Commit graph

72351 commits

Author SHA1 Message Date
风青山
62aa4a6f9e
Make EditorProperty and its child EditorProperties behave more like sibling nodes
Let `EditorProperty::gui_input()` no longer handle mouse events that
occur in the child EditorProperty rect.
2025-02-28 07:40:04 +08:00
yesfish
93bc18f2b0 Fix 2D instance params crashing using outside of main() 2025-02-27 22:10:56 +00:00
Grandro
b214cdd252 Make ViewportTexture path be updated relative to its local scene instead of the Viewport owner. 2025-02-27 22:44:41 +01:00
Fredia Huya-Kouadio
7fb37a088b Add checks to prevent crashes when accessing the GameMenu api
This should address crashes reported on the Play store. Note that those crashes lack debug symbols which reduces our ability to narrow down the exact cause of the crash. We aim to resolve that in Godot 4.5.
2025-02-27 13:20:23 -08:00
Rémi Verschelde
33a15a12b1
Merge pull request #103370 from m4gr3d/inform_android_sensors_mobile_vr
Inform that Android sensors must be enabled for MobileVR support
2025-02-27 22:17:07 +01:00
Rémi Verschelde
c01b9de703
Merge pull request #103364 from akien-mga/input-deadzone-ui-0.5
Input: Change default deadzone back to 0.5 for `ui_*` actions and axis `pressed` state
2025-02-27 22:17:01 +01:00
Fredia Huya-Kouadio
33a235beb8 Inform that Android sensors must be enabled for MobileVR support 2025-02-27 12:53:57 -08:00
Rémi Verschelde
a9c5c4db71
Merge pull request #103201 from beicause/shaders-only-convert-source-color-linear
Shaders: Only convert default value to linear color if type hint is `source_color`
2025-02-27 19:34:12 +01:00
Rémi Verschelde
1af42620fa
Merge pull request #103362 from bruvzg/gds_get_set_bchk
Add bound checks to `Array`/`Packed*Array` variant call `get` and `set` methods.
2025-02-27 18:50:57 +01:00
Evan Todd
87efa4d210 Fix particle jitter when scene tree is paused. 2025-02-27 08:40:40 -08:00
Rémi Verschelde
672fe2487f
Input: Change default deadzone back to 0.5 for ui_* actions and axis pressed state
Fixes #103360.
Partial revert of changes in #97281 and #99135.
2025-02-27 17:30:48 +01:00
Pāvels Nadtočajevs
f9c7d348c3 Add bound checks to Array/Packed*Array variant call get and set methods. 2025-02-27 17:54:40 +02:00
Rémi Verschelde
53faed5351
Merge pull request #103339 from Hilderin/adjustment-error-message-embedded-game
Replace error to info messages for embedded game
2025-02-27 12:40:39 +01:00
Rémi Verschelde
dd43d401ec
Merge pull request #103338 from dsnopek/openxr-passthrough-emulation-wins
OpenXR: Emulated alpha blend mode should override the real blend mode
2025-02-27 12:40:36 +01:00
Rémi Verschelde
9014202366
Merge pull request #103337 from stuartcarnie/fix_ios_options
Metal: Fix SPIR-V → MSL compilation on iOS targets
2025-02-27 12:40:33 +01:00
Rémi Verschelde
bb88938596
Merge pull request #103354 from bruvzg/gproc
Add `(void *)` cast directly to `GetProcAddress` calls.
2025-02-27 12:40:27 +01:00
Pāvels Nadtočajevs
ddd807ff7d Add (void *) cast directly to GetProcAddress calls. 2025-02-27 12:30:04 +02:00
Hilderin
0c384e7217 Replace error to info messages for embedded game 2025-02-26 19:32:25 -05:00
David Snopek
fd622afb1d OpenXR: Emulated alpha blend mode should override the real blend mode 2025-02-26 17:35:03 -06:00
Stuart Carnie
5312811c4d Metal: Fix SPIR-V → MSL compilation on iOS targets 2025-02-27 10:22:39 +11:00
Rémi Verschelde
dbdd8a2db9
PackedScene: Use ObjectID for DeferredNodePathProperties base
Help do proper error handling and avoid a crash.

