Commit graph

72351 commits

Author SHA1 Message Date
Matias N. Goldberg
89ea5b3d00 Update to latest version of Swappy
Fixes #103294
2025-03-03 20:43:14 -03:00
Raul Santos
7dcad4c9ad
Move entries from AnalyzerReleases.Unshipped.md to AnalyzerReleases.Shipped.md 2025-03-04 00:35:42 +01:00
Hugo Locurcio
4cd2d9e210
Use physical keys for the Q/W/E/R 3D editor shortcuts
This ensures they work consistently regardless of keyboard layout,
like freelook already does. The intent is to use the first 4 letter
keys on the top row of the keyboard.
2025-03-04 00:11:17 +01:00
Matias N. Goldberg
62c1a4782d Fix inefficient upload in Mobile Shadows
Clustered performs the following shadow rendering steps

1. Process objects [0; 10) for cascade 0.
2. Process objects [10; 30) for cascade 1.
3. Process objects [30; 100) for cascade 2.
4. Upload objects [0; 100) to GPU.
5. Draw all cascades.

Mobile was supposed to be doing the same, but instead was doing:

1. Process objects [0; 10) for cascade 0.
2. Upload objects [0; 10) to GPU.
3. Process objects [10; 30) for cascade 1.
4. Upload objects [0; 30) to GPU.
5. Process objects [30; 100) for cascade 2.
6. Upload objects [0; 100) to GPU.
7. Draw all cascades.

That is, always reuploaded everything from scratch.
Therefore it pointlessly (and with geometric growth) wasted BW.
2025-03-03 19:57:27 -03:00
clayjohn
1bdb3bc88a Validate triviality of the InstanceData and RenderElementInfo structs in Mobile and Forward+ renderers.
This is needed to avoid overhead that results from calling the constructor during calls to LocalVector.resize()
2025-03-03 14:38:37 -08:00
Rémi Verschelde
a7dd4ad5f8
Android: Fix build with disable_3d
Fixes #103516.
2025-03-03 22:19:05 +01:00
David Snopek
bbc66056a8 JavaClassWrapper: Fix converting returned arrays to Godot types 2025-03-03 15:10:30 -06:00
Pāvels Nadtočajevs
53bb897458 Use separate WorkThreadPool for shader compiler. 2025-03-03 22:28:39 +02:00
Hugo Locurcio
39cb5a92f0
Document Glow Upscale Mode project setting only affecting Forward+/Mobile 2025-03-03 20:53:44 +01:00
BrotherShort
571cd4de7d Keep editor SceneTree buttons attached to the cell in Right-To-Left
Update tree.cpp.
Fix #102191.

Update scene/gui/tree.cpp

Co-Authored-By: Tomasz Chabora <kobewi4e@gmail.com>
2025-03-04 03:38:41 +08:00
David Snopek
70bace7482 CI: Use correct godot-cpp branch 2025-03-03 12:08:55 -06:00
David Snopek
d7672128b5 JavaClassWrapper: Improve handling of typed array arguments 2025-03-03 12:07:45 -06:00
Thaddeus Crews
908e062e9b
CI: Bump SCons to latest (4.8.1 → 4.9.0) 2025-03-03 11:56:42 -06:00
Rémi Verschelde
9f68a81659
Merge pull request #103510 from akien-mga/4.5-dev
Bump version to 4.5-dev
2025-03-03 18:10:34 +01:00
Rémi Verschelde
1c35a31b9e
Bump version to 4.5-dev
Mr. Godot told me to tell you he won't come this evening but surely tomorrow.
2025-03-03 17:27:40 +01:00
kobewi
6d2f18c6c6 Fix caret_force_displayed 2025-03-03 15:58:58 +01:00
Pāvels Nadtočajevs
c5011d860d Update FreeType to 2.13.3 2025-03-03 08:17:09 +02:00
Pāvels Nadtočajevs
ec10d38d2f Update HarfBuzz to 10.4.0 2025-03-03 07:55:00 +02:00
Rémi Verschelde
4c311cbee6
Bump version to 4.4-stable \o/
Another massive release with close to 3000 commits (excluding merge commits),
with a big focus on improvements to the overall workflow and usability of the
editor.

Engine features didn't want to be left out amidst this usability focus though,
and this release is absolutely feature-packed in all areas.

