Compare commits
4 commits
archive/v1
...
developmen
| Author | SHA1 | Date | |
|---|---|---|---|
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3324d25e9b | ||
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f3c2bf7515 | ||
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d87b782d6d | ||
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82f2cae0f6 |
8
.gitignore
vendored
8
.gitignore
vendored
|
|
@ -5,16 +5,16 @@
|
||||||
# When configure fails, SCons outputs these
|
# When configure fails, SCons outputs these
|
||||||
config.log
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config.log
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||||||
.sconf_temp
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.sconf_temp
|
||||||
.config
|
|
||||||
|
|
||||||
# build artefacts
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# build artifacts
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||||||
.cache/
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||||||
*.o
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*.o
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||||||
compile_commands.json
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compile_commands.json
|
||||||
|
|
||||||
engine/.github
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engine/.github
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||||||
project/.godot
|
project/.godot
|
||||||
build/authority.pck
|
build/authority.pck
|
||||||
build/authority.x86_64
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build/authority.x86_64
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||||||
build/authority.exe
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build/authority.exe
|
||||||
build.zip
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build.zip
|
||||||
|
|
||||||
|
# general-purpose cache folder (used by e.g clangd)
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||||||
|
.cache
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||||||
|
|
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||||||
|
|
@ -1,183 +0,0 @@
|
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|
Before Width: | Height: | Size: 6 KiB |
2
engine
2
engine
|
|
@ -1 +1 @@
|
||||||
Subproject commit e531f3eb7b13a9adaaf5b15ac9b3aebc4c2030cd
|
Subproject commit 3b48b0110e04e84db54788ccda4f8f5f7fa1fcf4
|
||||||
3
justfile
3
justfile
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|
@ -37,9 +37,8 @@ release-windows: build
|
||||||
initialize-template projectname:
|
initialize-template projectname:
|
||||||
# Initializing Template {{projectname}}
|
# Initializing Template {{projectname}}
|
||||||
sed -i -e "s/PROJECT/{{projectname}}/g" ./modules/PROJECT/register_types.h ./modules/PROJECT/register_types.cpp ./project/project.godot ./project/export_presets.cfg .gitignore
|
sed -i -e "s/PROJECT/{{projectname}}/g" ./modules/PROJECT/register_types.h ./modules/PROJECT/register_types.cpp ./project/project.godot ./project/export_presets.cfg .gitignore
|
||||||
sed "s/change_me/{{projectname}}/" ./justfile
|
sed -i -e "s/authority/{{projectname}}/" ./justfile
|
||||||
mv ./modules/PROJECT ./modules/{{projectname}}
|
mv ./modules/PROJECT ./modules/{{projectname}}
|
||||||
# Done Initializing, you will still have to update BUILD_NAME in your justfile
|
|
||||||
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|
||||||
format:
|
format:
|
||||||
# Formatting Custom Modules
|
# Formatting Custom Modules
|
||||||
|
|
|
||||||
Binary file not shown.
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|
@ -1,81 +0,0 @@
|
||||||
#include "actor_body.h"
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|
||||||
#include "core/config/engine.h"
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|
||||||
#include "core/object/object.h"
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|
||||||
#include "macros.h"
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|
||||||
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|
||||||
void ActorBody::_bind_methods() {
