Minimize include dependencies of display_server.h

- Removes `native_menu.h` dependency from `display_server.h`.
  It's now forward-declared in all DisplayServer implementations and should
  be included in the .cpp's.
- Removes some unused `rb_set.h` and `rb_map.h` dependencies, which leads to
  having to include them explicitly in half the scene and editor codebase...
  which shows how much we depend on `display_server.h`.
- Forward-declare `input_event.h`, so now we need only `keyboard.h`.
This commit is contained in:
Rémi Verschelde 2026-02-17 13:37:19 +01:00
parent 8a4df69e22
commit ad4b910a10
No known key found for this signature in database
GPG key ID: C3336907360768E1
59 changed files with 334 additions and 167 deletions

View file

@ -30,7 +30,6 @@
#pragma once
#include "core/input/input.h"
#include "servers/display/display_server.h"
#if defined(RD_ENABLED)
@ -55,6 +54,9 @@
#import <Foundation/Foundation.h>
#import <QuartzCore/CAMetalLayer.h>
class InputEvent;
class NativeMenu;
class DisplayServerAppleEmbedded : public DisplayServer {
GDSOFTCLASS(DisplayServerAppleEmbedded, DisplayServer);

View file

@ -40,7 +40,9 @@
#import "tts_apple_embedded.h"
#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/io/file_access_pack.h"
#include "servers/display/native_menu.h"
#import <GameController/GameController.h>

View file

@ -32,6 +32,7 @@
#include "core/templates/hash_map.h"
#include "core/templates/paged_allocator.h"
#include "core/templates/rb_map.h"
#include "drivers/vulkan/rendering_context_driver_vulkan.h"
#include "drivers/vulkan/rendering_shader_container_vulkan.h"
#include "servers/rendering/rendering_device_driver.h"