[gd_resource type="ShaderMaterial" format=3 uid="uid://b2gybv8h8h0u0"] [ext_resource type="Material" uid="uid://xkuv2ykmgtvy" path="res://assets/style/terrain_outline_material.tres" id="1_3a5j4"] [ext_resource type="Shader" uid="uid://c60nelvuk52q5" path="res://assets/style/terrain_shader.gdshader" id="1_8t1yb"] [ext_resource type="FastNoiseLite" uid="uid://xxd1cr8y6ooh" path="res://assets/environments/terrain/textures/rock_texture.tres" id="3_2vqw0"] [sub_resource type="Gradient" id="Gradient_3a5j4"] colors = PackedColorArray(0.41641998, 0.47, 0.3807, 1, 0.4736, 0.64, 0.3904, 1) [sub_resource type="FastNoiseLite" id="FastNoiseLite_2vqw0"] frequency = 0.0001 fractal_octaves = 10 fractal_lacunarity = 6.732 fractal_gain = 1.0 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_2skdn"] width = 1024 height = 1024 noise = SubResource("FastNoiseLite_2vqw0") color_ramp = SubResource("Gradient_3a5j4") seamless = true [sub_resource type="Gradient" id="Gradient_2vqw0"] offsets = PackedFloat32Array(0, 0.66111475, 1) colors = PackedColorArray(0.6158351, 0.6158347, 0.6158345, 1, 0.78691494, 0.78691506, 0.7869146, 1, 0.4259616, 0.4259616, 0.42596146, 1) [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_pkl7k"] width = 1024 height = 1024 noise = ExtResource("3_2vqw0") color_ramp = SubResource("Gradient_2vqw0") seamless = true [resource] render_priority = 0 next_pass = ExtResource("1_3a5j4") shader = ExtResource("1_8t1yb") shader_parameter/floor_1_albedo = SubResource("NoiseTexture2D_2skdn") shader_parameter/floor_1_roughness = 0.7 shader_parameter/floor_1_tiling = 1.0 shader_parameter/floor_1_specular = 0.5 shader_parameter/floor_1_metallic = 0.5 shader_parameter/floor_2_roughness = 0.7 shader_parameter/floor_2_tiling = 500.0 shader_parameter/floor_2_specular = 0.5 shader_parameter/floor_2_metallic = 0.5 shader_parameter/floor_3_roughness = 0.7 shader_parameter/floor_3_tiling = 500.0 shader_parameter/floor_3_specular = 0.5 shader_parameter/floor_3_metallic = 0.5 shader_parameter/region_blending = 1.0 shader_parameter/slope_threshold = 0.355 shader_parameter/slope_blend_distance = 0.028 shader_parameter/slope_albedo = SubResource("NoiseTexture2D_pkl7k") shader_parameter/slope_tiling = 0.006 shader_parameter/slope_roughness = 0.7 shader_parameter/slope_specular = 0.5 shader_parameter/slope_metallic = 0.5