behaviour-tree-test/project/assets/characters/bot_animations
2026-03-18 16:31:51 +01:00
..
backstep.res feat: weapon pickups 2026-03-16 23:33:00 +01:00
hook_1.res feat: weapon pickups 2026-03-16 23:33:00 +01:00
jab_1.res feat: weapon pickups 2026-03-16 23:33:00 +01:00
jab_2.res feat: weapon pickups 2026-03-16 23:33:00 +01:00
ko_high.res feat: added BT debug labels to enemies 2026-03-18 16:31:51 +01:00
ready.res feat: implemented basic enemy 2026-03-15 17:18:49 +01:00
ready_sword.res feat: weapon pickups 2026-03-16 23:33:00 +01:00
ready_unarmed.res feat: animations and AI adjustments&sweep attack 2026-03-15 23:04:27 +01:00
RESET.res feat: animations and AI adjustments&sweep attack 2026-03-15 23:04:27 +01:00
run.res feat: implemented basic enemy 2026-03-15 17:18:49 +01:00
stagger_high.res feat: implemented patrol behaviour 2026-03-18 15:07:56 +01:00
sweep.res feat: animations and AI adjustments&sweep attack 2026-03-15 23:04:27 +01:00
swing_1.res feat: player sword moves 2026-03-17 13:49:27 +01:00
swing_2.res feat: branch reorg&player death 2026-03-17 16:23:57 +01:00