Commit graph

75444 commits

Author SHA1 Message Date
Joey Einerhand
bc246408f5
Remove angle constraint mention from SkeletonModification2DFABRIK.xml
SkeletonModification2DFABRIK.xml does not support angle constraints, so the line in the docs saying it does should be removed.
2025-06-15 20:20:03 +02:00
Rémi Verschelde
019ab8745f
Merge pull request #107546 from demolke/bone
Fix editing/removal of bone meta
2025-06-15 00:50:47 +02:00
Rémi Verschelde
b2b449d659
Merge pull request #107540 from Mickeon/rename-TreeItem-accessibility-alt-text-to-description
Rename TreeItem's `alt_text` to `description` for consistency with Accessibility API
2025-06-15 00:50:43 +02:00
Rémi Verschelde
de0f3ddbc6
Merge pull request #107514 from daniel080400/fix_issue_107494
Avoid manipulating `PackedScene` cache when generating scene preview thumbnails
2025-06-15 00:50:40 +02:00
Rémi Verschelde
f99629a136
Merge pull request #107513 from smix8/agent_repaths
Only repath a NavigationAgent with a target position
2025-06-15 00:50:36 +02:00
Rémi Verschelde
40d572a38b
Merge pull request #107454 from mihe/jolt/body-batching
Batch the adding of Jolt Physics bodies
2025-06-15 00:50:28 +02:00
demolke
80aada7d23 Fix editing/removal of bone meta
This was accidentally always targeting bone 1
2025-06-14 21:25:04 +02:00
Micky
76a7c31a5d Rename TreeItem's alt_text to description for consistency
...with Accessibility API
2025-06-14 19:56:30 +02:00
Mikael Hermansson
89f9a23d9e Batch the adding of Jolt Physics bodies
Co-authored-by: Jorrit Rouwe <jrouwe@gmail.com>
2025-06-14 14:11:07 +02:00
daniel080400
f2c6d16290 Avoid manipulating PackedScene cache when generating scene thumbnails 2025-06-14 18:11:37 +08:00
Rémi Verschelde
1218a16de5
Merge pull request #107515 from devloglogan/motion-vectors-fix
Check render target validity before getting motion vector texture in mobile renderer
2025-06-14 10:34:25 +02:00
devloglogan
36128bfc29 Check render target validity before getting motion vector texture in mobile renderer 2025-06-13 18:52:02 -05:00
smix8
4476fc7099 Only repath a NavigationAgent with a target position
Only repaths a NavigationAgent with a target position.
2025-06-14 01:26:36 +02:00
Rémi Verschelde
09ed9d4a93
Merge pull request #107254 from passivestar/shadow-unleak
Fix LightmapGI shadow leaks
2025-06-14 00:00:12 +02:00
Rémi Verschelde
69b9c06fc4
Merge pull request #107161 from akien-mga/miniupnpc-2.3.3
miniupnpc: Update to 2.3.3
2025-06-14 00:00:07 +02:00
Rémi Verschelde
4dae2f893a
Merge pull request #102866 from m4gr3d/implement_godot_service
Add support for using an Android Service to host the Godot engine
2025-06-14 00:00:00 +02:00
Rémi Verschelde
318a81779b
Merge pull request #107498 from bruvzg/force_native_crash
Fix `set_force_native` when window is not in tree.
2025-06-13 18:37:52 +02:00
Rémi Verschelde
3a2004905e
Merge pull request #107496 from akien-mga/mono-fixup-string-resize_uninitialized
Fix Mono build on Windows after `String::resize` rename
2025-06-13 18:37:49 +02:00
Rémi Verschelde
ee84a5a100
Merge pull request #107482 from nikitalita/fix-pck-misalign
PCKPacker: Fix first file being written mis-aligned
2025-06-13 18:37:46 +02:00
Rémi Verschelde
60ba4ba6bf
Merge pull request #107471 from Calinou/input-map-fix-colorpicker-action-name
Fix action name for `ui_colorpicker_delete_preset` in built-in InputMap
2025-06-13 18:37:42 +02:00
Rémi Verschelde
d9cda33090
Merge pull request #107415 from adamscott/add-emscripten-version-to-log-header
[Web] Add Web-build specific stdout header
2025-06-13 18:37:37 +02:00
Rémi Verschelde
4c5c577612
Merge pull request #107368 from Meorge/docs/what-is-fuzzy-2
Improve description of fuzzy matching in editor settings documentation
2025-06-13 18:37:30 +02:00
Pāvels Nadtočajevs
5ea0baab8b
Fix set_force_native when window is not in tree. 2025-06-13 19:08:56 +03:00
Rémi Verschelde
3be63ecdb6
Fix Mono build on Windows after String::resize rename 2025-06-13 18:01:50 +02:00
Malcolm Anderson
cf56390e81 Improve description of fuzzy matching in editor settings documentation
Update doc/classes/EditorSettings.xml

Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>

Update `max_fuzzy_misses` docs and "Fuzzy Search" tooltip to match `enable_fuzzy_matching`

