Commit graph

71869 commits

Author SHA1 Message Date
Matias N. Goldberg
89ea5b3d00 Update to latest version of Swappy
Fixes #103294
2025-03-03 20:43:14 -03:00
Rémi Verschelde
33a15a12b1
Merge pull request #103370 from m4gr3d/inform_android_sensors_mobile_vr
Inform that Android sensors must be enabled for MobileVR support
2025-02-27 22:17:07 +01:00
Rémi Verschelde
c01b9de703
Merge pull request #103364 from akien-mga/input-deadzone-ui-0.5
Input: Change default deadzone back to 0.5 for `ui_*` actions and axis `pressed` state
2025-02-27 22:17:01 +01:00
Fredia Huya-Kouadio
33a235beb8 Inform that Android sensors must be enabled for MobileVR support 2025-02-27 12:53:57 -08:00
Rémi Verschelde
a9c5c4db71
Merge pull request #103201 from beicause/shaders-only-convert-source-color-linear
Shaders: Only convert default value to linear color if type hint is `source_color`
2025-02-27 19:34:12 +01:00
Rémi Verschelde
1af42620fa
Merge pull request #103362 from bruvzg/gds_get_set_bchk
Add bound checks to `Array`/`Packed*Array` variant call `get` and `set` methods.
2025-02-27 18:50:57 +01:00
Rémi Verschelde
672fe2487f
Input: Change default deadzone back to 0.5 for ui_* actions and axis pressed state
Fixes #103360.
Partial revert of changes in #97281 and #99135.
2025-02-27 17:30:48 +01:00
Pāvels Nadtočajevs
f9c7d348c3 Add bound checks to Array/Packed*Array variant call get and set methods. 2025-02-27 17:54:40 +02:00
Rémi Verschelde
53faed5351
Merge pull request #103339 from Hilderin/adjustment-error-message-embedded-game
Replace error to info messages for embedded game
2025-02-27 12:40:39 +01:00
Rémi Verschelde
dd43d401ec
Merge pull request #103338 from dsnopek/openxr-passthrough-emulation-wins
OpenXR: Emulated alpha blend mode should override the real blend mode
2025-02-27 12:40:36 +01:00
Rémi Verschelde
9014202366
Merge pull request #103337 from stuartcarnie/fix_ios_options
Metal: Fix SPIR-V → MSL compilation on iOS targets
2025-02-27 12:40:33 +01:00
Rémi Verschelde
bb88938596
Merge pull request #103354 from bruvzg/gproc
Add `(void *)` cast directly to `GetProcAddress` calls.
2025-02-27 12:40:27 +01:00
Pāvels Nadtočajevs
ddd807ff7d Add (void *) cast directly to GetProcAddress calls. 2025-02-27 12:30:04 +02:00
Hilderin
0c384e7217 Replace error to info messages for embedded game 2025-02-26 19:32:25 -05:00
David Snopek
fd622afb1d OpenXR: Emulated alpha blend mode should override the real blend mode 2025-02-26 17:35:03 -06:00
Stuart Carnie
5312811c4d Metal: Fix SPIR-V → MSL compilation on iOS targets 2025-02-27 10:22:39 +11:00
Rémi Verschelde
3ef055fecb
Update AUTHORS and DONORS list 2025-02-26 12:54:25 +01:00
Rémi Verschelde
01545c995b
Merge pull request #103298 from bruvzg/comque_race
Use atomic flag to prevent `flush_if_pending` from reading unlocked `command_mem`.
2025-02-26 00:27:55 +01:00
Rémi Verschelde
a398f4f893
Merge pull request #103303 from aaronfranke/fix-compile-arm64-linux
Fix compiling on arm64 Linux with GCC
2025-02-26 00:23:55 +01:00
Rémi Verschelde
bb634fd9e4
Merge pull request #103302 from dsnopek/missing-method-flag
Bind new core `METHOD_FLAG_VIRTUAL_REQUIRED` bitfield
2025-02-26 00:17:56 +01:00
Rémi Verschelde
bc0d58b07e
i18n: Sync translations with Weblate 2025-02-26 00:05:03 +01:00
Aaron Franke
0528d92d73
Fix compiling on arm64 Linux 2025-02-25 14:47:29 -08:00
David Snopek
e0370b9596 Bind new core METHOD_FLAG_VIRTUAL_REQUIRED bitfield 2025-02-25 16:46:50 -06:00
Pāvels Nadtočajevs
bdb5d522d1 Use atomic flag to prevent flush_if_pending from reading unlocked command_mem. 2025-02-25 23:26:43 +02:00
Rémi Verschelde
e7ac8e45a3
Merge pull request #103296 from dsnopek/texture-create-from-native-handle-right-rid-type
`texture_create_from_native_handle()` should return `RID` for texture from `RenderingServer`, not `RenderingDevice`
2025-02-25 21:59:24 +01:00
David Snopek
a285d1aa98 texture_create_from_native_handle() should return RID for texture from RenderingServer, not RenderingDevice 2025-02-25 14:20:33 -06:00
Thaddeus Crews
6ea7798789
Merge pull request #103286 from AThousandShips/fix_windows_display_2
[Windows] Fix unreachable code in `DisplayServer`
2025-02-25 12:42:39 -06:00
AThousandShips
8ea725a181
[Windows] Fix unreachable code in DisplayServer 2025-02-25 17:37:02 +01:00
Rémi Verschelde
cc7a951140
Merge pull request #103266 from KoBeWi/l8ter_m8
Load docks layout after their position is initialized
2025-02-25 15:28:14 +01:00
Rémi Verschelde
2f030f3da8
Merge pull request #103261 from Calinou/doc-imagetexturelayered-create-texture-arrays
Document creating Texture2DArray, Cubemap and CubemapArray from code
2025-02-25 15:28:10 +01:00
Rémi Verschelde
82aacc129f
Merge pull request #103245 from bruvzg/rd_helper
[Windows] Offload `RenderingDevice` creation test to subprocess.
2025-02-25 15:28:06 +01:00
Rémi Verschelde
c4731e1d5b
Merge pull request #103168 from Giganzo/tree-edge-hover
Fix Tree hover position with multiple columns
2025-02-25 15:27:59 +01:00
Thaddeus Crews
5cfa89ed0e
Merge pull request #103185 from stuartcarnie/metal_lazy
Metal: Compile `MTLLibrary` on demand when pipeline is created
2025-02-24 19:52:23 -06:00
Thaddeus Crews
92fc09c429
Merge pull request #103252 from AThousandShips/fix_display_windows
[Windows] Fix unused variable error in `DisplayServerWindows`
2025-02-24 19:52:22 -06:00
Thaddeus Crews
9f4ac3c0b0
Merge pull request #103259 from BlueCube3310/bcdec-fix-realign
bcdec: Fix unnecessary alignment of texture resolution when only one of its dimensions isn't divisible by 4
2025-02-24 19:52:21 -06:00
kobewi
7aec67f1f1 Load docks layout after their position is initialized 2025-02-25 00:12:19 +01:00
Hugo Locurcio
07fa717b34
Document creating Texture2DArray, Cubemap and CubemapArray from code 2025-02-24 23:02:30 +01:00
BlueCube3310
a22c16cf5c bcdec: Fix unnecessary alignment of texture resolution when only one of its dimensions isn't divisible by 4 2025-02-24 21:40:34 +01:00
Stuart Carnie
818afcb327 Metal: Compile MTLLibrary on demand when pipeline is created
This changes the default shader loading strategy, implemented in the
Metal driver, to compile the `MTLLibrary` on demand when the pipeline
is created, which reduces cold startup time on IPHONE target OSs.