See the release page for details: https://godotengine.org/releases/4.4/

More than 500 contributors were involved in this new feature release,
and we want to thank them all for their amazing contributors, as well
as all users who sponsor the Development Fund, reported bugs, opened
proposals, or supported each other on our community platforms.
2025-03-03 00:31:23 +01:00
Rémi Verschelde
ddcdbbb9fb
Add changelog for Godot 4.4 2025-03-03 00:31:10 +01:00
Rémi Verschelde
fad2e6ded9
i18n: Sync translations with Weblate 2025-03-02 23:23:52 +01:00
Rémi Verschelde
c8d6fdd9a7
Merge pull request #103484 from akien-mga/ci-apt-update
CI: Run `apt install` before installing libxml2-utils, GHA cache got flaky
2025-03-02 22:57:37 +01:00
Rémi Verschelde
826a0354fb
CI: Run apt install before installing libxml2-utils, GHA cache got flaky 2025-03-02 22:34:34 +01:00
LuoZhihao
808c9fbcc5 RenderingDevice: Validate pre-raster (vertex) shader in render_pipeline_create 2025-03-03 05:19:55 +08:00
Rémi Verschelde
dc128dddb6
Merge pull request #103467 from KoBeWi/the_script_you_are_looking_for_is_no_longer_here
Validate custom type script before loading it
2025-03-02 22:08:21 +01:00
Rémi Verschelde
d57296f850
Merge pull request #103439 from Hilderin/fix-autoloaded-scene-loses-built-in-script-when-upgrading-to-4.4
Fix autoloaded scene loses their built-in script when upgrading to 4.4
2025-03-02 22:08:18 +01:00
Rémi Verschelde
64456e7dd4
Merge pull request #103436 from Hilderin/fix-invalid-embedded-game-location-size
Fix invalid startup embedded game location and size after resizing editor main area
2025-03-02 22:08:14 +01:00
Rémi Verschelde
86f7821e5e
Merge pull request #103391 from timothyqiu/doc-fixes
Fix various typos in the class reference
2025-03-02 22:08:08 +01:00
Pāvels Nadtočajevs
7397e33cc9 Fix text shadow outline draw batching. 2025-03-02 19:28:48 +02:00
kobewi
cc2649acdb Validate custom type script before loading it 2025-03-02 14:55:30 +01:00
Hilderin
0c9caccb33 Fix invalid startup embedded game location and size after resizing editor main area 2025-03-02 06:22:02 -05:00
Jakub Marcowski
100001c807
ufbx: Update to 0.17.1 2025-03-02 11:37:32 +01:00
WinnerWind
6cb04c4984 Fix evaluation of line_background_color in minimap
Fixes #102844 by evaluating the line_background_color in a smarter way.

The previous check would cause black bars appearing when a background_color was set in the theme of a TextEdit or CodeEdit. This tackles that issue, by checking if line_background_color is set at all, and does not set alpha if no color is set.
2025-03-02 15:22:48 +05:30
Haoyu Qiu
7c8f81f1d0 Set editor's translation domain at root node 2025-03-02 08:52:27 +08:00
Mikael Hermansson
62e8b1e5fd Fix broken negative scaling when using Jolt Physics 2025-03-02 01:14:19 +01:00
Hilderin
847c2577ab Fix autoloaded scene loses their built-in script when upgrading from 4.3 to 4.4 2025-03-01 12:33:14 -05:00
Chaosus
2824978178 Fix "unused varying" incorrect warning in shaders 2025-03-01 18:21:10 +03:00
Thaddeus Crews
2949ab0707
SCons: Implement minor fixes 2025-03-01 08:53:53 -06:00
Robert Yevdokimov
1c55b9d38d Add Save & Reload option to Reload Saved Scene 2025-03-01 16:05:53 +04:00
Alex
1c02316365 Fix crash after changing device language
The app was restarting unexpectedly due to missing configChanges flags.
Added "locale|layoutDirection" to AndroidManifest.xml to prevent activity recreation.
2025-03-01 02:42:56 +01:00
Fredia Huya-Kouadio
bea6472ea4 Fix Android mouse capture issues
- Allow mouse capture to be enabled in `_ready`
- Update the input handler logic to avoid dropping mouse captured motion events
2025-02-28 13:54:30 -08:00
kit
b7a8138907 Fix TextEdit scrolls wrong on text selection 2025-02-28 13:19:46 -05:00
devloglogan
99260f3a68 Suppress OpenGL debug marker print 2025-02-28 10:08:24 -06:00
Bernat Arlandis
bd3a30649b VideoStreamPlayer: stop video on exit tree 2025-02-28 12:58:52 +01:00
kobewi
1454f490f4 Don't hard-code setting list in DependencyEditor 2025-02-28 11:32:15 +01:00
Haoyu Qiu
a79076c5b1 Fix various typos in the class reference 2025-02-28 17:58:06 +08:00
Pāvels Nadtočajevs
e76a8b0f27 [Android] Skip non-existing system font files. 2025-02-28 07:47:52 +02:00
Anish Mishra
5ce16dfc69 Android: enable support for volume button events
- Enable events KEY_VOLUMEUP and KEY_VOLUMEDOWN on Android.

- Adds a project setting to override volume buttons. It would disable system volume changes when the buttons are used within the project.
2025-02-28 09:47:22 +05:30
Orange Anvil Games
0c57232f78 fix voxelizer normals 2025-02-28 02:06:12 +01:00
Rémi Verschelde
15ff450680
Merge pull request #103371 from m4gr3d/add_checks_for_game_menu_utils_jni
Add checks to prevent crashes when accessing the GameMenu api
2025-02-28 01:12:11 +01:00