From df8d06de71739a54db99736cff0dab5b6d4bcddb Mon Sep 17 00:00:00 2001 From: Sara Gerretsen Date: Fri, 23 Jan 2026 16:30:11 +0000 Subject: [PATCH] Update Artstyle --- Artstyle.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/Artstyle.md b/Artstyle.md index 8cafc92..67a7bd4 100644 --- a/Artstyle.md +++ b/Artstyle.md @@ -10,7 +10,8 @@ Most models will only have a mesh, the game's style requires very little detail, There are some basic rules that always need to be followed when authoring meshes, specifically: -- All meshes are "smooth" shaded. The outline shader does not handle flat shading. +- All meshes are "smooth" shaded. The outline shader does not handle flat shading. To achieve an angled look, hand-drawn lines can be added in texture. +- Space can be left between submeshes to allow the outline shader to fill in the gaps. Enabling clear separation between parts of a model that is otherwise difficult to create due to the unshaded look. ### Materials & Textures @@ -21,6 +22,8 @@ Creating a new material means setting four parameters to exact values: - Roughness : 1.0 - Specular > IOR Level : 0.0 +This ensures that the material is consistent with other parts of the scene. No deviation from this is allowed. The effects these settings are for should be achieved in other ways. + ## Godot ### Import Scripts \ No newline at end of file