behaviour-tree-test/engine/servers/rendering/renderer_compositor.h
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git-subtree-dir: engine
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2026-03-13 11:22:19 +01:00

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4.3 KiB
C++

/**************************************************************************/
/* renderer_compositor.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "servers/display/display_server_enums.h"
#include "servers/rendering/rendering_server_enums.h"
#include "servers/rendering/rendering_server_types.h"
class RendererCanvasRender;
class RendererSceneRender;
class RendererFog;
class RendererGI;
class RendererLightStorage;
class RendererMaterialStorage;
class RendererMeshStorage;
class RendererParticlesStorage;
class RendererTextureStorage;
class RendererUtilities;
class Image;
struct Color;
class RendererCompositor {
private:
bool xr_enabled = false;
static RendererCompositor *singleton;
protected:
static RendererCompositor *(*_create_func)();
bool back_end = false;
static bool low_end;
public:
static RendererCompositor *create();
virtual RendererCanvasRender *get_canvas() = 0;
virtual RendererSceneRender *get_scene() = 0;
virtual RendererFog *get_fog() = 0;
virtual RendererGI *get_gi() = 0;
virtual RendererLightStorage *get_light_storage() = 0;
virtual RendererMaterialStorage *get_material_storage() = 0;
virtual RendererMeshStorage *get_mesh_storage() = 0;
virtual RendererParticlesStorage *get_particles_storage() = 0;
virtual RendererTextureStorage *get_texture_storage() = 0;
virtual RendererUtilities *get_utilities() = 0;
virtual void set_boot_image_with_stretch(const Ref<Image> &p_image, const Color &p_color, RSE::SplashStretchMode p_stretch_mode, bool p_use_filter = true) = 0;
virtual void initialize() = 0;
virtual void begin_frame(double frame_step) = 0;
virtual void blit_render_targets_to_screen(DisplayServerEnums::WindowID p_screen, const RenderingServerTypes::BlitToScreen *p_render_targets, int p_amount) = 0;
virtual bool is_opengl() = 0;
virtual void gl_end_frame(bool p_swap_buffers) = 0;
virtual void end_frame(bool p_present) = 0;
virtual void finalize() = 0;
virtual uint64_t get_frame_number() const = 0;
virtual double get_frame_delta_time() const = 0;
virtual double get_total_time() const = 0;
virtual bool can_create_resources_async() const = 0;
static bool is_low_end() { return low_end; }
virtual bool is_xr_enabled() const;
static RendererCompositor *get_singleton() { return singleton; }
RendererCompositor();
virtual ~RendererCompositor();
};