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|
||||||
BIND_HPROPERTY(Variant::FLOAT, movement_speed, PROPERTY_HINT_RANGE, "0.0,20.0");
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|
||||||
}
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|
||||||
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|
||||||
void ActorBody::physics_process(double delta) {
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|
||||||
if (this->teleport_on_process) {
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|
||||||
set_global_position(this->teleport_target);
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|
||||||
this->teleport_on_process = false;
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|
||||||
force_update_transform();
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|
||||||
}
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|
||||||
set_velocity(get_movement_direction() * this->movement_speed);
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|
||||||
move_and_slide();
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|
||||||
}
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|
||||||
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|
||||||
void ActorBody::_notification(int what) {
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|
||||||
if (Engine::get_singleton()->is_editor_hint()) {
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|
||||||
return;
|
|
||||||
}
|
|
||||||
switch (what) {
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|
||||||
default:
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|
||||||
return;
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|
||||||
case NOTIFICATION_READY:
|
|
||||||
set_physics_process(true);
|
|
||||||
set_as_top_level(true);
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|
||||||
case NOTIFICATION_PHYSICS_PROCESS:
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|
||||||
physics_process(get_physics_process_delta_time());
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|
||||||
return;
|
|
||||||
}
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|
||||||
}
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|
||||||
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|
||||||
void ActorBody::set_movement_direction(Vector3 direction) {
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|
||||||
this->mode = Direction;
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|
||||||
this->movement_vector = Vector3(direction.x, 0.f, direction.z).normalized();
|
|
||||||
}
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|
||||||
|
|
||||||
Vector3 ActorBody::get_movement_direction() const {
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|
||||||
switch (this->mode) {
|
|
||||||
case Position: {
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|
||||||
Vector3 const direction_3d{ get_global_position().direction_to(get_movement_target()) };
|
|
||||||
return Vector3{ direction_3d.x, 0.f, direction_3d.z };
|
|
||||||
} break;
|
|
||||||
case Direction:
|
|
||||||
return this->movement_vector;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void ActorBody::set_movement_target(Vector3 location) {
|
|
||||||
this->mode = Position;
|
|
||||||
this->movement_vector = { location.x, 0.f, location.z };
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3 ActorBody::get_movement_target() const {
|
|
||||||
switch (this->mode) {
|
|
||||||
case Position:
|
|
||||||
return this->movement_vector;
|
|
||||||
case Direction:
|
|
||||||
return get_global_position() + this->movement_vector;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void ActorBody::teleport(Vector3 target) {
|
|
||||||
this->teleport_target = target;
|
|
||||||
this->teleport_on_process = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ActorBody::set_movement_speed(float speed) {
|
|
||||||
this->movement_speed = speed;
|
|
||||||
}
|
|
||||||
|
|
||||||
float ActorBody::get_movement_speed() const {
|
|
||||||
return this->movement_speed;
|
|
||||||
}
|
|
||||||
|
|
||||||
ActorBody::MovementMode ActorBody::get_movement_mode() const {
