Commit graph

71156 commits

Author SHA1 Message Date
Matias N. Goldberg
c30eff5986 Fix performance regression introduced in #90993
PR #90993 needed to get rid of VMA_MEMORY_USAGE_AUTO_PREFER_HOST because
we no longer used vmaCreateBuffer so we could specify the allocation
callbacks.

This however resulted in the wrong memory pool being chosen, causing
signficant performance slowdown.

Indicate additional preferred flags to help VMA select the proper pool.

Fixes #101905
2025-01-24 00:08:29 -03:00
Thaddeus Crews
b0655dc86f
Merge pull request #101050 from jamie-pate/fix_android_godot_app_create_instance
Fix create_instance in android GodotApp so non-editor apps can restart
2025-01-22 16:32:29 -06:00
Thaddeus Crews
1022c6b907
Merge pull request #100920 from Summersay415/uid-moment
Ensure icon and splash paths on export
2025-01-22 16:32:28 -06:00
Thaddeus Crews
28c4ae2f44
Merge pull request #101841 from syntaxerror247/zoom-issue
Android Editor: Disable magnify gesture in the `ScriptEditor`
2025-01-22 16:32:27 -06:00
Thaddeus Crews
e62be79947
Merge pull request #100350 from Namey5/visualshader-worldposfromdepth-fix
Fix space transformations in WorldPositionFromDepth visual shader node generation
2025-01-22 16:32:26 -06:00
Thaddeus Crews
53f3143028
Merge pull request #101923 from Giganzo/color-button-click
Fix ColorPicker Swatches button width
2025-01-22 16:32:25 -06:00
Thaddeus Crews
376b1c9de9
Merge pull request #101752 from MTareqAzim/fix-resource-loader-cache-uid
Fix ResourceLoader.has_cached() and ResourceLoader.get_cached_ref() not handling UIDs.
2025-01-22 16:32:24 -06:00
Thaddeus Crews
c032ce4050
Merge pull request #101613 from kitbdev/fix-te-hover-mouse-exit
Fix TextEdit breakpoint hover not hiding on mouse exit
2025-01-22 16:32:24 -06:00
Thaddeus Crews
d4dafee53c
Merge pull request #101856 from Calinou/doc-cubemap-templates-fix-urls
Fix URLs for Cubemap template images in documentation
2025-01-22 16:32:22 -06:00
Thaddeus Crews
9ecb301fe8
Merge pull request #101283 from bruvzg/game_mode_glob_conf
[Editor] Add editor setting to globally override project game mode settings.
2025-01-22 16:32:22 -06:00
bruvzg
8ddd4985ea [Editor] Add editor setting to globally override project game mode settings. 2025-01-22 17:39:56 +02:00
Giganzo
660b5af677 Fix ColorPicker Swatches button width 2025-01-22 16:33:53 +01:00
Thaddeus Crews
f1c0b5b854
Merge pull request #101779 from Riteo/primary-mess
Wayland: Check selection devices before using them
2025-01-22 09:19:30 -06:00
Thaddeus Crews
fef1bc664a
Merge pull request #101807 from Hilderin/fix-embedded-game-size
Fix Embedded Game Size
2025-01-22 09:19:29 -06:00
Thaddeus Crews
76f074b01d
Merge pull request #101895 from Hilderin/fix-close-request-notification-embedded-game
Fix NOTIFICATION_WM_CLOSE_REQUEST in Embedded Floating Window
2025-01-22 09:19:28 -06:00
Thaddeus Crews
a6da0aa5c1
Merge pull request #97742 from Repiteo/ci/godot-cpp-action
CI: Change `godot-cpp-test` from workflow to action
2025-01-22 09:19:27 -06:00
Hilderin
9eed43d429 Fix NOTIFICATION_WM_CLOSE_REQUEST in Embedded Floating Window 2025-01-21 21:03:15 -05:00
Hilderin
ae0b7ff42d Fix Embedded Game Size 2025-01-21 20:17:01 -05:00
Thaddeus Crews
a7146ef807
Merge pull request #101570 from larspet/color-picker-pickle
Don't instantiate `ColorPicker` in `EditorPropertyColor` constructor
2025-01-21 11:55:35 -06:00
Thaddeus Crews
b5737f897e
Merge pull request #101700 from scgm0/Fix-ViewportTexture--get_size
Fix `ViewportTexture::get_size`
2025-01-21 11:55:33 -06:00
Thaddeus Crews
9a2ab8514e
Merge pull request #101810 from BattyBovine/collision-polygon-3d-debug-colours
Add debug colours and fills to CollisionPolygon3D.
2025-01-21 11:55:29 -06:00
Thaddeus Crews
672fd7b0bb
Merge pull request #101842 from havi05/tree-fix-ui_select
Tree - fix `ui_select`
2025-01-21 11:55:28 -06:00
Thaddeus Crews
28b917dcdf
Merge pull request #101848 from Riteo/wl-embarassingly-hard
Wayland: Pass unmodified symbols to key events
2025-01-21 11:55:27 -06:00
Thaddeus Crews
08eb2f1a15
Merge pull request #101861 from TokageItLab/deltip
Remove dead variable `end_bone_tip_radius` from SpringBoneSimulator
2025-01-21 11:55:26 -06:00
Thaddeus Crews
c7c19eb162
Merge pull request #101876 from scgm0/Fix-OptionButton--show_popup
Fix OptionButton::show_popup
2025-01-21 11:55:25 -06:00
Thaddeus Crews
ebea7b169a
Merge pull request #101872 from QbieShay/qbe/fix-particle-random
Fix cpuparticles randomness regression
2025-01-21 11:55:23 -06:00
Thaddeus Crews
8cf94c8de5
Merge pull request #101763 from SupSuper/patch-1
[Windows] Fix left/right Shift key regression
2025-01-21 11:55:21 -06:00
Thaddeus Crews
3e91b9d748
Merge pull request #101784 from ecosky/scene_debugger_fix
Scene debugger fix for remote debugging without editor running
2025-01-21 11:55:20 -06:00
Thaddeus Crews
23c7b87784
Merge pull request #97878 from WhalesState/bottom-panel
Fix `BottomPanel` excessive width.
2025-01-21 11:55:19 -06:00
scgm0
25fd115957 Fix OptionButton::show_popup 2025-01-21 21:37:19 +08:00
scgm0
949f707ad9 Fix ViewportTexture::get_size 2025-01-21 20:50:42 +08:00
Qbieshay
c8b0509b7c Fixed cpuparticles randomness regression caused by #92089 2025-01-21 13:23:55 +01:00
Silc Lizard (Tokage) Renew
748aa1d388 Remove dead variable end_bone_tip_radius from SpringBoneSimulator 2025-01-21 15:20:48 +09:00
BattyBovine
a3ef9de6a8 Add debug colours and fills to CollisionPolygon3D.
This brings CollisionPolygon3D up to feature parity with its counterpart
CollisionShape3D. Closes #101414.

