Thaddeus Crews
c0a2eee7ae
Merge pull request #108964 from moluopro/master
...
Fix: Make `get_space_left` on Windows use `current_dir` instead of process CWD
2025-07-25 11:08:11 -05:00
Thaddeus Crews
11dcbd48e0
Merge pull request #108963 from groud/fix_debug_rendering_in_tilemaplayer
...
Fix debug rendering in TileMapLayer
2025-07-25 11:08:10 -05:00
moluopro
39fba218bd
Fix: Make get_space_left on Windows use current_dir instead of process CWD
2025-07-25 19:47:25 +08:00
Gilles Roudière
8637922926
Fix debug rendering in TileMapLayer
2025-07-25 11:17:03 +02:00
Thaddeus Crews
967e2d499a
Merge pull request #108761 from allenwp/108757-fix-mobile-hdr2d-debanding
...
Fix debanding for Mobile rendering method with HDR 2D.
2025-07-24 20:49:43 -05:00
Thaddeus Crews
598409b727
Merge pull request #108947 from mihe/gdscript-reload-crash
...
Fix crash when GDScript scripts are reloaded during initial import
2025-07-24 20:49:42 -05:00
Thaddeus Crews
6c51d93077
Merge pull request #108943 from dsnopek/webxr-stecil-bug
...
Don't use `GL_DEPTH_STENCIL_ATTACHMENT` on depth buffer from WebXR
2025-07-24 20:49:41 -05:00
Thaddeus Crews
0123521643
Merge pull request #108620 from ColinSORourke/VisualShaderTypeFix
...
Visual Shader State Persistence - Type Fixes
2025-07-24 20:49:40 -05:00
Thaddeus Crews
a36cb0c847
Merge pull request #108167 from vnen/gdscript-fix-getting-invalid-dict-key-completion
...
GDScript: Don't get invalid dictionary key during completion
2025-07-24 20:49:39 -05:00
Allen Pestaluky
a033656eda
Fix debanding for Mobile rendering method with HDR 2D.
2025-07-24 16:11:49 -04:00
Thaddeus Crews
006e3f26b9
Merge pull request #108927 from bruvzg/sdl_list
...
Add two missing SDL patches to the `README.md`
2025-07-24 14:23:48 -05:00
Thaddeus Crews
00c69703a9
Merge pull request #108894 from bruvzg/lg_ed_icon
...
[macOS] Use liquid glass icon for the editor.
2025-07-24 14:23:48 -05:00
Thaddeus Crews
0d1d3ead8b
Merge pull request #108381 from timothyqiu/shader-side-toggle
...
Fix error when "Toggle Files Panel" in shader editor
2025-07-24 14:23:47 -05:00
Thaddeus Crews
ad4e7a065a
Merge pull request #108820 from bruvzg/menu_arr_nav
...
Fix menu keyboard and controller navigation.
2025-07-24 14:23:46 -05:00
Thaddeus Crews
ebb322ad17
Merge pull request #108914 from bruvzg/no_bake
...
Remove selective shader baking.
2025-07-24 14:23:45 -05:00
Thaddeus Crews
0fd709ad64
Merge pull request #108912 from smix8/fix-clipper_ifdef
...
Fix flipped clipper2 ifdef
2025-07-24 14:23:44 -05:00
Thaddeus Crews
fc9bd38293
Merge pull request #108874 from adamscott/runtime-free
...
[Web] Fix inappropriate `memfree()` use
2025-07-24 14:23:43 -05:00
Thaddeus Crews
052baba905
Merge pull request #107685 from KoBeWi/useless_documentation
...
Don't update script documentation when exporting
2025-07-24 14:23:43 -05:00
David Snopek
ae61044c85
Don't use GL_DEPTH_STENCIL_ATTACHMENT on depth buffer from WebXR
2025-07-24 14:11:36 -05:00
George Marques
81c7cae567
GDScript: Don't get invalid dictionary key during completion
...
We try to get the value out of a dictionary in order to establish its
type for completion purposes. However, if the dictionary or the key
is not a constant, we cannot safely get the actual value, so we skip
this and just try to infer from static typing.
Getting the value directly with `Variant::get()` generate errors if the
base is a Dictionary and the key is of an invalid type. So before trying
to get it we use the Dictionary validator to make sure it we can safely
try to get the key.
2025-07-24 15:02:40 -03:00
George Marques
28d3214acd
Expose type validator from Dictionary and allow testing without error
...
- Now you can get the ContainerTypeValidate from a Dictionary (both for
keys and for values).
- ContainerTypeValidate exposes a validator function that does not show
any error in case of failure. This allows testing values before trying
to use them in Dictionary.
2025-07-24 13:35:48 -03:00
Mikael Hermansson
809a6cf705
Fix crash when GDScript scripts are reloaded during initial import
2025-07-24 16:41:33 +02:00
Pāvels Nadtočajevs
19e2fcf35a
Add two missing SDL patches to the README.md
2025-07-24 12:44:40 +03:00
Pāvels Nadtočajevs
9c325d0f91
Remove selective shader baking.