|
|
||||||
return this->mode;
|
|
||||||
}
|
|
||||||
|
|
@ -1,37 +0,0 @@
|
||||||
#ifndef ACTOR_BODY_H
|
|
||||||
#define ACTOR_BODY_H
|
|
||||||
|
|
||||||
#include "scene/3d/physics/character_body_3d.h"
|
|
||||||
|
|
||||||
class ActorBody : public CharacterBody3D {
|
|
||||||
GDCLASS(ActorBody, CharacterBody3D);
|
|
||||||
static void _bind_methods();
|
|
||||||
void physics_process(double delta);
|
|
||||||
|
|
||||||
public:
|
|
||||||
// support both directional and positional movement modes
|
|
||||||
enum MovementMode {
|
|
||||||
Direction,
|
|
||||||
Position
|
|
||||||
};
|
|
||||||
void _notification(int what);
|
|
||||||
|
|
||||||
void set_movement_direction(Vector3 direction);
|
|
||||||
Vector3 get_movement_direction() const;
|
|
||||||
void set_movement_target(Vector3 location);
|
|
||||||
Vector3 get_movement_target() const;
|
|
||||||
void teleport(Vector3 target);
|
|
||||||
|
|
||||||
void set_movement_speed(float speed);
|
|
||||||
float get_movement_speed() const;
|
|
||||||
MovementMode get_movement_mode() const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
float movement_speed{ 3.f };
|
|
||||||
Vector3 movement_vector{ 0.f, 0.f, 0.f };
|
|
||||||
MovementMode mode{ Direction };
|
|
||||||
bool teleport_on_process{ false };
|
|
||||||
Vector3 teleport_target{};
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif //! ACTOR_BODY_H
|
|
||||||
|
|
@ -1,18 +0,0 @@
|
||||||
#include "game_state.h"
|
|
||||||
#include "macros.h"
|
|
||||||
|
|
||||||
GameState *GameState::singleton_instance{ nullptr };
|
|
||||||
|
|
||||||
void GameState::_bind_methods() {}
|
|
||||||
|
|
||||||
GameState::GameState() {
|
|
||||||
self_type::singleton_instance = this;
|
|
||||||
}
|
|
||||||
|
|
||||||
GameState::~GameState() {
|
|
||||||
self_type::singleton_instance = nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
GameState *GameState::get_singleton() {
|
|
||||||
return self_type::singleton_instance;
|
|
||||||
}
|
|
||||||
|
|
@ -1,19 +0,0 @@
|
||||||
#ifndef GAME_STATE_H
|
|
||||||
#define GAME_STATE_H
|
|
||||||
|
|
||||||
#include "core/object/class_db.h"
|
|
||||||
#include "core/object/object.h"
|
|
||||||
#include "core/templates/vector.h"
|
|
||||||
|
|
||||||
class GameState : public Object {
|
|
||||||
GDCLASS(GameState, Object);
|
|
||||||
static void _bind_methods();
|
|
||||||
static GameState *singleton_instance;
|
|
||||||
|
|
||||||
public:
|
|
||||||
GameState();
|
|
||||||
virtual ~GameState();
|
|
||||||
static GameState *get_singleton();
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif // !GAME_STATE_H
|
|
||||||
|
|
@ -1,42 +0,0 @@
|
||||||
#include "player_actor.h"
|
|
||||||
#include "authority/game_state.h"
|
|
||||||
#include "authority/player_input.h"
|
|
||||||
#include "scene/main/viewport.h"
|
|
||||||
|
|
||||||
void PlayerActor::_bind_methods() {
|
|
||||||
}
|
|
||||||
|
|
||||||
void PlayerActor::ready() {
|
|
||||||
PlayerInput *input{ cast_to<PlayerInput>(get_node(NodePath("%PlayerInput"))) };
|
|
||||||
input->connect(PlayerInput::signal_movement, callable_mp(this, &self_type::input_move));
|
|
||||||
set_process(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
void PlayerActor::process(double delta) {
|
|
||||||
Basis const basis{ this->get_viewport()->get_camera_3d()->get_global_basis() };
|
|
||||||
Vector3 x{ basis.get_column(0) };
|
|
||||||
x = Vector3{ x.x, 0.f, x.z }.normalized();
|
|
||||||
Vector3 z{ basis.get_column(2) };
|
|
||||||
z = Vector3{ z.x, 0.f, z.z }.normalized();
|
|
||||||
set_movement_direction(x * this->move_input.x + z * this->move_input.y);
|
|
||||||
}
|
|
||||||
|
|
||||||
void PlayerActor::input_move(Vector2 movement) {
|
|
||||||
this->move_input = movement;
|
|
||||||
}
|
|
||||||
|
|
||||||
void PlayerActor::_notification(int what) {
|
|
||||||
if (Engine::get_singleton()->is_editor_hint()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
switch (what) {
|
|
||||||
default:
|
|
||||||
return;
|
|
||||||
case NOTIFICATION_READY:
|
|
||||||
ready();
|
|
||||||
return;
|
|