Works around #103263.
2025-02-26 14:40:14 +01:00
Rémi Verschelde
3ef055fecb
Update AUTHORS and DONORS list 2025-02-26 12:54:25 +01:00
风青山
d0437d5052
Revert "Fix inspector jumping when gaining focus"
This reverts commit 9226424401.
2025-02-26 18:18:30 +08:00
风青山
a375e77b85
Revert "Fix inspector follow focus when child is focused"
This reverts commit 286d3ae415.
2025-02-26 18:18:28 +08:00
dugramen
4952e078e4 fix vbox separation in sections with PROPERTY_USAGE_ARRAY 2025-02-25 21:50:52 -05:00
OhiraKyou
8df75953ec Fix GPU particles not emitting at some amounts when scale curve is zero 2025-02-25 19:36:08 -05:00
Rémi Verschelde
01545c995b
Merge pull request #103298 from bruvzg/comque_race
Use atomic flag to prevent `flush_if_pending` from reading unlocked `command_mem`.
2025-02-26 00:27:55 +01:00
Rémi Verschelde
a398f4f893
Merge pull request #103303 from aaronfranke/fix-compile-arm64-linux
Fix compiling on arm64 Linux with GCC
2025-02-26 00:23:55 +01:00
Rémi Verschelde
bb634fd9e4
Merge pull request #103302 from dsnopek/missing-method-flag
Bind new core `METHOD_FLAG_VIRTUAL_REQUIRED` bitfield
2025-02-26 00:17:56 +01:00
Rémi Verschelde
bc0d58b07e
i18n: Sync translations with Weblate 2025-02-26 00:05:03 +01:00
Aaron Franke
0528d92d73
Fix compiling on arm64 Linux 2025-02-25 14:47:29 -08:00
David Snopek
e0370b9596 Bind new core METHOD_FLAG_VIRTUAL_REQUIRED bitfield 2025-02-25 16:46:50 -06:00
Marc Garcia Puig
57d8ef5d23 Disabled depth test for line and handle materials 2025-02-25 22:56:56 +01:00
Pāvels Nadtočajevs
bdb5d522d1 Use atomic flag to prevent flush_if_pending from reading unlocked command_mem. 2025-02-25 23:26:43 +02:00
Rémi Verschelde
e7ac8e45a3
Merge pull request #103296 from dsnopek/texture-create-from-native-handle-right-rid-type
`texture_create_from_native_handle()` should return `RID` for texture from `RenderingServer`, not `RenderingDevice`
2025-02-25 21:59:24 +01:00
David Snopek
a285d1aa98 texture_create_from_native_handle() should return RID for texture from RenderingServer, not RenderingDevice 2025-02-25 14:20:33 -06:00
Michael Alexsander
aea559b39a
Allow to compile the engine without XR support 2025-02-25 17:07:21 -03:00
Murrent
4f46ecc479 Allow default case at the top of a switch scope in shaders
Revert "Removed translations of unused error message"

This reverts commit 6dbc75e000375196eb0176e65eb41935f71fc4fe.

Variable name change

Detecting multiple default cases in shaders

Removed translations of unused error message

Allowing default case at top of scope in switch statement in shaders
2025-02-25 20:59:36 +01:00
Thaddeus Crews
6ea7798789
Merge pull request #103286 from AThousandShips/fix_windows_display_2
[Windows] Fix unreachable code in `DisplayServer`
2025-02-25 12:42:39 -06:00
AThousandShips
8ea725a181
[Windows] Fix unreachable code in DisplayServer 2025-02-25 17:37:02 +01:00
Rémi Verschelde
cc7a951140
Merge pull request #103266 from KoBeWi/l8ter_m8
Load docks layout after their position is initialized
2025-02-25 15:28:14 +01:00
Rémi Verschelde
2f030f3da8
Merge pull request #103261 from Calinou/doc-imagetexturelayered-create-texture-arrays
Document creating Texture2DArray, Cubemap and CubemapArray from code
2025-02-25 15:28:10 +01:00
Rémi Verschelde
82aacc129f
Merge pull request #103245 from bruvzg/rd_helper
[Windows] Offload `RenderingDevice` creation test to subprocess.
2025-02-25 15:28:06 +01:00
Rémi Verschelde
c4731e1d5b
Merge pull request #103168 from Giganzo/tree-edge-hover
Fix Tree hover position with multiple columns
2025-02-25 15:27:59 +01:00
Thaddeus Crews
5cfa89ed0e
Merge pull request #103185 from stuartcarnie/metal_lazy
Metal: Compile `MTLLibrary` on demand when pipeline is created
2025-02-24 19:52:23 -06:00
Thaddeus Crews
92fc09c429
Merge pull request #103252 from AThousandShips/fix_display_windows
[Windows] Fix unused variable error in `DisplayServerWindows`
2025-02-24 19:52:22 -06:00
Thaddeus Crews
9f4ac3c0b0
Merge pull request #103259 from BlueCube3310/bcdec-fix-realign
bcdec: Fix unnecessary alignment of texture resolution when only one of its dimensions isn't divisible by 4
2025-02-24 19:52:21 -06:00
kobewi
7aec67f1f1 Load docks layout after their position is initialized 2025-02-25 00:12:19 +01:00
Hugo Locurcio
07fa717b34
Document creating Texture2DArray, Cubemap and CubemapArray from code 2025-02-24 23:02:30 +01:00
BlueCube3310
a22c16cf5c bcdec: Fix unnecessary alignment of texture resolution when only one of its dimensions isn't divisible by 4 2025-02-24 21:40:34 +01:00