Thaddeus Crews
582a4f0d5a
Merge pull request #115520 from Calinou/codestyle-tweak-opengl-glow-enum-name
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Rename glow structs in Compatibility renderer to match code style guidelines
2026-02-23 11:58:56 -06:00
Rémi Verschelde
cd650f2336
GLES3: Move some static utils to new RasterizerUtilGLES3
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This helps remove dependencies on RasterizerGLES3 in many files, which is
useful as RasterizerGLES3 basically includes everything, so it brings a lot
of transient includes.
2026-02-20 11:29:39 +01:00
Rémi Verschelde
13bb08286e
GLES3: Remove unnecessary includes
2026-02-20 11:29:38 +01:00
Rémi Verschelde
715748bab4
GLES3: Tidy up includes for consistency
2026-02-20 11:20:44 +01:00
Rémi Verschelde
db77a462b4
Merge pull request #116395 from bruvzg/ios_sc
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[iOS] Add UIScene lifecycle events.
2026-02-20 11:16:44 +01:00
Rémi Verschelde
4654dbb0ac
Merge pull request #115565 from bruvzg/ac_inv
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[Accessibility] Handle adapter activation/deactivation.
2026-02-20 11:16:31 +01:00
Thaddeus Crews
5e10528397
Merge pull request #114895 from Nintorch/is-joy-vibrating
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Add support for joypad vibration checking
2026-02-19 20:29:13 -06:00
Nintorch
c83c672d61
Add support for joypad vibration checking
2026-02-19 21:34:06 +05:00
Thaddeus Crews
4d4f7291ed
Merge pull request #116355 from blueskythlikesclouds/get-total-memory-optimization
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Optimize `get_total_memory_used` in D3D12 and Vulkan.
2026-02-18 12:04:33 -06:00
Thaddeus Crews
afa6d6071b
Merge pull request #114316 from Nintorch/sdl-joypad-ios-visionos
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Add support for SDL3 joystick input driver for iOS
2026-02-18 12:04:32 -06:00
Thaddeus Crews
15558cb886
Merge pull request #108111 from Repiteo/core/sanitizer-restructure
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Core: Restructure sanitizers
2026-02-18 12:04:30 -06:00
Nintorch
73fcc0d645
Add SDL joystick input for iOS
2026-02-18 20:37:22 +05:00
Pāvels Nadtočajevs
876dcc8a5d
[Accessibility] Handle adapter activation/deactivation.
2026-02-18 16:54:40 +02:00
Rémi Verschelde
ad4b910a10
Minimize include dependencies of display_server.h
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- Removes `native_menu.h` dependency from `display_server.h`.
It's now forward-declared in all DisplayServer implementations and should
be included in the .cpp's.
- Removes some unused `rb_set.h` and `rb_map.h` dependencies, which leads to
having to include them explicitly in half the scene and editor codebase...
which shows how much we depend on `display_server.h`.
- Forward-declare `input_event.h`, so now we need only `keyboard.h`.
2026-02-17 19:45:31 +01:00
Thaddeus Crews
fa56f71ddd
Merge pull request #107452 from Ivorforce/bit-math-header
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Move binary math functions to `Math` namespace in `math_funcs_binary.h`
2026-02-17 09:28:31 -06:00
Lukas Tenbrink
0ea5ece984
Move binary math functions to Math namespace in math_funcs_binary header.
2026-02-17 12:24:35 +01:00
Pāvels Nadtočajevs
b03f0a9e24
[iOS] Add UIScene lifecycle events.
2026-02-17 09:46:04 +02:00
Stuart Carnie
8f7f7b2703
Metal: Various fixes
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- Handle border colour availability check with fallback
- Update patch for metal-cpp to add APIs used by Godot
- Fix segfault when freeing MDImmediateLibrary shaders that are still
in flight
- Change MTL::Texture::allocatedBytes call to safe, for visionOS
2026-02-17 06:15:48 +11:00
Skyth
8ed849e416
Optimize get_total_memory_used in D3D12 and Vulkan.
2026-02-16 17:13:06 +03:00
Thaddeus Crews
2d5b30c476
Merge pull request #115963 from blueskythlikesclouds/reduce-includes-to-rd
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Reduce includes to rendering device.
2026-02-12 08:19:16 -06:00
Josh Jones
b8389cc76b
Support output to HDR monitors
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Co-authored-by: Alvin Wong <alvinhochun@gmail.com>
Co-authored-by: Allen Pestaluky <allenpestaluky@gmail.com>
2026-02-11 22:13:26 -07:00
Skyth
8fbf2f1e14
Reduce includes to rendering device.