||||||
case NOTIFICATION_PROCESS:
|
|
||||||
process(get_process_delta_time());
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,20 +0,0 @@
|
||||||
#ifndef PLAYER_ACTOR_H
|
|
||||||
#define PLAYER_ACTOR_H
|
|
||||||
|
|
||||||
#include "actor_body.h"
|
|
||||||
|
|
||||||
class PlayerActor : public ActorBody {
|
|
||||||
GDCLASS(PlayerActor, ActorBody);
|
|
||||||
static void _bind_methods();
|
|
||||||
void ready();
|
|
||||||
void process(double delta);
|
|
||||||
void input_move(Vector2 movement);
|
|
||||||
|
|
||||||
public:
|
|
||||||
void _notification(int what);
|
|
||||||
|
|
||||||
private:
|
|
||||||
Vector2 move_input{ 0.f, 0.f };
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif // !PLAYER_ACTOR_H
|
|
||||||
|
|
@ -1,146 +0,0 @@
|
||||||
#include "player_input.h"
|
|
||||||
|
|
||||||
#include "core/input/input_event.h"
|
|
||||||
#include "macros.h"
|
|
||||||
|
|
||||||
String const PlayerInput::signal_movement{ "movement" };
|
|
||||||
String const PlayerInput::signal_look{ "look" };
|
|
||||||
String const PlayerInput::signal_mouselook{ "mouselook" };
|
|
||||||
|
|
||||||
void PlayerInput::_bind_methods() {
|
|
||||||
BIND_PROPERTY(Variant::STRING, action_move_left);
|
|
||||||
BIND_PROPERTY(Variant::STRING, action_move_right);
|
|
||||||
BIND_PROPERTY(Variant::STRING, action_move_forward);
|
|
||||||
BIND_PROPERTY(Variant::STRING, action_move_back);
|
|
||||||
BIND_PROPERTY(Variant::STRING, action_look_left);
|
|
||||||
BIND_PROPERTY(Variant::STRING, action_look_right);
|
|
||||||
BIND_PROPERTY(Variant::STRING, action_look_up);
|
|
||||||
BIND_PROPERTY(Variant::STRING, action_look_down);
|
|
||||||
ADD_SIGNAL(MethodInfo(self_type::signal_movement, PropertyInfo(Variant::VECTOR2, "movement_directions")));
|
|
||||||
ADD_SIGNAL(MethodInfo(self_type::signal_look, PropertyInfo(Variant::VECTOR2, "look_delta")));
|
|
||||||
ADD_SIGNAL(MethodInfo(self_type::signal_mouselook, PropertyInfo(Variant::VECTOR2, "mouse_delta")));
|
|
||||||
}
|
|
||||||
|
|
||||||
void PlayerInput::_notification(int what) {
|
|
||||||
if (Engine::get_singleton()->is_editor_hint()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
switch (what) {
|
|
||||||
default:
|
|
||||||
return;
|
|
||||||
case NOTIFICATION_READY:
|
|
||||||
set_process_unhandled_input(true);
|
|
||||||
Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void PlayerInput::unhandled_input(Ref<InputEvent> const &event) {
|
|
||||||
Input *input{ Input::get_singleton() };
|
|
||||||
|
|
||||||
bool is_movement_action{ event->is_action(self_type::action_move_left) };
|
|
||||||
is_movement_action |= event->is_action(self_type::action_move_right);
|
|
||||||
is_movement_action |= event->is_action(self_type::action_move_forward);
|
|
||||||
is_movement_action |= event->is_action(self_type::action_move_back);
|
|
||||||
if (is_movement_action) {
|
|
||||||
float const h_axis{ input->get_axis(self_type::action_move_left, self_type::action_move_right) };
|
|
||||||
float const v_axis{ input->get_axis(self_type::action_move_forward, self_type::action_move_back) };
|
|
||||||
emit_signal(self_type::signal_movement, Vector2{ h_axis, v_axis });
|
|
||||||
}
|
|
||||||
|
|
||||||
bool is_look_action{ event->is_action(self_type::action_look_left) };
|
|
||||||
is_look_action |= event->is_action(self_type::action_look_right);
|
|
||||||
is_look_action |= event->is_action(self_type::action_look_up);
|
|
||||||
is_look_action |= event->is_action(self_type::action_look_down);
|
|
||||||
if (is_look_action) {
|
|
||||||
float const h_axis{ input->get_axis(self_type::action_look_right, self_type::action_look_left) };
|
|
||||||
float const v_axis{ input->get_axis(self_type::action_look_down, self_type::action_look_up) };
|
|
||||||
emit_signal(self_type::signal_look, Vector2{ h_axis, v_axis } * this->look_speed);
|
|
||||||
}
|
|
||||||
|
|
||||||
Ref<InputEventMouseMotion> mouse_motion_action{ event };
|
|
||||||
if (mouse_motion_action.is_valid()) {
|
|
||||||
Vector2 const velocity{ mouse_motion_action->get_relative() };
|
|
||||||
