Region Editor Window Properly Updates When Undoing Changes to region_rect
A commit that addresses #108519 by allowing the editor dialogue window to listen for the `item_rect_changed` signal from the attached CanvasItem. Region Editor Window Properly Updates When Undoing Changes to `region_rect` A basic fix for #108519 by allowing the editor dialogue window to listen for the `item_rect_changed` signal from the attached CanvasItem. Region Editor Window Properly Updates When Undoing Changes to `region_rect` A commit that addresses #108519 by allowing the editor dialogue window to listen for the `item_rect_changed` signal from the attached CanvasItem. Region Editor Window Properly Updates When Undoing Changes to `region_rect` A commit that addresses #108519 by allowing the editor dialogue window to listen for the `item_rect_changed` signal from the attached CanvasItem. Region Editor Window Properly Updates When Undoing Changes to `region_rect` A basic fix for #108519 by allowing the editor dialogue window to listen for the `item_rect_changed` signal from the attached CanvasItem. Region Editor Window Properly Updates When Undoing Changes to `region_rect` A commit that addresses #108519 by allowing the editor dialogue window to listen for the `item_rect_changed` signal from the attached CanvasItem.
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1 changed files with 7 additions and 0 deletions
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@ -881,18 +881,23 @@ void TextureRegionEditor::_node_removed(Node *p_node) {
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void TextureRegionEditor::_clear_edited_object() {
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if (node_sprite_2d) {
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node_sprite_2d->disconnect(SceneStringName(texture_changed), callable_mp(this, &TextureRegionEditor::_texture_changed));
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node_sprite_2d->disconnect(SceneStringName(item_rect_changed), callable_mp(this, &TextureRegionEditor::_edit_region));
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}
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if (node_sprite_3d) {
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node_sprite_3d->disconnect(SceneStringName(texture_changed), callable_mp(this, &TextureRegionEditor::_texture_changed));
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node_sprite_3d->disconnect(SceneStringName(item_rect_changed), callable_mp(this, &TextureRegionEditor::_edit_region));
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}
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if (node_ninepatch) {
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node_ninepatch->disconnect(SceneStringName(texture_changed), callable_mp(this, &TextureRegionEditor::_texture_changed));
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node_ninepatch->disconnect(SceneStringName(item_rect_changed), callable_mp(this, &TextureRegionEditor::_edit_region));
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}
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if (res_stylebox.is_valid()) {
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res_stylebox->disconnect_changed(callable_mp(this, &TextureRegionEditor::_texture_changed));
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res_stylebox->disconnect_changed(callable_mp(this, &TextureRegionEditor::_edit_region));
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}
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if (res_atlas_texture.is_valid()) {
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res_atlas_texture->disconnect_changed(callable_mp(this, &TextureRegionEditor::_texture_changed));
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res_atlas_texture->disconnect_changed(callable_mp(this, &TextureRegionEditor::_edit_region));
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}
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node_sprite_2d = nullptr;
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@ -922,8 +927,10 @@ void TextureRegionEditor::edit(Object *p_obj) {
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if (is_resource) {
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Object::cast_to<Resource>(p_obj)->connect_changed(callable_mp(this, &TextureRegionEditor::_texture_changed));
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Object::cast_to<Resource>(p_obj)->connect_changed(callable_mp(this, &TextureRegionEditor::_edit_region));
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} else {
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p_obj->connect(SceneStringName(texture_changed), callable_mp(this, &TextureRegionEditor::_texture_changed));
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p_obj->connect(SceneStringName(item_rect_changed), callable_mp(this, &TextureRegionEditor::_edit_region));
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}
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_edit_region();
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}
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