Improve examples used and remove "middle of the filename" description

Apply suggestions from code review

Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update doc/classes/EditorSettings.xml

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>

Improve phrasing for `enable_fuzzy_matching` description

Update doc/classes/EditorSettings.xml

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Semicolons
2025-06-13 08:28:36 -07:00
nikitalita
6e823b4b14 PCKPacker: Fix first file being written mis-aligned 2025-06-13 16:25:38 +02:00
Rémi Verschelde
6f2ab528ca
Merge pull request #107488 from KoBeWi/clamped_scale_factory
Multiply contents minimum size by scale factor
2025-06-13 15:54:39 +02:00
Rémi Verschelde
bec4f662f6
Merge pull request #107485 from lawnjelly/scenetreefti_cachedchildren_fix
`SceneTreeFTI` - miscellaneous speedups
2025-06-13 15:54:36 +02:00
Rémi Verschelde
2aab160896
Merge pull request #107479 from bruvzg/macos_ed_inst_cwd
[macOS] Add `--path` argument when instance is created by project started from editor.
2025-06-13 15:54:13 +02:00
Rémi Verschelde
3b2b0157ff
Merge pull request #107475 from beicause/fix-global-shader-texture-uniform
Fix global shader texture uniform
2025-06-13 15:54:09 +02:00
Rémi Verschelde
e15770e96a
Merge pull request #107472 from timothyqiu/classref-fixes
Fix various errors in the class reference
2025-06-13 15:54:05 +02:00
Rémi Verschelde
7e385dad2e
Merge pull request #107441 from ryevdokimov/blender-comma-transform
Allow numpad comma `,` to be used for 3D Blender-Style Transforms
2025-06-13 15:54:00 +02:00
Rémi Verschelde
7f925a104f
Merge pull request #107380 from Ivorforce/no-stringname-search
Core: Remove unused `StringName::search`.
2025-06-13 15:53:55 +02:00
Rémi Verschelde
97cef7dce8
Merge pull request #107349 from beicause/project-settings-fix-enum-hint
ProjectSettings: Fix missing property hint of setting overrides
2025-06-13 15:53:51 +02:00
Rémi Verschelde
cec5c89f9d
Merge pull request #107143 from Mickeon/documentation-miscellaneous-oddities-part-5
Fix miscellaneous oddities around the class reference (part 5)
2025-06-13 15:53:47 +02:00
Rémi Verschelde
dbc75f2424
Merge pull request #106720 from Calinou/resourceloader-tweak-error-messages
Improve error messages in ResourceLoader
2025-06-13 15:53:41 +02:00
Rémi Verschelde
15c3656626
Merge pull request #105480 from bruvzg/hb111
Update HarfBuzz to 11.2.1
2025-06-13 15:53:37 +02:00
Rémi Verschelde
7e9b709917
Merge pull request #102837 from raulsntos/dotnet/fix-reload-callables
[.NET] Skip serializing delegates with a disposed target
2025-06-13 15:53:33 +02:00
Rémi Verschelde
436f8be7ca
Merge pull request #102767 from smix8/path_length_max
Add navigation path query parameter limits
2025-06-13 15:53:23 +02:00
Haoyu Qiu
0e5b06c26d Fix various errors in the class reference 2025-06-13 21:14:55 +08:00
smix8
cbd446ac29 Add navigation path query parameter limits
Adds navigation path query parameter limits.
2025-06-13 14:42:26 +02:00
kobewi
8a4081347f Multiply contents minimum size by scale factor 2025-06-13 14:12:15 +02:00
lawnjelly
59556cbd17 SceneTreeFTI - miscellaneous speedups 2025-06-13 12:15:47 +01:00
Robert Yevdokimov
6f48795f5d Allow numpad comma , to be used for 3D Blender-Style Transforms 2025-06-13 13:24:11 +04:00
Pāvels Nadtočajevs
dfb11f8cea
[macOS] Add --path argument when instance is created by project started from editor. 2025-06-13 10:22:31 +03:00
LuoZhihao
7419e4429d Fix global shader texture uniform 2025-06-13 13:24:38 +08:00
Pāvels Nadtočajevs
8e75a3711e
Update HarfBuzz to 11.2.1 2025-06-13 08:20:47 +03:00
Hugo Locurcio
b4477f3f49
Fix action name for ui_colorpicker_delete_preset in built-in InputMap
The old action name is a leftover from a now-reverted PR.
2025-06-13 02:24:34 +02:00
Hugo Locurcio
16d551a8dd
Improve error messages in ResourceLoader
- Remove part of the "Failed loading resource" message about opening
  the project in the editor, as it's sometimes misleading.
- Fix `(expected type: )` appearing at the end of the
  "No loader found for resource:" error message.
2025-06-13 02:00:59 +02:00
Fredia Huya-Kouadio
dc589e239c Add support for using an Android Service to host the Godot engine
- Provide a `GodotService` Android service implementation which can be used to host an instance of the Godot engine
- Provide a `RemoteGodotFragment` Android fragment implementation which provides the view and logic to wrap connection to a `GodotService` instance
2025-06-12 16:37:38 -07:00