Commit graph

80743 commits

Author SHA1 Message Date
Thaddeus Crews
769284ffef
Merge pull request #115116 from onequid/debug-features
Ensure debug features get cleared after use
2026-01-26 13:14:19 -06:00
Thaddeus Crews
5173422b1e
Merge pull request #115364 from mihe/jolt/limit-body-activation
Fix transform updates sometimes being discarded when using Jolt
2026-01-26 13:14:19 -06:00
Thaddeus Crews
b328f597a3
Merge pull request #115359 from jrouwe/add_inl
Add .inl files to the MSVC solution
2026-01-26 13:14:18 -06:00
Thaddeus Crews
9878cb9e72
Merge pull request #115353 from ryevdokimov/fix-child-col-repos
Fix collision repositioning for child nodes
2026-01-26 13:14:17 -06:00
Thaddeus Crews
013fffa10d
Merge pull request #114834 from Faless/net/enet/dtls_memory_management
ENet: Fix DTLS server leaking peers
2026-01-26 13:14:16 -06:00
Thaddeus Crews
0eee432358
Merge pull request #115089 from jrouwe/115009
Jolt Physics: Swapping vertices of triangle if it is scaled inside out
2026-01-26 13:14:15 -06:00
Thaddeus Crews
4f1d84b155
Merge pull request #115215 from Nintorch/fix-joy-xinput-index
Fix non-Xinput joypads having `xinput_index` in `Input.get_joy_info()`
2026-01-26 13:14:15 -06:00
Thaddeus Crews
e093c96688
Merge pull request #114951 from LanzaSchneider/fix-gdscript-lsp-tests-link-error
Fix GDScript LSP test link errors when `websocket` is disabled
2026-01-26 13:14:14 -06:00
Thaddeus Crews
50b30b9514
Merge pull request #115202 from KoBeWi/no_context_plugin
Fix context plugins not called for empty clicks in Scene
2026-01-26 13:14:13 -06:00
Thaddeus Crews
f8444475ac
Merge pull request #115389 from akien-mga/4.7-dev
Bump version to 4.7-dev
2026-01-26 11:05:00 -06:00
Rémi Verschelde
6b441ab6a4
Bump version to 4.7-dev 2026-01-26 17:40:46 +01:00
Mikael Hermansson
e7cf2f42cc Fix transform updates sometimes being discarded when using Jolt
Co-authored-by: Jorrit Rouwe <jrouwe@gmail.com>
2026-01-25 16:44:08 +01:00
Rémi Verschelde
89cea14398
Bump version to 4.6-stable \o/
Almost 3 years after the 4.0 release, Godot 4 is starting to be a mature engine,
including a wide array of features that enable countless developers to publish
games in all genres. For example, Steam got over
[1,200 new Godot games](https://steamdb.info/stats/releases/?tech=Engine.Godot)
in 2025, while itch.io consistently gets around
[500 new Godot games per week](https://itch.io/game-development/engines/most-projects)
(game jams, prototypes, etc.).

While every Godot user still has their own favorite missing feature which
they're eagerly awaiting, for the most part the engine is fully capable.
But there are still so many minor roadblocks, papercuts, workflow issues or
outright bugs which can make the experience of developing and publishing games
more painful than we'd like.

So for this release, there was a significant focus on polish and usability,
aiming to firmly establish Godot as an engine that you can rely upon, while
keeping the iteration speed, lightweightness, and flexibility which make users
love it.

Close to 400 contributors were involved in this new feature release, authoring
2,001 (!) commits, and we want to thank them all for their amazing contributions,
as well as all users who sponsor the Development Fund, reported bugs, opened
proposals, or supported each other on our community platforms.

