMISSION_MASK);
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menu->get_popup()->add_item(TTR("Convert to GPUParticles2D"), MENU_CONVERT_TO_GPU_PARTICLES);
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menu->set_text(TTR("CPUParticles2D"));
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@ -31,6 +31,7 @@
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#include "cpu_particles_3d_editor_plugin.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/gui/scene_tree_editor.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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@ -168,7 +169,7 @@ CPUParticles3DEditor::CPUParticles3DEditor() {
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particles_editor_hb->hide();
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options->set_text(TTR("CPUParticles3D"));
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options->get_popup()->add_item(TTR("Restart"), MENU_OPTION_RESTART);
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options->get_popup()->add_shortcut(ED_GET_SHORTCUT("particles/restart_emission"), MENU_OPTION_RESTART);
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options->get_popup()->add_item(TTR("Generate AABB"), MENU_OPTION_GENERATE_AABB);
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options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
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options->get_popup()->add_item(TTR("Convert to GPUParticles3D"), MENU_OPTION_CONVERT_TO_GPU_PARTICLES);
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@ -33,6 +33,7 @@
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#include "canvas_item_editor_plugin.h"
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#include "core/io/image_loader.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/gui/editor_file_dialog.h"
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#include "editor/scene_tree_dock.h"
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@ -370,7 +371,7 @@ GPUParticles2DEditorPlugin::GPUParticles2DEditorPlugin() {
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toolbar->hide();
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menu = memnew(MenuButton);
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menu->get_popup()->add_item(TTR("Restart"), MENU_RESTART);
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menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("particles/restart_emission"), MENU_RESTART);
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menu->get_popup()->add_item(TTR("Generate Visibility Rect"), MENU_GENERATE_VISIBILITY_RECT);
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menu->get_popup()->add_item(TTR("Load Emission Mask"), MENU_LOAD_EMISSION_MASK);
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// menu->get_popup()->add_item(TTR("Clear Emission Mask"), MENU_CLEAR_EMISSION_MASK);
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@ -32,6 +32,7 @@
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#include "core/io/resource_loader.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "editor/scene_tree_dock.h"
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@ -414,7 +415,7 @@ GPUParticles3DEditor::GPUParticles3DEditor() {
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particles_editor_hb->hide();
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options->set_text(TTR("GPUParticles3D"));
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options->get_popup()->add_item(TTR("Restart"), MENU_OPTION_RESTART);
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options->get_popup()->add_shortcut(ED_GET_SHORTCUT("particles/restart_emission"), MENU_OPTION_RESTART);
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options->get_popup()->add_item(TTR("Generate AABB"), MENU_OPTION_GENERATE_AABB);
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options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
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options->get_popup()->add_item(TTR("Convert to CPUParticles3D"), MENU_OPTION_CONVERT_TO_CPU_PARTICLES);
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