Thaddeus Crews
e40cd8f580
Merge pull request #114412 from bruvzg/bin_bm
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Fix binary BMFont flags handling.
2026-01-05 12:06:35 -06:00
Rémi Verschelde
9c880b59ac
Merge pull request #114385 from Meorge/bugfix/tileset-collision-polygon-points-error
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Fix wording in TileSet collision polygon error message
2026-01-05 11:45:04 +01:00
Silc Lizard (Tokage) Renew
261ab6092b
Change radius_range to angle to indicate hole of JointLimitationCone3D
2025-12-31 00:53:57 +09:00
Pāvels Nadtočajevs
30dc68dd93
Fix binary BMFont flags handling.
2025-12-29 08:06:51 +02:00
Malcolm Anderson
4eca0fbbc3
Fix wording in TileSet collision polygon error message
2025-12-27 16:04:16 -08:00
Rémi Verschelde
5d89816d93
Merge pull request #112661 from bruvzg/lang_shape
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Improve language selection when shaping text.
2025-12-18 14:23:42 +01:00
Pāvels Nadtočajevs
997f326b58
Improve language selection when shaping text.
2025-12-18 09:05:07 +02:00
Hugo Locurcio
3e7eb5c9dc
Tweak property hints for SoftBody3D mass and SkeletonModification2DJiggle
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Masses in Godot are specified in kilograms.
This also fixes the SoftBody3D mass being limited to increments of 1 kg,
now allowing adjustments to the nearest gram.
2025-12-18 02:28:13 +01:00
Thaddeus Crews
76972d691d
Merge pull request #113908 from bruvzg/ts_dup_fix
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[TextServer] Fix `duplicated` losing span info, and RID leak.
2025-12-15 17:40:53 -06:00
Pāvels Nadtočajevs
8fa484f331
[TextServer] Fix duplicated losing span info, and RID leak.
2025-12-11 21:50:22 +02:00
Thaddeus Crews
289321ad1e
Merge pull request #113728 from LiveTrower/fix-refract-node
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VisualShader: Fix the eta input from the refract node
2025-12-11 12:12:38 -06:00
kleonc
4619b2dffa
Fix get_scene_tile_display_placeholder erroring for transformed scene tiles
2025-12-10 18:32:46 +01:00
LiveTrower
7357bd0138
fix-refract-node
2025-12-07 15:24:55 -06:00
Logan Detrick
42e60c38dc
Remove unused private variables in godot/scene
2025-12-07 03:46:26 -08:00
aXu-AP
c6021f1e5b
Change curve range for particle multipliers
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Fixes #91404
Curves are applied as a multiplier, so ranges [-1, 1] or [0, 1] make much more sense than ranges like [-360, 360] or [0, 100]. The actual range is selected with separate min and max parameters.
2025-12-03 20:47:40 -06:00
Thaddeus Crews
8105ff7ac7
Merge pull request #106940 from allenwp/agx-add-white-contrast
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Add `white`, `contrast`, and future HDR support to the AgX tonemapper.
2025-12-03 11:42:29 -06:00
Allen Pestaluky
628df323e2
Add agx_white, agx_contrast and HDR support to the AgX tonemapper.
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Also optimize all tonemappers to perform less calculations per-pixel.
Note: unlike `white`, `agx_white` is limited to a minimum of `2.0` and defaults to `16.29`. When using a RGB10A2 render buffer, `agx_white` will be ignored and a value of `2.0` will be used instead to ensure good behavior on the Mobile renderer.
2025-12-03 09:01:39 -05:00
David Snopek
308f23f21d
Synchronize the names for RequiredParam<T> arguments in header files
2025-12-03 04:14:52 -06:00
Thaddeus Crews
5947dff88a
Merge pull request #103352 from MartinDelille/remove_load_steps
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Remove `load_steps` from `resource_format_text.cpp`
2025-12-02 20:43:00 -06:00
Thaddeus Crews
9f76aa3df5
Merge pull request #113282 from dsnopek/required-ptr-get-out-there
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Use `RequiredParam`/`RequiredResult` in some high value places
2025-12-02 20:42:53 -06:00
Thaddeus Crews
dec0b22f7d
Merge pull request #64487 from Rindbee/fix-instantiated-scene-duplicate
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Fix resource shared when duplicating an instanced scene
2025-12-02 11:52:13 -06:00
Thaddeus Crews
1577061e3d
Merge pull request #113202 from aaronfranke/importer-mesh-convert
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Allow converting from Mesh to ImporterMesh
2025-12-02 11:52:03 -06:00
David Snopek
fc92ce3e7f
Use RequiredParam/RequiredResult in some high value places
2025-12-02 10:44:12 -06:00
Martin Delille
67a1c8f4ef
Remove load_steps from resource_format_text.cpp
2025-12-02 17:41:57 +01:00
Rémi Verschelde
44bc2da147
Merge pull request #98122 from cadence-s/fix-sprite3d-bleed
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Fix Sprite3D texture bleed when not wrapping
2025-12-02 14:15:23 +01:00
Rémi Verschelde
df0e6d3906
Merge pull request #89983 from KoBeWi/different_kind_of_image
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Change how ImageTexture's image is defined
2025-12-02 14:15:16 +01:00
Rindbee
e0532a711a
Fix resource shared when duplicating an instanced scene
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For resources with `resource_local_to_scene` enabled in the sub-scene,
the resource is already set when the sub-scene is instantiated, so does
not need to be set again. Just needs to update the property of the
resource according to the value in the main scene.
