Rémi Verschelde
06922002b5
Merge pull request #115231 from KoBeWi/pretend_prepend_still_exists
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Restore period in loaded node paths
2026-01-22 10:58:59 +01:00
Pāvels Nadtočajevs
77d98cf3dd
Process events during splash on macOS only.
2026-01-22 11:43:41 +02:00
Giganzo
33e71357d4
Fix EditorObjectSelector PopupMenu width
2026-01-22 10:02:14 +01:00
Nintorch
059cc936c4
Fix non-Xinput joypads having "xinput_index"
2026-01-22 11:15:04 +05:00
Dery Almas
27b1916465
Wayland: Update popup scale information on creation
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Popups start with their size and position already scaled based on the parent.
We forgot to update the popup's scale itself, leading to a double-scale.
2026-01-22 06:28:27 +01:00
Hugo Locurcio
e13bf94a5f
Improve errors for invalid build_profile SCons options
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- Use a colored print when the file isn't found.
- Mention that the file is invalid JSON in the decoding error,
and mention the location of the error.
2026-01-22 03:51:06 +01:00
kobewi
ff89f649fa
Restore period in loaded node paths
2026-01-22 01:40:28 +01:00
Hugo Locurcio
d9198d1f66
Fix detection of some features in Engine Compilation Configuration Editor
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A copy-paste error led to some incorrect feature detections,
specifically for X11, Wayland and Direct3D 12.
This adds blank lines between options to reduce the risk of future typos.
2026-01-22 01:26:26 +01:00
DeeJayLSP
cecdc7fb85
Update fallback fonts to latest releases
2026-01-21 19:33:24 -03:00
Michael Alexsander
c317a4cc42
Fix blurry icons in the inspector dock's object selector
2026-01-21 18:24:36 -03:00
Nintorch
72ed330f98
Fix UTF8 joypad raw_name in get_joy_info()
2026-01-22 00:08:17 +05:00
Hugo Locurcio
434b813f7d
Improve HTML shell in the web editor
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- Tweak loading page for better usability and match the Godot
editor style guide (e.g. buttons use Title Case text).
- Update theming to match the default theme as of Godot 4.6.
- Use Inter font with OpenType features to match the Godot 4.6 default.
- Use `:focus-visible` in CSS to hide focus outlines on mouse/touch
input (matches Godot 4.6+ behavior).
- Remove video driver selection, as only WebGL 2 is available.
- Fix Open Graph image being 404 by using the same image as the
website's homepage.
- Tweak welcome dialog text and add a link to the editor download page.
- Hide "(Try this for example)" link once a file is selected.
- Fix Open Graph image being 404.
- Link to the `stable` branch of the documentation instead of
`latest`, since it lacks the version warning at the top.
2026-01-21 19:12:57 +01:00
Rémi Verschelde
76addfff12
Merge pull request #115175 from vaner-org/oneshot-request-fire-override-abort
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Allow `ONE_SHOT_REQUEST_FIRE` to override OneShot abortion
2026-01-21 18:02:24 +01:00
Rémi Verschelde
8b2d988ba7
Merge pull request #115208 from akien-mga/revert-114457
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Revert "Always stop script debugger when stopping game"
2026-01-21 17:44:25 +01:00
Rémi Verschelde
2025985ba9
Merge pull request #115199 from raulsntos/hidden-signals
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Hide signals prefixed by underscore
2026-01-21 17:44:17 +01:00
Rémi Verschelde
dc1a92b9a2
Revert "Always stop script debugger when stopping game"
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This reverts commit d1a5d9da3e .
This unfortunately breaks the DAP.
Fixes #115188 .
2026-01-21 15:31:03 +01:00
Michael Alexsander
d0069b6ba7
Fix editor colors reseting while the color chooser is still open
2026-01-21 10:55:18 -03:00
Rémi Verschelde
6b76a5a8dc
Merge pull request #115198 from dsnopek/required-ptr-variant-conv-crash
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Fix crash when converting `Variant` to incompatible `RequiredPtr<T>`
2026-01-21 13:43:30 +01:00
Lázaro Menezes
07547be180
Add notice about device settings for vibrate_handheld method
2026-01-21 09:29:11 -03:00
kobewi
85d9d315f1
Fix context plugins not called for empty clicks in Scene
2026-01-21 13:24:49 +01:00
Lukas Tenbrink
1825e89787
Change copy constructors of HashMap and AHashMap from implicit to explicit.
2026-01-21 13:01:23 +01:00
Raul Santos
46436c1278
Hide signals prefixed by underscore
2026-01-21 02:56:28 +01:00
passivestar
1e11fe936b
Remove experimental flag from graph nodes
2026-01-21 05:46:10 +04:00
David Snopek
5d995a9558
Fix crash when converting Variant to incompatible RequiredPtr<T>
2026-01-20 19:12:15 -06:00
jelo
2c7cbd59d2
Resize icons to be consistent with other docks
2026-01-21 01:10:38 +00:00
Michael Alexsander
b658e6824c
Check if a resource from a snapshot exists before loading it
2026-01-20 18:12:48 -03:00
Tiago Carreira
e0e897c2ec
VisualShader: Fix nodes not attaching to new Frame on duplication
2026-01-20 20:50:45 +00:00
vaner-org
4cd3e5a76e
Allow ONE_SHOT_REQUEST_FIRE to override abort
2026-01-20 21:59:00 +05:30
Skyth
1d9910cac4
Give every pass its own unique environment uniform buffer.
