Thaddeus Crews
c937b6d180
Merge pull request #102419 from Ivorforce/std-size
...
Use `std::size` instead of `sizeof(a) / sizeof(a[0])` pattern throughout the codebase.
2025-03-07 15:12:25 -06:00
Thaddeus Crews
30221571f2
Merge pull request #99094 from KoBeWi/preload_dct2slt82u81fo8dkxkak5o57
...
Drop preload Resources as UID
2025-03-07 15:12:24 -06:00
Thaddeus Crews
76952ba0a1
Merge pull request #90034 from KoBeWi/only_save_when_save
...
Don't save unnecessarily with `save_before_running`
2025-03-07 15:12:22 -06:00
Thaddeus Crews
c67951b84b
Merge pull request #103089 from Chubercik/ci/bump-ruff-mypy
...
Update CI `ruff` & `mypy` pre-commit hooks
2025-03-07 15:12:21 -06:00
Thaddeus Crews
d9125ebebe
Merge pull request #101293 from Ivorforce/string-to-pointer-conversion
...
Remove implicit conversions from `String`, `Char16String` and `CharString` to data pointers.
2025-03-07 15:12:12 -06:00
Thaddeus Crews
9e7fbdf52b
Merge pull request #103663 from pafuent/fixing_errors_warnings_output_on_tests
...
Fix `SCRIPT ERROR/ERROR/WARNING` on test output
2025-03-07 15:12:11 -06:00
Thaddeus Crews
dadfcd1ff2
Merge pull request #95776 from Calinou/crash-handler-linuxbsd-simplify-file-path
...
Simplify the printed file paths in the Linux/*BSD crash handler
2025-03-07 15:12:10 -06:00
kobewi
c1b08dda36
Don't save unnecessarily with save_before_running
2025-03-07 19:14:50 +01:00
Thaddeus Crews
6b4fda04c9
Merge pull request #89442 from KoBeWi/internal_duplicaten't
...
Don't duplicate internal nodes
2025-03-07 12:06:36 -06:00
Thaddeus Crews
9c07d31fbb
Merge pull request #101618 from aaronfranke/var-parser-neg-ident
...
VariantParser: Fix reading negated identifiers, replace `inf_neg` with `-inf`
2025-03-07 12:06:35 -06:00
Thaddeus Crews
e0a040c0d3
Merge pull request #101319 from JulianHeuser/region_syntax_highlighting_fix
...
Improve consistency of code regions
2025-03-07 12:06:34 -06:00
Thaddeus Crews
5788e436d3
Merge pull request #95049 from Grublady/mac_system_color
...
Use windowBackgroundColor instead of controlColor for macOS system base color
2025-03-07 12:06:33 -06:00
Thaddeus Crews
5e48f26e7f
Merge pull request #103580 from yangyey/bugfixing
...
Add space for BBCode Ordered Lists
2025-03-07 12:06:32 -06:00
Thaddeus Crews
c2311a820c
Merge pull request #103270 from Giganzo/item-list-cursor
...
Fix invisible ItemList cursor in editor theme
2025-03-07 12:06:30 -06:00
Thaddeus Crews
cf68b5f6eb
Merge pull request #103670 from dugramen/inspector-section-hover
...
Redraw inspector section when cursor enters and exits header to update hover state
2025-03-07 12:06:29 -06:00
Thaddeus Crews
286c2287f7
Merge pull request #103733 from dsnopek/javaclasswrapper-dictionaries
...
JavaClassWrapper: Fix conversion to/from `org.godotengine.godot.Dictionary` that regressed
2025-03-07 12:06:28 -06:00
Thaddeus Crews
6ab1472fc7
Merge pull request #103730 from darksylinc/matias-vma-regression
...
Fix incorrect parameters passed to VMA
2025-03-07 12:06:27 -06:00
Thaddeus Crews
c159adb209
Merge pull request #103756 from timothyqiu/vs-translations
...
Fix some i18n issues in visual shader editor
2025-03-07 12:06:26 -06:00
Thaddeus Crews
e92b0c932e
Merge pull request #103649 from dugramen/inspector-usage-array-popup-position
...
Fix popup location for `PROPERTY_USAGE_ARRAY` inspector items
2025-03-07 12:06:25 -06:00
Jakub Marcowski
f21364020c
Update CI ruff & mypy pre-commit hooks
2025-03-07 17:27:47 +01:00
kobewi
92ab92114e
Don't duplicate internal nodes
2025-03-07 16:08:53 +01:00
Haoyu Qiu
ef4636ac59
Fix some i18n issues in visual shader editor
2025-03-07 18:39:45 +08:00
David Snopek
f52b2e4db4
JavaClassWrapper: Fix conversion to/from org.godotengine.godot.Dictionary that regressed
2025-03-06 17:35:01 -06:00
Matias N. Goldberg
c543c5615c
Fix incorrect parameters passed to VMA
...
If the allocation is small enough that it enters the
if (p_size <= SMALL_ALLOCATION_MAX_SIZE) {} block, Godot would call
vmaFindMemoryTypeIndexForBufferInfo with the wrong parameters.
This can cause vmaFindMemoryTypeIndexForBufferInfo to potentially
misbehave on some cards or drivers.