2025-07-23 23:02:43 +03:00
Thaddeus Crews
e0603aeda3
Merge pull request #108796 from syntaxerror247/get-clipboard-crash
...
Android: Run clipboard tasks on UI thread
2025-07-23 13:27:12 -05:00
Thaddeus Crews
37d886d6e6
Merge pull request #108889 from kitbdev/fix-textedit-no-wrap-indent
...
Fix TextEdit line wrap indent when disabled
2025-07-23 13:27:11 -05:00
Thaddeus Crews
7755a85c52
Merge pull request #108887 from WhalesState/spring-bone
...
Fix SpringBone3D being unintentionally disabled.
2025-07-23 13:27:10 -05:00
Thaddeus Crews
9471a4ace7
Merge pull request #108659 from jdavasligil/x11-unicode-keysym-fix
...
Add keypad codes to the keysym unicode map.
2025-07-23 13:27:09 -05:00
Thaddeus Crews
2bfc3212ad
Merge pull request #108883 from aaronfranke/editor-crash-scene-tree-dock
...
Fix crash in SceneTreeDock when closing a scene with a selected node
2025-07-23 13:27:08 -05:00
Thaddeus Crews
b0055592fb
Merge pull request #108336 from arkology/find-in-files-translation
...
Fix and improve auto-translation for `FindInFiles`
2025-07-23 13:27:07 -05:00
Thaddeus Crews
0877199803
Merge pull request #108782 from skyace65/Spinbox-link-fix
...
Fix spinbox formatting to fix linking
2025-07-23 13:27:06 -05:00
Thaddeus Crews
5c1db3203d
Merge pull request #108877 from Giganzo/shader-editor-switch-on-hover
...
Fix shader editor menu switch on hover for file button
2025-07-23 13:27:06 -05:00
Thaddeus Crews
65c8aa444f
Merge pull request #95914 from kitbdev/fix-drop-node-on-line
...
Fix dropping Node into script on non-empty line
2025-07-23 13:27:05 -05:00
Thaddeus Crews
a85fbd8647
Merge pull request #102601 from kitbdev/fix-script-toggle-comment-empty
...
Fix error when toggling comment with empty lines
2025-07-23 13:27:04 -05:00
Thaddeus Crews
ba424d22ce
Merge pull request #108295 from beicause/shader-editor-auto-opens-on-startup
...
Fix shader editor auto-opens on startup
2025-07-23 13:27:03 -05:00
Thaddeus Crews
b74c8b4c03
Merge pull request #108614 from dsnopek/gdextension-compat-unexposed-classes
...
GDExtension: Prevent compatibility breakage from change to `ClassDB::instantiate()` for unexposed classes
2025-07-23 13:27:02 -05:00
Thaddeus Crews
cc4e6dd612
Merge pull request #107460 from adamscott/fix-emscripten-webxr
...
[Web] Fix Emscripten for WebXR and update minimum version
2025-07-23 13:27:01 -05:00
Thaddeus Crews
57719ca9e2
Merge pull request #108708 from Rindbee/fix-wrong-node-path-when-Reparent-to-New-Node
...
Fix the absolute `NodePath` was calculated incorrectly when "Reparent to New Node"
2025-07-23 13:27:00 -05:00
Thaddeus Crews
adeb5635c0
Merge pull request #108769 from bruvzg/shy_fall
...
[TextServer] Fix soft hyphen font fallback.
2025-07-23 13:26:59 -05:00
smix8
3dc876c695
Fix flipped clipper2 ifdef
...
Fix flipped clipper2 ifdef
2025-07-23 19:54:23 +02:00
skyace65
94fc2efaa2
Fix spinbox formatting to fix linking
2025-07-23 06:58:16 -04:00
Pāvels Nadtočajevs
1042e38303
[macOS] Use liquid glass icon for the editor.
...
Co-authored-by: Adam Scott <ascott.ca@gmail.com>
2025-07-23 09:28:54 +03:00
kit
addae393a4
Fix TextEdit line wrap indent when disabled
2025-07-22 22:29:05 -04:00
Mounir Tohami
11c2d4fb39
fix spring bone 3d being disabled with 3d physics
2025-07-23 03:16:15 +03:00
Aaron Franke
d492b665c3
Fix crash in SceneTreeDock when closing a scene with a selected node
2025-07-22 14:40:26 -07:00
Giganzo
38dcf25aca
Fix shader editor menu switch on hover
2025-07-22 22:36:46 +02:00
kit
0d18575ad1
Fix error when toggling comment with empty lines
2025-07-22 15:37:54 -04:00
kit
732a35dfc5
Fix dropping Node into script on non-empty line
2025-07-22 15:34:31 -04:00
Adam Scott
793258919b
[Web] Fix Emscripten for WebXR and update minimum version
2025-07-22 14:02:44 -04:00
Adam Scott
acc989f711
[Web] Fix inappropriate memfree() use
2025-07-22 13:28:58 -04:00