emit_signal(self_type::signal_mouselook, velocity * this->mouselook_speed);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void PlayerInput::set_mouselook_speed(Vector2 speed) {
|
|
||||||
this->mouselook_speed = speed;
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector2 PlayerInput::get_mouselook_speed() const {
|
|
||||||
return this->mouselook_speed;
|
|
||||||
}
|
|
||||||
|
|
||||||
void PlayerInput::set_look_speed(Vector2 speed) {
|
|
||||||
this->look_speed = speed;
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector2 PlayerInput::get_look_speed() const {
|
|
||||||
return this->look_speed;
|
|
||||||
}
|
|
||||||
|
|
||||||
void PlayerInput::set_action_move_left(String action) {
|
|
||||||
this->action_move_left = action;
|
|
||||||
}
|
|
||||||
|
|
||||||
String PlayerInput::get_action_move_left() const {
|
|
||||||
return this->action_move_left;
|
|
||||||
}
|
|
||||||
|
|
||||||
void PlayerInput::set_action_move_right(String action) {
|
|
||||||
this->action_move_right = action;
|
|
||||||
}
|
|
||||||
|
|
||||||
String PlayerInput::get_action_move_right() const {
|
|
||||||
return this->action_move_right;
|
|
||||||
}
|
|
||||||
|
|
||||||
void PlayerInput::set_action_move_forward(String action) {
|
|
||||||
this->action_move_forward = action;
|
|
||||||
}
|
|
||||||
|
|
||||||
String PlayerInput::get_action_move_forward() const {
|
|
||||||
return this->action_move_forward;
|
|
||||||
}
|
|
||||||
|
|
||||||
void PlayerInput::set_action_move_back(String action) {
|
|
||||||
this->action_move_back = action;
|
|
||||||
}
|
|
||||||
|
|
||||||
String PlayerInput::get_action_move_back() const {
|
|
||||||
return this->action_move_back;
|
|
||||||
}
|
|
||||||
|
|
||||||
void PlayerInput::set_action_look_left(String action) {
|
|
||||||
this->action_look_left = action;
|
|
||||||
}
|
|
||||||
|
|
||||||
String PlayerInput::get_action_look_left() const {
|
|
||||||
return this->action_look_left;
|
|
||||||
}
|
|
||||||
|
|
||||||
void PlayerInput::set_action_look_right(String action) {
|
|
||||||
this->action_look_right = action;
|
|
||||||
}
|
|
||||||
|
|
||||||
String PlayerInput::get_action_look_right() const {
|
|
||||||
return this->action_look_right;
|
|
||||||
}
|
|
||||||
|
|
||||||
void PlayerInput::set_action_look_up(String action) {
|
|
||||||
this->action_look_up = action;
|
|
||||||
}
|
|
||||||
|
|
||||||
String PlayerInput::get_action_look_up() const {
|
|
||||||
return this->action_look_up;
|
|
||||||
}
|
|
||||||
|
|
||||||
void PlayerInput::set_action_look_down(String action) {
|
|
||||||
this->action_look_down = action;
|
|
||||||
}
|
|
||||||
|
|
||||||
String PlayerInput::get_action_look_down() const {
|
|
||||||
return this->action_look_down;
|
|
||||||
}
|
|
||||||
|
|
@ -1,58 +0,0 @@
|
||||||
#ifndef PLAYER_INPUT_H
|
|
||||||
#define PLAYER_INPUT_H
|
|
||||||
|
|
||||||
#include "core/input/input_event.h"
|
|
||||||
#include "scene/main/node.h"
|
|
||||||
|
|
||||||
class PlayerInput : public Node {
|
|
||||||
GDCLASS(PlayerInput, Node);
|
|
||||||
static void _bind_methods();
|
|
||||||
|
|
||||||
public:
|
|
||||||
void _notification(int what);
|
|
||||||
virtual void unhandled_input(Ref<InputEvent> const &event) override;
|
|
||||||
|
|
||||||
void set_mouselook_speed(Vector2 speed);
|
|
||||||
Vector2 get_mouselook_speed() const;
|
|
||||||
void set_look_speed(Vector2 speed);
|
|
||||||
Vector2 get_look_speed() const;
|
|
||||||
|
|
||||||
void set_action_move_left(String action);
|
|
||||||
String get_action_move_left() const;
|
|
||||||
void set_action_move_right(String action);
|
|
||||||
String get_action_move_right() const;
|
|
||||||
void set_action_move_forward(String action);
|
|
||||||
String get_action_move_forward() const;
|
|
||||||
void set_action_move_back(String action);
|
|
||||||
String get_action_move_back() const;
|
|
||||||
|
|
||||||
void set_action_look_left(String action);
|
|
||||||
String get_action_look_left() const;
|
|
||||||
void set_action_look_right(String action);
|
|
||||||
String get_action_look_right() const;
|
|
||||||
void set_action_look_up(String action);
