/**************************************************************************/ /* renderer_compositor.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #pragma once #include "servers/display/display_server_enums.h" #include "servers/rendering/rendering_server_enums.h" #include "servers/rendering/rendering_server_types.h" class RendererCanvasRender; class RendererSceneRender; class RendererFog; class RendererGI; class RendererLightStorage; class RendererMaterialStorage; class RendererMeshStorage; class RendererParticlesStorage; class RendererTextureStorage; class RendererUtilities; class Image; struct Color; class RendererCompositor { private: bool xr_enabled = false; static RendererCompositor *singleton; protected: static RendererCompositor *(*_create_func)(); bool back_end = false; static bool low_end; public: static RendererCompositor *create(); virtual RendererCanvasRender *get_canvas() = 0; virtual RendererSceneRender *get_scene() = 0; virtual RendererFog *get_fog() = 0; virtual RendererGI *get_gi() = 0; virtual RendererLightStorage *get_light_storage() = 0; virtual RendererMaterialStorage *get_material_storage() = 0; virtual RendererMeshStorage *get_mesh_storage() = 0; virtual RendererParticlesStorage *get_particles_storage() = 0; virtual RendererTextureStorage *get_texture_storage() = 0; virtual RendererUtilities *get_utilities() = 0; virtual void set_boot_image_with_stretch(const Ref &p_image, const Color &p_color, RSE::SplashStretchMode p_stretch_mode, bool p_use_filter = true) = 0; virtual void initialize() = 0; virtual void begin_frame(double frame_step) = 0; virtual void blit_render_targets_to_screen(DisplayServerEnums::WindowID p_screen, const RenderingServerTypes::BlitToScreen *p_render_targets, int p_amount) = 0; virtual bool is_opengl() = 0; virtual void gl_end_frame(bool p_swap_buffers) = 0; virtual void end_frame(bool p_present) = 0; virtual void finalize() = 0; virtual uint64_t get_frame_number() const = 0; virtual double get_frame_delta_time() const = 0; virtual double get_total_time() const = 0; virtual bool can_create_resources_async() const = 0; static bool is_low_end() { return low_end; } virtual bool is_xr_enabled() const; static RendererCompositor *get_singleton() { return singleton; } RendererCompositor(); virtual ~RendererCompositor(); };