29 lines
677 B
C++
29 lines
677 B
C++
#pragma once
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#include "authority/character.h"
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class PlayerInputState : public CharacterState {
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GDCLASS(PlayerInputState, CharacterState);
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static void _bind_methods();
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protected:
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void unhandled_input(Ref<InputEvent> const &event) override;
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void state_entered() override;
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void state_exited() override;
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};
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class PlayerMovementState : public CharacterState {
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GDCLASS(PlayerMovementState, CharacterState);
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static void _bind_methods();
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void ready();
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void process(double delta);
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protected:
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void _notification(int what);
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void input(Ref<InputEvent> const &event) override;
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void state_entered() override;
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void state_exited() override;
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private:
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Vector2 movement{};
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};
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