|
|
||||||
String get_action_look_up() const;
|
|
||||||
void set_action_look_down(String action);
|
|
||||||
String get_action_look_down() const;
|
|
||||||
|
|
||||||
public:
|
|
||||||
static String const signal_movement;
|
|
||||||
static String const signal_look;
|
|
||||||
static String const signal_mouselook;
|
|
||||||
|
|
||||||
private:
|
|
||||||
Vector2 mouselook_speed{ 0.001f, 0.001f };
|
|
||||||
Vector2 look_speed{ 1.75f, 1.75f };
|
|
||||||
|
|
||||||
String action_move_left{ "move_left" };
|
|
||||||
String action_move_right{ "move_right" };
|
|
||||||
String action_move_forward{ "move_forward" };
|
|
||||||
String action_move_back{ "move_back" };
|
|
||||||
|
|
||||||
String action_look_left{ "look_left" };
|
|
||||||
String action_look_right{ "look_right" };
|
|
||||||
String action_look_up{ "look_up" };
|
|
||||||
String action_look_down{ "look_down" };
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif // !PLAYER_INPUT_H
|
|
||||||
|
|
@ -1,34 +1,15 @@
|
||||||
#include "register_types.h"
|
#include "register_types.h"
|
||||||
|
|
||||||
#include "authority/actor_body.h"
|
|
||||||
#include "authority/game_state.h"
|
|
||||||
#include "authority/player_actor.h"
|
|
||||||
#include "authority/player_input.h"
|
|
||||||
#include "authority/third_person_camera.h"
|
|
||||||
#include "core/config/engine.h"
|
|
||||||
#include "core/object/class_db.h"
|
#include "core/object/class_db.h"
|
||||||
|
|
||||||
GameState *game_state{ nullptr };
|
|
||||||
|
|
||||||
void initialize_authority_module(ModuleInitializationLevel p_level) {
|
void initialize_authority_module(ModuleInitializationLevel p_level) {
|
||||||
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
|
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
GDREGISTER_CLASS(GameState);
|
|
||||||
GDREGISTER_CLASS(ActorBody);
|
|
||||||
GDREGISTER_CLASS(PlayerActor);
|
|
||||||
GDREGISTER_CLASS(PlayerInput);
|
|
||||||
GDREGISTER_CLASS(ThirdPersonCamera);
|
|
||||||
|
|
||||||
game_state = memnew(GameState);
|
|
||||||
Engine::get_singleton()->add_singleton(Engine::Singleton("GameState", GameState::get_singleton()));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void uninitialize_authority_module(ModuleInitializationLevel p_level) {
|
void uninitialize_authority_module(ModuleInitializationLevel p_level) {
|
||||||
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
|
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (game_state) {
|
|
||||||
memdelete(game_state);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,54 +0,0 @@
|
||||||
#include "third_person_camera.h"
|
|
||||||
#include "player_input.h"
|
|
||||||
|
|
||||||
void ThirdPersonCamera::_bind_methods() {
|
|
||||||
}
|
|
||||||
|
|
||||||
void ThirdPersonCamera::ready() {
|
|
||||||
set_process(true);
|
|
||||||
if (PlayerInput * player_input{ cast_to<PlayerInput>(get_node(NodePath("%PlayerInput"))) }) {
|
|
||||||
player_input->connect(PlayerInput::signal_look, callable_mp(this, &self_type::on_look_input));
|
|
||||||
player_input->connect(PlayerInput::signal_mouselook, callable_mp(this, &self_type::on_mouselook_input));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void ThirdPersonCamera::process(double delta) {
|
|
||||||
this->look_rotation += look_rotation_motion * delta;
|
|
||||||
this->look_rotation.y = CLAMP(this->look_rotation.y, -Math_PI / 2.5, Math_PI / 2.5);
|
|
||||||
Vector3 pivot{ get_parent_node_3d()->get_global_position() };
|
|
||||||
pivot.y += this->height;
|
|
||||||
Vector3 offset{ 0.f, 0.f, this->distance };
|
|
||||||
offset.rotate({ 1.f, 0.f, 0.f }, this->look_rotation.y);
|
|
||||||
offset.rotate({ 0.f, 1.f, 0.f }, this->look_rotation.x);
|
|
||||||
look_at_from_position(pivot + offset, pivot);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ThirdPersonCamera::on_look_input(Vector2 input) {
|
|
||||||
this->look_rotation_motion = input;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ThirdPersonCamera::on_mouselook_input(Vector2 input) {
|
|
||||||
