authority/project/assets/style/terrain_material.tres

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2.3 KiB
Text

[gd_resource type="ShaderMaterial" format=3 uid="uid://b2gybv8h8h0u0"]
[ext_resource type="Material" uid="uid://xkuv2ykmgtvy" path="res://assets/style/terrain_outline_material.tres" id="1_3a5j4"]
[ext_resource type="Shader" uid="uid://c60nelvuk52q5" path="res://assets/style/terrain_shader.gdshader" id="1_8t1yb"]
[ext_resource type="FastNoiseLite" uid="uid://xxd1cr8y6ooh" path="res://assets/environments/terrain/textures/rock_texture.tres" id="3_2vqw0"]
[sub_resource type="Gradient" id="Gradient_3a5j4"]
colors = PackedColorArray(0.41641998, 0.47, 0.3807, 1, 0.4736, 0.64, 0.3904, 1)
[sub_resource type="FastNoiseLite" id="FastNoiseLite_2vqw0"]
frequency = 0.0001
fractal_octaves = 10
fractal_lacunarity = 6.732
fractal_gain = 1.0
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_2skdn"]
width = 1024
height = 1024
noise = SubResource("FastNoiseLite_2vqw0")
color_ramp = SubResource("Gradient_3a5j4")
seamless = true
[sub_resource type="Gradient" id="Gradient_2vqw0"]
offsets = PackedFloat32Array(0, 0.66111475, 1)
colors = PackedColorArray(0.6158351, 0.6158347, 0.6158345, 1, 0.78691494, 0.78691506, 0.7869146, 1, 0.4259616, 0.4259616, 0.42596146, 1)
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_pkl7k"]
width = 1024
height = 1024
noise = ExtResource("3_2vqw0")
color_ramp = SubResource("Gradient_2vqw0")
seamless = true
[resource]
render_priority = 0
next_pass = ExtResource("1_3a5j4")
shader = ExtResource("1_8t1yb")
shader_parameter/floor_1_albedo = SubResource("NoiseTexture2D_2skdn")
shader_parameter/floor_1_roughness = 0.7
shader_parameter/floor_1_tiling = 1.0
shader_parameter/floor_1_specular = 0.5
shader_parameter/floor_1_metallic = 0.5
shader_parameter/floor_2_roughness = 0.7
shader_parameter/floor_2_tiling = 500.0
shader_parameter/floor_2_specular = 0.5
shader_parameter/floor_2_metallic = 0.5
shader_parameter/floor_3_roughness = 0.7
shader_parameter/floor_3_tiling = 500.0
shader_parameter/floor_3_specular = 0.5
shader_parameter/floor_3_metallic = 0.5
shader_parameter/region_blending = 1.0
shader_parameter/slope_threshold = 0.355
shader_parameter/slope_blend_distance = 0.028
shader_parameter/slope_albedo = SubResource("NoiseTexture2D_pkl7k")
shader_parameter/slope_tiling = 0.006
shader_parameter/slope_roughness = 0.7
shader_parameter/slope_specular = 0.5
shader_parameter/slope_metallic = 0.5