2026-01-20 19:24:20 +03:00
Bastiaan Olij
aac883849e
Apply fixed size properly for mono/stereo rendering.
2026-01-20 23:19:45 +11:00
Kni1feKillz
3f50ab6f03
Fix RichTextLabel not updating
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Fix RichTextLabel not updating when changing scroll_active in the editor and in projects
2026-01-20 16:18:37 +04:00
arkology
ffbeb2cbfc
Fix hidden Import tab height
2026-01-20 09:50:26 +00:00
Rémi Verschelde
78c6632eb1
Merge pull request #115166 from bruvzg/DISABLE_FOSSILIZE
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Add Fossilize to the disabled Vulkan layer list for the editor.
2026-01-20 10:25:43 +01:00
Pāvels Nadtočajevs
db17acbed1
Add Fossilize to the disabled Vulkan layer list for the editor.
2026-01-20 11:07:44 +02:00
Rémi Verschelde
1b00ad5519
Merge pull request #115163 from akien-mga/revert-110410
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Revert "Fix fixed size flag on StandardMaterial3D when rendering in stereo
2026-01-20 09:49:26 +01:00
Rémi Verschelde
2c373ffc2c
Merge pull request #115161 from bruvzg/splash_tree
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Do not update script editor before scene root init.
2026-01-20 09:49:22 +01:00
Rémi Verschelde
06adfa4eb8
Merge pull request #115148 from m4gr3d/fix_vr_feature_collision
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Android: Fix XR build regression when vendor plugin overrides the same feature
2026-01-20 09:49:18 +01:00
Rémi Verschelde
d1a03b30af
Merge pull request #113939 from M4rchy-S/shdr-text-err
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Add null verification to avoid background theme error in texture shader properties
2026-01-20 09:49:10 +01:00
Rémi Verschelde
f0fa171ec2
Revert "Fix fixed size flag on StandardMaterial3D when rendering in stereo"
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This reverts commit 748f35ccb8 .
Fixes #114995 .
This will be redone for 4.7 / possibly 4.6.1 with a more involved solution.
2026-01-20 09:10:13 +01:00
M4rchyS
372e549831
Add null verification to avoid background theme error in texture shader properties
2026-01-20 09:06:32 +01:00
Pāvels Nadtočajevs
bc0ffe15f2
Do not update script editor before scene root init.
2026-01-20 08:13:39 +02:00
Fredia Huya-Kouadio
7bebe1b1b1
Fix XR build regression reported in https://github.com/GodotVR/godot_openxr_vendors/issues/429
2026-01-19 19:09:33 -08:00
Haoyu Qiu
997feea6cb
Take custom type of parent scripts into account when dropping onready variables
2026-01-20 10:28:09 +08:00
Rémi Verschelde
dc57cd698d
Merge pull request #115152 from clayjohn/RD-ninepatch-precision
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Increase precision of ninepatch source rect to ensure pixel perfect alignment
2026-01-20 00:22:44 +01:00
Rémi Verschelde
aa6ab2660f
Merge pull request #115145 from KoBeWi/the_scale_of_this_issue_is_unimaginable
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Fix EditorFileDialog icon scale in list mode
2026-01-20 00:22:39 +01:00
Rémi Verschelde
a4a26762f1
Merge pull request #114328 from kleonc/node_duplicating_signal_source_node_fix
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`CONNECT_APPEND_SOURCE_OBJECT` on signal emission
2026-01-20 00:22:32 +01:00
Clay John
c5d21df245
Increase precision of ninepatch source rect to ensure pixel perfect alignment
2026-01-19 14:52:56 -08:00
kobewi
59b2bb1fe8
Fix EditorFileDialog icon scale in list mode
2026-01-19 22:50:33 +01:00
ThatNerdNxtDoor
5127c71cb3
Region Editor Window Properly Updates When Undoing Changes to region_rect
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A commit that addresses #108519 by allowing the editor dialogue window to listen for the `item_rect_changed` signal from the attached CanvasItem.
Region Editor Window Properly Updates When Undoing Changes to `region_rect`
A basic fix for #108519 by allowing the editor dialogue window to listen for the `item_rect_changed` signal from the attached CanvasItem.
Region Editor Window Properly Updates When Undoing Changes to `region_rect`
A commit that addresses #108519 by allowing the editor dialogue window to listen for the `item_rect_changed` signal from the attached CanvasItem.
Region Editor Window Properly Updates When Undoing Changes to `region_rect`
A commit that addresses #108519 by allowing the editor dialogue window to listen for the `item_rect_changed` signal from the attached CanvasItem.
Region Editor Window Properly Updates When Undoing Changes to `region_rect`
A basic fix for #108519 by allowing the editor dialogue window to listen for the `item_rect_changed` signal from the attached CanvasItem.
Region Editor Window Properly Updates When Undoing Changes to `region_rect`
A commit that addresses #108519 by allowing the editor dialogue window to listen for the `item_rect_changed` signal from the attached CanvasItem.
2026-01-19 16:30:33 -05:00
Rémi Verschelde
895630e853
Merge pull request #115128 from KoBeWi/least_favorite_bug
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Fix favorite files handling
2026-01-19 21:45:45 +01:00