See the release page for details: https://godotengine.org/releases/4.6/
2026-01-25 13:41:41 +01:00
Jorrit Rouwe
cc2e051cd3 Add .inl files to the MSVC solution
Several third party libraries are using .inl files which are currently not visible in the MSVC project:

thirdparty\jolt_physics\Jolt\Core\FixedSizeFreeList.inl
thirdparty\jolt_physics\Jolt\Core\JobSystem.inl
thirdparty\jolt_physics\Jolt\Core\LockFreeHashMap.inl
thirdparty\jolt_physics\Jolt\Core\Profiler.inl
thirdparty\jolt_physics\Jolt\Math\BVec16.inl
thirdparty\jolt_physics\Jolt\Math\DMat44.inl
thirdparty\jolt_physics\Jolt\Math\DVec3.inl
thirdparty\jolt_physics\Jolt\Math\Mat44.inl
thirdparty\jolt_physics\Jolt\Math\Quat.inl
thirdparty\jolt_physics\Jolt\Math\UVec4.inl
thirdparty\jolt_physics\Jolt\Math\Vec3.inl
thirdparty\jolt_physics\Jolt\Math\Vec4.inl
thirdparty\jolt_physics\Jolt\Physics\Body\Body.inl
thirdparty\jolt_physics\Jolt\Physics\Body\MotionProperties.inl
thirdparty\libktx\external\dfdutils\dfd2vk.inl
thirdparty\libktx\external\dfdutils\vk2dfd.inl
thirdparty\libktx\lib\texture_funcs.inl
thirdparty\openxr\src\external\jsoncpp\src\lib_json\json_valueiterator.inl
thirdparty\vhacd\inc\vhacdCircularList.inl
thirdparty\vhacd\inc\vhacdVector.inl
thirdparty\vhacd\src\FloatMath.inl