this->look_rotation -= input;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ThirdPersonCamera::_notification(int what) {
|
|
||||||
if (Engine::get_singleton()->is_editor_hint()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
switch (what) {
|
|
||||||
case NOTIFICATION_READY:
|
|
||||||
ready();
|
|
||||||
break;
|
|
||||||
case NOTIFICATION_PROCESS:
|
|
||||||
process(get_process_delta_time());
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void ThirdPersonCamera::set_base_rotation_speed(Vector2 value) {
|
|
||||||
this->base_rotation_speed = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector2 ThirdPersonCamera::get_base_rotation_speed() const {
|
|
||||||
return this->base_rotation_speed;
|
|
||||||
}
|
|
||||||
|
|
@ -1,29 +0,0 @@
|
||||||
#ifndef THIRD_PERSON_CAMERA_H
|
|
||||||
#define THIRD_PERSON_CAMERA_H
|
|
||||||
|
|
||||||
#include "scene/3d/camera_3d.h"
|
|
||||||
|
|
||||||
class ThirdPersonCamera : public Camera3D {
|
|
||||||
GDCLASS(ThirdPersonCamera, Camera3D);
|
|
||||||
static void _bind_methods();
|
|
||||||
void ready();
|
|
||||||
void process(double delta);
|
|
||||||
void on_look_input(Vector2 input);
|
|
||||||
void on_mouselook_input(Vector2 input);
|
|
||||||
|
|
||||||
public:
|
|
||||||
void _notification(int what);
|
|
||||||
|
|
||||||
void set_base_rotation_speed(Vector2 value);
|
|
||||||
Vector2 get_base_rotation_speed() const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
Vector2 look_rotation_motion{ 0.f, 0.f };
|
|
||||||
Vector2 look_rotation{ 0.f, 0.f };
|
|
||||||
|
|
||||||
Vector2 base_rotation_speed{ 0.1f, 0.1f };
|
|
||||||
float distance{ 3.f };
|
|
||||||
float height{ 2.2f };
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif // !THIRD_PERSON_CAMERA_H
|
|
||||||
|
|
@ -1,13 +0,0 @@
|
||||||
[gd_scene load_steps=3 format=3 uid="uid://dkgep77ogr1tv"]
|
|
||||||
|
|
||||||
[ext_resource type="Material" uid="uid://cupy5mpdsngcl" path="res://materials/grids/tent.tres" id="1_yfc7x"]
|
|
||||||
|
|
||||||
[sub_resource type="BoxMesh" id="BoxMesh_dudpm"]
|
|
||||||
size = Vector3(3, 1.3, 2)
|
|
||||||
|
|
||||||
[node name="Tent" type="Node3D"]
|
|
||||||
|
|
||||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.658981, 0)
|
|
||||||
material_override = ExtResource("1_yfc7x")
|
|
||||||
mesh = SubResource("BoxMesh_dudpm")
|
|
||||||
|
|
@ -1,39 +0,0 @@
|
||||||
[gd_scene load_steps=6 format=3 uid="uid://bqaoxvqgrbi3v"]
|
|
||||||
|
|
||||||
[ext_resource type="Material" uid="uid://cbuk8uxxuj7j5" path="res://materials/grids/grass.tres" id="1_etye1"]
|
|
||||||
[ext_resource type="PackedScene" uid="uid://cykd1a23ria6k" path="res://objects/characters/player_actor.tscn" id="3_vuk2b"]
|
|
||||||
|
|
||||||
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_sb1vi"]
|
|
||||||
sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
|
|
||||||
ground_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
|
|
||||||
|
|
||||||
[sub_resource type="Sky" id="Sky_vuk2b"]
|
|
||||||
sky_material = SubResource("ProceduralSkyMaterial_sb1vi")
|
|
||||||
|
|
||||||
[sub_resource type="Environment" id="Environment_wwygw"]
|
|
||||||
background_mode = 2
|
|
||||||
sky = SubResource("Sky_vuk2b")
|
|
||||||
tonemap_mode = 2
|
|
||||||
glow_enabled = true
|
|
||||||
|
|
||||||
[node name="City" type="Node"]
|
|
||||||
|
|
||||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
|
||||||
environment = SubResource("Environment_wwygw")
|
|
||||||
|
|
||||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
|
||||||
transform = Transform3D(-0.866023, -0.433016, 0.250001, 0, 0.499998, 0.866027, -0.500003, 0.749999, -0.43301, 0, 0, 0)
|
|
||||||
shadow_enabled = true
|
|
||||||
|
|
||||||
[node name="CampEntrance" type="Node3D" parent="."]
|
|
||||||
unique_name_in_owner = true
|
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16.2797, -0.00393486, -42.0831)
|
|
||||||
|
|
||||||
[node name="PlayerActor" parent="." instance=ExtResource("3_vuk2b")]
|
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0171704, -0.00572681, 0.28793)
|
|
||||||
|
|
||||||
[node name="CSGBox3D" type="CSGBox3D" parent="."]