Normally, the `MTLLibrary` is compiled from Metal source asynchronously
when Godot calls
`RenderingDeviceDriverMetal::shader_create_from_bytecode`; however, this
changes this behaviour on mobile platforms to do it on demand when the
pipeline is created, as noted in #96052, Godot will ask to create
many more shaders from bytecode than are initially required. Mobile
OSs like iOS are limited to compiling to shader libraries concurrently,
which results in a significant bottleneck.

This is not the default for macOS, as it can concurrently compile many
shaders at once, resulting in faster startup times for the Godot editor.
2025-02-25 05:32:38 +11:00
Pāvels Nadtočajevs
ab717497ef [Windows] Offload RenderingDevice creation test to subprocess. 2025-02-24 19:40:10 +02:00
AThousandShips
1f5f96c47f
[Windows] Fix unused variable error in DisplayServerWindows 2025-02-24 18:08:13 +01:00
Rémi Verschelde
39c201ca58
Merge pull request #103247 from Faless/mbedtls/backport_defragment_tls_handshake
[mbedTLS] Integrate TLS handshake defragmentation PR
2025-02-24 17:33:35 +01:00
Thaddeus Crews
f931a65177
Merge pull request #103132 from syntaxerror247/docs-sensors
Android: Inform that sensors must be enabled in ProjectSettings
2025-02-24 09:06:16 -06:00
Thaddeus Crews
c80eb95741
Merge pull request #103224 from bruvzg/lbl_rounding_errors
[Label] Fix rounding errors with fractional scale.
2025-02-24 09:06:15 -06:00
Thaddeus Crews
0b1a7aff7e
Merge pull request #103197 from akien-mga/safer-rendering-driver-selection
Fix cross-platform configuration of rendering driver settings (narrower approach)
2025-02-24 09:06:14 -06:00
Fabio Alessandrelli
fe84b84b51 [mbedTLS] Enable TLS 1.3 negotiation by default 2025-02-24 14:04:09 +01:00
Fabio Alessandrelli
af0bc17c4f [mbedTLS] Integrate TLS handshake defragmentation PR
Upstream PR GH-9981
2025-02-24 13:44:40 +01:00
Pāvels Nadtočajevs
8016c5399f [Label] Fix rounding errors with fractional scale. 2025-02-23 17:59:14 +02:00
Anish Mishra
28d1dccf63
Android: Fix export and runtime logic to check if using Vulkan
Also fix iOS export logic that would force a min target of iOS 14.0 (for Metal)
even when targeting the Compatibility renderer.

Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-02-23 12:28:59 +01:00
Rémi Verschelde
b77423370a
Fix cross-platform configuration of rendering driver settings
Simpler alternative to #103026 which avoids breaking compatibility.

Instead of introducing a new `auto` default value, we ensure that all
supported drivers are registered regardless of the editor's host platform,
and that the defaults are the intended ones.

This solves the following issues:
- macOS exports are meant to default to Metal in 4.4, but they would
  default to Vulkan if exported from Linux, Windows, or Android editors.
- Windows exports couldn't be made with Direct3D 12 from Linux, macOS, or
  Android editors, as the option couldn't be selected outside Windows.

Unlike #103026, it doesn't solve the issue of not always saving the
rendering drivers to `project.godot`, but now the defaults are at least
consistent between editor platforms.

Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-02-23 12:28:59 +01:00