This change automatically adds these files to the solution.
2026-01-25 11:40:16 +01:00
Rémi Verschelde
8322eb1414
Add changelog for Godot 4.6 2026-01-25 11:39:36 +01:00
Rémi Verschelde
d5edd4a592
Sync translations with Weblate 2026-01-25 10:07:59 +01:00
Rémi Verschelde
39ef602b9b
Update DONORS list 2026-01-25 09:59:40 +01:00
Rémi Verschelde
83e105ea35
Merge pull request #115348 from YeldhamDev/theme_goodies_nocheck_edition
Fix not being able to remove empty theme overrides in the editor
2026-01-25 09:54:05 +01:00
Robert Yevdokimov
fda3a5af81 Fix collision repositioning for child nodes 2026-01-24 21:22:56 -05:00
Michael Alexsander
810b377492
Fix not being able to remove empty theme overrides in the editor 2026-01-24 20:52:02 -03:00
Rémi Verschelde
04249468d3
Merge pull request #115293 from mooflu/arc-113263
Geometry2D: Remove `arc_tolerance` scaling and the comment related to that.
2026-01-24 22:50:36 +01:00
Rémi Verschelde
cca9d04b56
Merge pull request #115330 from KoBeWi/famous_last_fix
Don't force list icon size in EditorFileDialog
2026-01-24 21:35:51 +01:00
kobewi
8b400edb92 Don't force list icon size in EditorFileDialog 2026-01-24 13:29:37 +01:00
Rémi Verschelde
ebbdef7830
Merge pull request #115316 from passivestar/codeedit-colors
Fix colors of code editor in modern theme
2026-01-24 00:46:44 +01:00
Rémi Verschelde
1d0a3c8c72
Merge pull request #115303 from TokageItLab/tweak-ik3d-doc
Tweak IKModifier3D docs and comment
2026-01-24 00:46:35 +01:00
passivestar
157f070faf Fix colors of code editor in modern theme 2026-01-24 02:30:23 +04:00
Rémi Verschelde
233a5aeb4d
Merge pull request #115299 from DarioSamo/framebuffer-cache-stale-ref
Fix stale reference bug in FramebufferCache.
2026-01-23 20:36:22 +01:00
Silc Lizard (Tokage) Renew
9e066453fa Tweak IKModifier3D docs and comment 2026-01-24 00:55:54 +09:00
Dario
c2b068d08c Fix stale reference bug in FramebufferCache. 2026-01-23 10:43:09 -03:00
Rémi Verschelde
3172d44799
Sync translations with Weblate 2026-01-23 12:38:50 +01:00
Frank Becker
5cc33d6965 Remove arc_tolerance scaling and the comment related to that.
clipper2 1.5.3 does the scaling internally.
2026-01-22 20:56:04 -08:00
Rémi Verschelde
c3058391d7
Merge pull request #115181 from passivestar/graph-experimental-docs
Remove experimental flags from graph nodes
2026-01-22 16:56:07 +01:00
Rémi Verschelde
e0b046e6db
Merge pull request #115249 from bruvzg/splash_w_mac_only
Process events during splash on macOS only.
2026-01-22 10:59:11 +01:00
Rémi Verschelde
d2a60ebbe9
Merge pull request #115242 from deralmas/ssccaallee
Wayland: Update popup scale information on creation
2026-01-22 10:59:06 +01:00
Rémi Verschelde
06922002b5
Merge pull request #115231 from KoBeWi/pretend_prepend_still_exists
Restore period in loaded node paths
2026-01-22 10:58:59 +01:00
Pāvels Nadtočajevs
77d98cf3dd
Process events during splash on macOS only. 2026-01-22 11:43:41 +02:00
Nintorch
059cc936c4 Fix non-Xinput joypads having "xinput_index" 2026-01-22 11:15:04 +05:00
Dery Almas
27b1916465 Wayland: Update popup scale information on creation
Popups start with their size and position already scaled based on the parent.
We forgot to update the popup's scale itself, leading to a double-scale.
2026-01-22 06:28:27 +01:00
kobewi
ff89f649fa Restore period in loaded node paths 2026-01-22 01:40:28 +01:00
Rémi Verschelde
76addfff12
Merge pull request #115175 from vaner-org/oneshot-request-fire-override-abort
Allow `ONE_SHOT_REQUEST_FIRE` to override OneShot abortion
2026-01-21 18:02:24 +01:00
Rémi Verschelde
8b2d988ba7
Merge pull request #115208 from akien-mga/revert-114457
Revert "Always stop script debugger when stopping game"
2026-01-21 17:44:25 +01:00
Rémi Verschelde
2025985ba9
Merge pull request #115199 from raulsntos/hidden-signals
Hide signals prefixed by underscore
2026-01-21 17:44:17 +01:00
Rémi Verschelde
dc1a92b9a2
Revert "Always stop script debugger when stopping game"
This reverts commit d1a5d9da3e.

This unfortunately breaks the DAP.

Fixes #115188.
2026-01-21 15:31:03 +01:00
Rémi Verschelde
6b76a5a8dc
Merge pull request #115198 from dsnopek/required-ptr-variant-conv-crash
Fix crash when converting `Variant` to incompatible `RequiredPtr<T>`
2026-01-21 13:43:30 +01:00
kobewi
85d9d315f1 Fix context plugins not called for empty clicks in Scene 2026-01-21 13:24:49 +01:00
Raul Santos
46436c1278
Hide signals prefixed by underscore 2026-01-21 02:56:28 +01:00
passivestar
1e11fe936b Remove experimental flag from graph nodes 2026-01-21 05:46:10 +04:00
David Snopek
5d995a9558 Fix crash when converting Variant to incompatible RequiredPtr<T> 2026-01-20 19:12:15 -06:00
vaner-org
4cd3e5a76e Allow ONE_SHOT_REQUEST_FIRE to override abort 2026-01-20 21:59:00 +05:30
Rémi Verschelde
78c6632eb1
Merge pull request #115166 from bruvzg/DISABLE_FOSSILIZE
Add Fossilize to the disabled Vulkan layer list for the editor.
2026-01-20 10:25:43 +01:00