123 lines
3.5 KiB
C++
123 lines
3.5 KiB
C++
#include "control_nodes.h"
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#include "behaviour_nodes/behaviour_node.h"
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PackedStringArray BehaviourSequence::get_configuration_warnings() const {
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PackedStringArray warnings{ super_type::get_configuration_warnings() };
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if (get_child_behaviours().is_empty()) {
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warnings.push_back("Sequence cannot have zero children");
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}
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return warnings;
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}
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void BehaviourSequence::execute() {
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if (get_child_behaviours().is_empty()) {
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set_status(Fail);
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ERR_FAIL_EDMSG("BehaviourSequence executed with no children.");
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} else if (get_status() == Running && this->current >= 0 && this->current < get_child_behaviours().size()) {
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switch (get_child_behaviours().get(this->current)->get_status()) {
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case Running:
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set_status(Running);
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break;
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case Fail:
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set_status(Fail);
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break;
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case Success:
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++this->current;
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set_status(this->current >= get_child_behaviours().size()
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? Success
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: Running);
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break;
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}
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} else {
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set_status(Running);
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this->current = 0;
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}
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}
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BehaviourNode *BehaviourSequence::get_next() {
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return get_status() == Running
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? get_child_behaviours().get(this->current)
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: cast_to<BehaviourNode>(get_parent());
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}
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PackedStringArray BehaviourSelector::get_configuration_warnings() const {
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PackedStringArray warnings{ super_type::get_configuration_warnings() };
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if (get_child_behaviours().is_empty()) {
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warnings.push_back("Selector cannot have zero children");
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}
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return warnings;
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}
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void BehaviourSelector::execute() {
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if (get_child_behaviours().is_empty()) {
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set_status(Fail);
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ERR_FAIL_EDMSG("BehaviourSelector execution with no children.");
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} else if (get_status() == Running && this->current >= 0 && this->current < get_child_behaviours().size()) {
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switch (get_child_behaviours().get(this->current)->get_status()) {
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case Running:
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set_status(Running);
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break;
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case Fail:
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++this->current;
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set_status(this->current >= get_child_behaviours().size()
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? Fail
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: Running);
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break;
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case Success:
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set_status(Success);
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break;
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}
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} else {
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set_status(Running);
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this->current = 0;
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}
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}
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BehaviourNode *BehaviourSelector::get_next() {
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return get_status() == Running
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? get_child_behaviours().get(this->current)
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: cast_to<BehaviourNode>(get_parent());
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}
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PackedStringArray BehaviourRepeater::get_configuration_warnings() const {
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PackedStringArray warnings{ super_type::get_configuration_warnings() };
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if (get_child_behaviours().size() != 1) {
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warnings.push_back(vformat("Repeater should have exactly one BehaviourNode child, has %d", get_child_behaviours().size()));
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}
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return warnings;
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}
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void BehaviourRepeater::execute() {
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set_status(Running);
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}
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BehaviourNode *BehaviourRepeater::get_next() {
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return get_child_behaviours().get(0);
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}
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PackedStringArray BehaviourRepeatUntilFail::get_configuration_warnings() const {
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PackedStringArray warnings{ super_type::get_configuration_warnings() };
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if (get_child_behaviours().size() != 1) {
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warnings.push_back("RepeatUntilFailure should have exactly one BehaviourNode child");
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}
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return warnings;
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}
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void BehaviourRepeatUntilFail::execute() {
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if (get_child_behaviours().is_empty()) {
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set_status(Fail);
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ERR_FAIL_EDMSG("BehaviourRepeatUntilFail execution with no child");
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} else if (get_status() == Running) {
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set_status(get_child_behaviours().get(0)->get_status() == Fail
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? Success
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: Running);
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} else {
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set_status(Running);
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}
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}
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BehaviourNode *BehaviourRepeatUntilFail::get_next() {
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return get_status() == Running
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? get_child_behaviours().get(0)
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: cast_to<BehaviourNode>(get_parent());
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}
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