git-subtree-dir: engine git-subtree-mainline:b74841629egit-subtree-split:a8e37fc010
109 lines
4.5 KiB
C++
109 lines
4.5 KiB
C++
/**************************************************************************/
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/* rasterizer_dummy.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "rasterizer_dummy.h"
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#include "servers/display/display_server.h"
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#include "servers/rendering/dummy/environment/fog.h"
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#include "servers/rendering/dummy/environment/gi.h"
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#include "servers/rendering/dummy/rasterizer_canvas_dummy.h"
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#include "servers/rendering/dummy/rasterizer_scene_dummy.h"
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#include "servers/rendering/dummy/storage/light_storage.h"
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#include "servers/rendering/dummy/storage/material_storage.h"
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#include "servers/rendering/dummy/storage/mesh_storage.h"
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#include "servers/rendering/dummy/storage/particles_storage.h"
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#include "servers/rendering/dummy/storage/texture_storage.h"
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#include "servers/rendering/dummy/storage/utilities.h"
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void RasterizerDummy::end_frame(bool p_present) {
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if (p_present) {
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DisplayServer::get_singleton()->swap_buffers();
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}
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}
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RendererCanvasRender *RasterizerDummy::get_canvas() {
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return canvas;
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}
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RendererSceneRender *RasterizerDummy::get_scene() {
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return scene;
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}
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RendererFog *RasterizerDummy::get_fog() {
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return fog;
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}
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RendererGI *RasterizerDummy::get_gi() {
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return gi;
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}
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RendererLightStorage *RasterizerDummy::get_light_storage() {
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return light_storage;
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}
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RendererMaterialStorage *RasterizerDummy::get_material_storage() {
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return material_storage;
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}
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RendererMeshStorage *RasterizerDummy::get_mesh_storage() {
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return mesh_storage;
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}
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RendererParticlesStorage *RasterizerDummy::get_particles_storage() {
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return particles_storage;
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}
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RendererTextureStorage *RasterizerDummy::get_texture_storage() {
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return texture_storage;
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}
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RendererUtilities *RasterizerDummy::get_utilities() {
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return utilities;
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}
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RasterizerDummy::RasterizerDummy() {
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canvas = memnew(RasterizerCanvasDummy);
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scene = memnew(RasterizerSceneDummy);
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fog = memnew(RendererDummy::Fog);
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gi = memnew(RendererDummy::GI);
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light_storage = memnew(RendererDummy::LightStorage);
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material_storage = memnew(RendererDummy::MaterialStorage);
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mesh_storage = memnew(RendererDummy::MeshStorage);
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particles_storage = memnew(RendererDummy::ParticlesStorage);
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texture_storage = memnew(RendererDummy::TextureStorage);
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utilities = memnew(RendererDummy::Utilities);
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}
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RasterizerDummy::~RasterizerDummy() {
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memdelete(canvas);
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memdelete(scene);
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memdelete(fog);
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memdelete(gi);
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memdelete(light_storage);
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memdelete(material_storage);
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memdelete(mesh_storage);
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memdelete(particles_storage);
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memdelete(texture_storage);
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memdelete(utilities);
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}
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