/**************************************************************************/ /* rasterizer_dummy.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "rasterizer_dummy.h" #include "servers/display/display_server.h" #include "servers/rendering/dummy/environment/fog.h" #include "servers/rendering/dummy/environment/gi.h" #include "servers/rendering/dummy/rasterizer_canvas_dummy.h" #include "servers/rendering/dummy/rasterizer_scene_dummy.h" #include "servers/rendering/dummy/storage/light_storage.h" #include "servers/rendering/dummy/storage/material_storage.h" #include "servers/rendering/dummy/storage/mesh_storage.h" #include "servers/rendering/dummy/storage/particles_storage.h" #include "servers/rendering/dummy/storage/texture_storage.h" #include "servers/rendering/dummy/storage/utilities.h" void RasterizerDummy::end_frame(bool p_present) { if (p_present) { DisplayServer::get_singleton()->swap_buffers(); } } RendererCanvasRender *RasterizerDummy::get_canvas() { return canvas; } RendererSceneRender *RasterizerDummy::get_scene() { return scene; } RendererFog *RasterizerDummy::get_fog() { return fog; } RendererGI *RasterizerDummy::get_gi() { return gi; } RendererLightStorage *RasterizerDummy::get_light_storage() { return light_storage; } RendererMaterialStorage *RasterizerDummy::get_material_storage() { return material_storage; } RendererMeshStorage *RasterizerDummy::get_mesh_storage() { return mesh_storage; } RendererParticlesStorage *RasterizerDummy::get_particles_storage() { return particles_storage; } RendererTextureStorage *RasterizerDummy::get_texture_storage() { return texture_storage; } RendererUtilities *RasterizerDummy::get_utilities() { return utilities; } RasterizerDummy::RasterizerDummy() { canvas = memnew(RasterizerCanvasDummy); scene = memnew(RasterizerSceneDummy); fog = memnew(RendererDummy::Fog); gi = memnew(RendererDummy::GI); light_storage = memnew(RendererDummy::LightStorage); material_storage = memnew(RendererDummy::MaterialStorage); mesh_storage = memnew(RendererDummy::MeshStorage); particles_storage = memnew(RendererDummy::ParticlesStorage); texture_storage = memnew(RendererDummy::TextureStorage); utilities = memnew(RendererDummy::Utilities); } RasterizerDummy::~RasterizerDummy() { memdelete(canvas); memdelete(scene); memdelete(fog); memdelete(gi); memdelete(light_storage); memdelete(material_storage); memdelete(mesh_storage); memdelete(particles_storage); memdelete(texture_storage); memdelete(utilities); }