2025-12-02 20:45:54 +08:00
Rémi Verschelde
996c9a644e
Merge pull request #113176 from xuhuisheng/dev/ske-mod-error
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Fix empty 2D skeleton modification keeps printing error messages
2025-12-01 13:13:19 +01:00
风青山
1b4f116db1
Supplement the case of scene instantiation for "Editable Children"
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This is a follow-up to #65011 .
For scenes with **Editable Children** enabled, the main scene will record
more information and resource mapping will be valid for multiple nodes.
2025-11-28 23:39:25 +08:00
Rémi Verschelde
1d9b073ef0
Merge pull request #112058 from Chaosus/vs_fix_param_ref
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Fix ParameterRef connection through reroute in visual shaders
2025-11-27 21:47:59 +01:00
Aaron Franke
68716b6795
Allow converting from Mesh to ImporterMesh
2025-11-26 11:13:39 -08:00
xuhuisheng
37a6043579
Fix empty skeleton modification keeps print error messages
2025-11-26 12:37:14 +08:00
Thaddeus Crews
89435a9e05
Merge pull request #97616 from magian1127/4.0gdshader
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Optimize the custom doc for shaders.
2025-11-25 09:52:34 -06:00
Thaddeus Crews
5ff7a9e793
Merge pull request #112031 from bruvzg/vm_os_f
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Fix embedded window frame oversampling, fix DPITexture using uninitialized size in some conditions.
2025-11-25 09:52:24 -06:00
Lukas Tenbrink
0f047944e4
Statically protect Object::cast_to for unrelated Object types.
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Fix a handful of bugs associated with it.
2025-11-24 23:03:22 +01:00
Cadence
fc9ea462ca
Fix Sprite3D texture bleed when not wrapping
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# Conflicts:
# scene/resources/material.cpp
2025-11-24 15:10:07 -05:00
Silc Lizard (Tokage) Renew
4f255fa7d7
Add interpolate_via_rest static func to Animation class
2025-11-22 07:52:32 +09:00
Magian
42c683d450
Optimize the custom doc for shaders.
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Remove add_doc for gdshader files without documentation.
Standardize the class_doc.name for custom documentation.
2025-11-21 01:12:09 +08:00
Thaddeus Crews
7716a4cba0
Merge pull request #101342 from KoBeWi/roundabout_solution
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Round AtlasTexture size
2025-11-19 11:04:10 -06:00
Thaddeus Crews
9c561027fc
Merge pull request #112538 from Chaosus/vs_instance_index
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Add `instance_index` option to parameters in visual shaders
2025-11-18 08:25:49 -06:00
kobewi
c4c39fba55
Fix display_placeholder not persisting
2025-11-16 03:18:24 +01:00
Thaddeus Crews
d1a90109b4
Merge pull request #108010 from DexterFstone/add-scene-tile-rotation
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Add support for rotating scene tiles in TileMapLayer
2025-11-14 14:23:13 -06:00
Thaddeus Crews
55bedbfaf5
Merge pull request #108741 from AriaTheCurseling/Allow-concurrent-unbind-and-binding-of-signal-arguments-in-editor
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Allow concurrent unbinding and binding of signal arguments in editor
2025-11-13 17:42:49 -06:00
Silc Lizard (Tokage) Renew
e9a6a84468
Make AnimationLibrary use RBMap instead of HashMap
2025-11-13 07:24:10 +09:00
Thaddeus Crews
a627ee6c10
Merge pull request #112471 from Rudra-ravi/claude/fix-godot-official-issues-011CUrnHud9iQ4LV6FDv2hG7
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Fix glow visual compatibility regression
2025-11-10 17:47:07 -06:00
Per Lindstrand
c765e6cbb6
Fix custom audio track blend flag on reimport
2025-11-09 00:01:29 +01:00
Chaosus
808faa0ab0
Add instance_index option to parameters in visual shaders
2025-11-08 14:35:24 +03:00
Claude
802eb0b1a0
Fix glow visual compatibility regression (issue #112469 )
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Reverts the default value of Environment.glow_hdr_threshold from 0.0
back to 1.0 to restore the expected glow appearance in existing projects.
The default was inadvertently changed from 1.0 to 0.0 in PR #110077 ,
which caused glow effects to render dramatically different across all
rendering methods (Forward+, Mobile, and GL Compatibility). This broke
backward compatibility with existing projects like the Kenney 3D
Platformer starter kit.
Changed files:
- scene/resources/environment.h
- servers/rendering/storage/environment_storage.h
- drivers/gles3/effects/glow.h
- drivers/gles3/rasterizer_scene_gles3.cpp
- doc/classes/Environment.xml
Setting the value back to 1.0 aligns with documented recommendations
and restores visual consistency.
Fixes #112469
2025-11-07 04:07:41 +00:00
Pāvels Nadtočajevs
0d19e18b00
[RTL] Use separate paragraph copy for the partially visible paragraphs.
2025-11-05 17:51:22 +02:00
Thaddeus Crews
3fb8961b00
Merge pull request #110120 from TokageItLab/ik-modifier-3d
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Add `SkeletonModifier3D` IKs as `IKModifier3D`
2025-11-04 16:32:36 -06:00