Fixes regression introduced in #102830
Might potentially reopen #101850 (I doubt it, but it's possible)
Must be backported to 4.4
2025-03-06 19:56:52 -03:00
Thaddeus Crews
f2cc3f1275
Merge pull request #103636 from kleonc/gui_tooltip_use_viewport_default_texture_filter
...
Use `Viewport`'s default texture filter/repeat in GUI tooltips
2025-03-06 16:36:30 -06:00
Thaddeus Crews
5e77d93781
Merge pull request #98194 from bruvzg/fd_parent
...
Improve native file dialog parent window selection.
2025-03-06 16:36:27 -06:00
Thaddeus Crews
490854ebb7
Merge pull request #102741 from KerekesDavid/fix-viewport-scale
...
Fix viewport scaling at intermediate resolutions
2025-03-06 16:36:24 -06:00
Thaddeus Crews
3d816853e5
Merge pull request #100209 from Flarkk/simplify_fix_projection
...
Simplify and fix `Projection`'s getter functions
2025-03-06 16:36:19 -06:00
Thaddeus Crews
c838fe27cd
Merge pull request #99059 from MarcusPaulsson/issue_branch_2
...
Fix String::is_valid_hex_number
2025-03-06 16:36:17 -06:00
Thaddeus Crews
82c713ec51
Merge pull request #103440 from mihe/jolt/transform-decomposition
...
Fix broken negative scaling when using Jolt Physics
2025-03-06 16:36:16 -06:00
Thaddeus Crews
85d39e0765
Merge pull request #103590 from bruvzg/ios_enum
...
[iOS export] Restore one-click deploy device enumeration using Xcode.
2025-03-06 16:36:15 -06:00
Thaddeus Crews
b6ece17de1
Merge pull request #103529 from clayjohn/RD-trivial-instance-data
...
Validate triviality of InstanceData struct in Mobile and Forward+ renderers
2025-03-06 16:36:14 -06:00
Thaddeus Crews
2f811f35e1
Merge pull request #103697 from KoBeWi/resource_edited_before_loaded
...
Don't edit objects when loading folding
2025-03-06 16:36:13 -06:00
Thaddeus Crews
ec5e096388
Merge pull request #103645 from stuartcarnie/fix_101696_pt_2
...
Metal: Use `p_set_index` when binding uniforms, to use correct data
2025-03-06 16:36:12 -06:00
Thaddeus Crews
10b1bc5363
Merge pull request #103695 from KoBeWi/times_new_roman_script
...
Update script modified times when saved in EditorNode
2025-03-06 16:36:11 -06:00
Thaddeus Crews
25e43b011d
Merge pull request #103701 from bruvzg/doc_pool
...
[Docs] Fix WorkerThreadPool wrong max thread value description.
2025-03-06 16:36:10 -06:00
Thaddeus Crews
178566a439
Merge pull request #103661 from Grublady/nin_abxy
...
Swap Nintendo face buttons on macOS
2025-03-06 16:36:09 -06:00
Thaddeus Crews
f002258454
Merge pull request #103714 from raulsntos/dotnet/skip-resaving-when-tfm-unchanged
...
[.NET] Skip re-saving `.csproj` when TFM is unchanged
2025-03-06 16:36:08 -06:00
Thaddeus Crews
4bafafaeb3
Merge pull request #102777 from darksylinc/matias-astc-hdr
...
Add ASTC HDR format variants
2025-03-06 16:36:06 -06:00
Raul Santos
57d5b664d3
[.NET] Skip re-saving .csproj when TFM is unchanged
...
Avoids updating the platform-specific `TargetFramework` properties if they already match the minimum required version.
2025-03-06 18:49:08 +01:00
Florent Guiocheau
1d416fc2ba
Simplify and fix Projection's getter functions
2025-03-06 16:48:01 +01:00
bruvzg
3e4e6e6c0c
Improve native file dialog parent window selection.
2025-03-06 17:15:39 +02:00
Pāvels Nadtočajevs
1866988724
[Docs] Fix WorkerThreadPool wrong max thread value description.
2025-03-06 17:06:10 +02:00
kobewi
c6c1a49bea
Don't edit objects when loading folding
2025-03-06 15:04:00 +01:00
kobewi
dade8bd66f
Update script modified times when saved in EditorNode
2025-03-06 14:47:33 +01:00
Pablo Andres Fuente
5775d29ad8
Fix SCRIPT ERROR/ERROR/WARNING on test output
...
Also "fixing" some GDScript completion tests which
where named wrongly.
2025-03-06 13:44:48 +01:00
dugramen
5fc93617b3
Redraw inspector section when cursor enters and exits header to update hover state
2025-03-05 20:58:40 -05:00
Grublady
cdcee78fcb
Swap Nintendo face buttons on macOS
2025-03-05 18:50:52 -05:00
dugramen
f80e81f0b9
Fixes popup location for PROPERTY_USAGE_ARRAY inspector items
2025-03-05 15:04:22 -05:00
Grublady
2b16d4e002
Use windowBackgroundColor instead of controlColor for macOS system base color
...
Per Apple Developer Documentation:
windowBackgroundColor: "The color to use for the window background."
controlColor: "The color to use for the flat surfaces of a control."
Godot's base_color more closely corresponds to windowBackgroundColor.
In some cases, controlColor may even return values that are not appropriate for use as a base color.
2025-03-05 15:01:27 -05:00