In addition, adding this feature fixes the issue that CollisionPolygon3D
would never be rendered in exported builds, even if Visible Collision Shapes
is enabled at runtime. Closes #101413.
2025-01-20 18:27:05 -05:00
Lars Pettersson
3376ba6688
Don't instantiate ColorPicker in EditorPropertyColor constructor 2025-01-21 00:16:07 +01:00
Eric Cosky
226f7aee20 Added check to prevent exception during remote debugging 2025-01-20 15:11:55 -08:00
Daniel
17423e9899 [Windows] Fix left/right Shift key regression
Fixes #101384 by checking the latest state of the Shift keys before sending the KEYUP event.
2025-01-20 23:02:58 +00:00
Thaddeus Crews
1b7b009674
Merge pull request #101658 from dsnopek/export-options-overrides-remote-debug
Update export preset options overrides before doing "Remote Debug"
2025-01-20 16:25:50 -06:00
Thaddeus Crews
d9d705d8ab
Merge pull request #94479 from juanjp600/opt-in-path-rotation-tangent-fix
Add flag to enable use of accurate path tangents for polygon rotation in `CSGPolygon3D`
2025-01-20 16:25:49 -06:00
Thaddeus Crews
bacf8d198d
Merge pull request #101014 from BattyBovine/cs3d-separation-ray-fix-2
Prevent errors when drawing debug meshes with no mesh data.
2025-01-20 16:25:48 -06:00
Thaddeus Crews
cabd792995
Merge pull request #101796 from Chaosus/vs_fix_fresnel_preview_bug
Fix visual shader error when opening a Fresnel node preview
2025-01-20 16:25:47 -06:00
Thaddeus Crews
7ad545e091
Merge pull request #101160 from havi05/tree-fix-cursor-selection
Tree - fix cusor selection in `multi` selection-mode
2025-01-20 16:25:46 -06:00
Thaddeus Crews
97003022c4
Merge pull request #101683 from KoBeWi/duplicate_preventer
Don't duplicate .uid files
2025-01-20 16:25:44 -06:00
Thaddeus Crews
0cbcfb3cd6
Merge pull request #101648 from aaronp64/varyingsetter_global_per_node
Generate global code for `VisualShader` nodes that connect to `VaryingSetters`
2025-01-20 16:25:43 -06:00
Thaddeus Crews
47077529a8
Merge pull request #63059 from Rindbee/fix-getting-wrong-focus-neighbor-in-ScrollContainer
Fix getting wrong focus neighbor when the control is in ScrollContainer
2025-01-20 16:25:42 -06:00
Hugo Locurcio
be7a6d2a9f
Fix URLs for Cubemap template images in documentation 2025-01-20 23:15:45 +01:00
Thaddeus Crews
b8480ffa21
CI: Change godot-cpp from workflow to action 2025-01-20 13:36:14 -06:00
Riteo
d12137bdda Wayland: Pass unmodified symbols to key events
Before this change we would internationalize the keycode itself in all
`InputEventKey`s, confusing the whole input subsystem.
2025-01-20 18:27:04 +01:00
havi05
522d6fed70 Tree - fix ui_select 2025-01-20 17:23:37 +01:00
Thaddeus Crews
791c87eb7a
Merge pull request #100698 from aryan-11825114/fix-interactive-camera-not-taking-input-when-no-camera
Fix 3D camera override when there is no camera in scene tree
2025-01-20 10:05:47 -06:00