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Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com>
2026-02-10 16:58:50 +03:00
Johan Aires Rastén
2acdfdbbbc
Print file path when failing to load dynamic library
2026-02-10 13:34:26 +01:00
Thaddeus Crews
b597f93960
Merge pull request #115952 from Nintorch/remove-joypadsdl-singleton
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Remove unused `JoypadSDL::singleton`
2026-02-06 08:17:59 -06:00
Thaddeus Crews
f6b89548a4
Merge pull request #115927 from Scrawach/fix-case-insensitive-warning-for-windows
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Fix warnings relating to case mismatch in file path for windows
2026-02-06 08:17:53 -06:00
Nintorch
1469287ef7
Remove unused JoypadSDL::singleton
2026-02-06 16:44:46 +05:00
scrawach
576eb17e14
Fix warnings relating to case mismatch in file path for windows
2026-02-06 01:38:46 +03:00
Stuart Carnie
b815c88dec
Metal: Refactor for future Metal 4, switch to C++; fix dynamic uniforms
2026-02-06 07:07:10 +11:00
Thaddeus Crews
79eb6694a1
Merge pull request #112381 from Ivorforce/no-right-align
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Don't right-align escaped newlines (e.g. for `#define`)
2026-02-05 09:18:36 -06:00
Lukas Tenbrink
c5df0cb82b
Don't right-align escaped newlines, e.g. for #define. This has previously led to long diffs in the commit history.
2026-02-04 19:31:28 +01:00
Rémi Verschelde
805c9d4b18
Vulkan: Update VMA to 3.3.0
2026-02-04 11:22:17 +01:00
Rémi Verschelde
d2ed1773fc
Vulkan: Update all components to Vulkan SDK 1.4.335.0
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VulkanMemoryAllocator not updated as it's not versioned together with the SDK, and it
often requires more work.
SPIRV-Reflect: Fix reflection code and remove Godot's SC parsing patch.
Co-authored-by: Dario <dariosamo@gmail.com>
2026-02-04 11:22:17 +01:00
Thaddeus Crews
3a2865861d
Merge pull request #113873 from RyanVail/joycon-serial-number
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Input: Add serial number to `joy_info`
2026-02-03 08:14:01 -06:00
Thaddeus Crews
0a843c13f8
Merge pull request #111464 from LiveTrower/clearcoat-improvements
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Clearcoat improvements and fixes
2026-02-03 08:14:00 -06:00
Thaddeus Crews
ea6fec22ef
Input: Added serial number to joy_info
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Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-Authored-By: RyanVail <111651152+ryanvail@users.noreply.github.com>
2026-02-03 07:37:15 -06:00
jon1solution
979d3e58d0
Keeping the top N lights per mesh in the culling phase.
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Previously, each mesh was paired up with the first N of each Omni- and Spot-lights.
Now each light is scored based on its distance to the mesh, energy, and range.
The new code uses a heap to track the best N lights (of each type) for predictability.
2026-02-02 08:59:30 -08:00
Rémi Verschelde
429750f60b
Merge pull request #115093 from Ivorforce/hashmap-explicit-copy
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Change copy constructors of `HashMap` and `AHashMap` from implicit to explicit
2026-01-31 22:50:51 +01:00
Thaddeus Crews
5385a7ba38
Merge pull request #115504 from blueskythlikesclouds/d3d12-aniso-nearest-fix
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Handle nearest filtering modes in D3D12 driver when anisotropy is enabled.
2026-01-30 09:32:09 -06:00
Thaddeus Crews
fbbb8a921b
Merge pull request #115309 from Ivorforce/localvector-explicit-copy
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Change copy constructor of `LocalVector` from implicit to explicit
2026-01-30 09:32:07 -06:00
Colin O'Rourke
63f6e3691c
DrawableTextures
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Implementing DrawableTextures based on: https://github.com/godotengine/godot-proposals/issues/7379
2026-01-29 01:16:06 -08:00
Hugo Locurcio
10da3ba455
Rename glow structs in Compatibility renderer to match code style guidelines
2026-01-29 01:32:50 +01:00
Thaddeus Crews
beda8dd027
Core: Restructure sanitizers
2026-01-28 09:13:16 -06:00
Skyth
2bd91c6646
Handle nearest filtering modes in D3D12 driver when anisotropy is enabled.
2026-01-28 13:18:18 +03:00
LiveTrower
60097eb3ce
clearcoat fixes and improvements
2026-01-27 18:02:01 -06:00
Thaddeus Crews
77579f93e6
Merge pull request #111679 from Nintorch/joypad-motion-sensors
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Add support for joypad motion sensors
2026-01-27 15:18:37 -06:00
Thaddeus Crews
2450bb0c75
Merge pull request #114449 from ndarilek/a11y-regions
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GUI: Add accessibility region role for landmark navigation
2026-01-27 15:18:27 -06:00
Thaddeus Crews
04a2ae7ed4
Merge pull request #99119 from Fahien/fahien/raytracing-base
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Vulkan raytracing plumbing
2026-01-27 15:18:24 -06:00
Thaddeus Crews
ea1e6640f0
Merge pull request #115434 from syntaxerror247/landscape-or-portrait
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Add device orientation change signal to DisplayServer
2026-01-27 15:18:22 -06:00
Thaddeus Crews
c161d13b1b
Merge pull request #115452 from Ivorforce/rendering-server-no-geometry
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Reduce compile time by removing `geometry_3d.h` include from `rendering_server.h`
2026-01-27 15:18:19 -06:00
Anish Kumar
e2369a834b
Add device orientation change signal in DisplayServer
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This PR:
- Fixes the orientation detection logic on Android
- Adds an orientation_changed signal in DisplayServer
Co-Authored-By: bruvzg <7645683+bruvzg@users.noreply.github.com>
2026-01-27 23:35:44 +05:30