Update Artstyle

Sara Gerretsen 2026-01-23 16:30:11 +00:00
parent dc35e574fc
commit df8d06de71

@ -10,7 +10,8 @@ Most models will only have a mesh, the game's style requires very little detail,
There are some basic rules that always need to be followed when authoring meshes, specifically:
- All meshes are "smooth" shaded. The outline shader does not handle flat shading.
- All meshes are "smooth" shaded. The outline shader does not handle flat shading. To achieve an angled look, hand-drawn lines can be added in texture.
- Space can be left between submeshes to allow the outline shader to fill in the gaps. Enabling clear separation between parts of a model that is otherwise difficult to create due to the unshaded look.
### Materials & Textures
@ -21,6 +22,8 @@ Creating a new material means setting four parameters to exact values:
- Roughness : 1.0
- Specular > IOR Level : 0.0
This ensures that the material is consistent with other parts of the scene. No deviation from this is allowed. The effects these settings are for should be achieved in other ways.
## Godot
### Import Scripts