fix: compatible with godot 4.7.dev
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4 changed files with 5 additions and 1 deletions
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@ -1,6 +1,7 @@
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#include "behaviour_node.h"
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#include "behaviour_nodes/behaviour_tree.h"
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#include "core/config/engine.h"
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#include "core/object/class_db.h"
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void BehaviourNode::_bind_methods() {
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BIND_ENUM_CONSTANT(Fail);
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