|
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.505729, 0)
|
|
||||||
use_collision = true
|
|
||||||
size = Vector3(100, 1, 100)
|
|
||||||
material = ExtResource("1_etye1")
|
|
||||||
|
|
@ -1,7 +0,0 @@
|
||||||
[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://ke4yek3xtin5"]
|
|
||||||
|
|
||||||
[ext_resource type="Texture2D" uid="uid://cd4cchmulwnc5" path="res://textures/grids/bricks.png" id="1_ustix"]
|
|
||||||
|
|
||||||
[resource]
|
|
||||||
albedo_texture = ExtResource("1_ustix")
|
|
||||||
uv1_triplanar = true
|
|
||||||
|
|
@ -1,7 +0,0 @@
|
||||||
[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://cbuk8uxxuj7j5"]
|
|
||||||
|
|
||||||
[ext_resource type="Texture2D" uid="uid://f8djywm2jlah" path="res://textures/grids/grass.png" id="1_lqti4"]
|
|
||||||
|
|
||||||
[resource]
|
|
||||||
albedo_texture = ExtResource("1_lqti4")
|
|
||||||
uv1_triplanar = true
|
|
||||||
|
|
@ -1,7 +0,0 @@
|
||||||
[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://blcccgo88gl7c"]
|
|
||||||
|
|
||||||
[ext_resource type="Texture2D" uid="uid://br64q04tpxmli" path="res://textures/grids/mud.png" id="1_kexk5"]
|
|
||||||
|
|
||||||
[resource]
|
|
||||||
albedo_texture = ExtResource("1_kexk5")
|
|
||||||
uv1_triplanar = true
|
|
||||||
|
|
@ -1,7 +0,0 @@
|
||||||
[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://cupy5mpdsngcl"]
|
|
||||||
|
|
||||||
[ext_resource type="Texture2D" uid="uid://bh68a5vqm5h7l" path="res://textures/grids/tent.png" id="1_ifivq"]
|
|
||||||
|
|
||||||
[resource]
|
|
||||||
albedo_texture = ExtResource("1_ifivq")
|
|
||||||
uv1_triplanar = true
|
|
||||||
|
|
@ -1,21 +0,0 @@
|
||||||
[gd_scene load_steps=3 format=3 uid="uid://cykd1a23ria6k"]
|
|
||||||
|
|
||||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_7py3r"]
|
|
||||||
|
|
||||||
[sub_resource type="CylinderMesh" id="CylinderMesh_66ixd"]
|
|
||||||
|
|
||||||
[node name="PlayerActor" type="PlayerActor"]
|
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
|
||||||
shape = SubResource("CapsuleShape3D_7py3r")
|
|
||||||
|
|
||||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
|
||||||
mesh = SubResource("CylinderMesh_66ixd")
|
|
||||||
|
|
||||||
[node name="PlayerInput" type="PlayerInput" parent="."]
|
|
||||||
unique_name_in_owner = true
|
|
||||||
|
|
||||||
[node name="Camera3D" type="ThirdPersonCamera" parent="."]
|
|
||||||
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 4.76837e-07, 1.8675, -2.90407)
|
|
||||||
|
|
@ -11,57 +11,5 @@ config_version=5
|
||||||
[application]
|
[application]
|
||||||
|
|
||||||
config/name="authority"
|
config/name="authority"
|
||||||
run/main_scene="uid://bqaoxvqgrbi3v"
|
|
||||||
config/features=PackedStringArray("4.4", "Forward Plus")
|
config/features=PackedStringArray("4.4", "Forward Plus")
|
||||||
config/icon="res://icon.svg"
|
config/icon="res://icon.svg"
|
||||||
|
|
||||||
[display]
|
|
||||||
|
|
||||||
window/vsync/vsync_mode=2
|
|
||||||
|
|
||||||
[input]
|
|
||||||
|
|
||||||
move_left={
|
|
||||||
"deadzone": 0.2,
|
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
|
|
||||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
|
|
||||||
]
|
|
||||||
}
|
|
||||||
move_right={
|
|
||||||
"deadzone": 0.2,
|
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
|
|
||||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
|
|
||||||
]
|
|
||||||
}
|
|
||||||
move_forward={
|
|
||||||
"deadzone": 0.2,
|
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
|
|
||||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
|
|
||||||
]
|
|
||||||
}
|
|
||||||
move_back={
|
|
||||||
"deadzone": 0.2,
|
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
|
|
||||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
|
|
||||||
]
|
|
||||||
}
|
|
||||||
look_left={
|
|
||||||
"deadzone": 0.2,
|
|
||||||
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":-1.0,"script":null)
|
|
||||||
]
|
|
||||||
}
|
|
||||||
look_right={
|
|
||||||
"deadzone": 0.2,
|
|
||||||
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":1.0,"script":null)
|
|
||||||
]
|
|
||||||
}
|
|
||||||
look_up={
|
|
||||||
"deadzone": 0.2,
|
|
||||||
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":-1.0,"script":null)
|
|
||||||
]
|
|
||||||
}
|
|
||||||
look_down={
|
|
||||||
"deadzone": 0.2,
|
|
||||||
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null)
|
|
||||||
]
|
|
||||||
}
|
|
||||||
|
|
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 18 KiB |
|
|
@ -1,35 +0,0 @@
|
||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
|
|
||||||
type="CompressedTexture2D"
|
|
||||||
uid="uid://cd4cchmulwnc5"
|
|
||||||
path.s3tc="res://.godot/imported/bricks.png-217e783fed9aafaab4854f1be96e4aed.s3tc.ctex"
|
|
||||||
metadata={
|
|
||||||
"imported_formats": ["s3tc_bptc"],
|
|
||||||
"vram_texture": true
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://textures/grids/bricks.png"
|
|
||||||
dest_files=["res://.godot/imported/bricks.png-217e783fed9aafaab4854f1be96e4aed.s3tc.ctex"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
compress/mode=2
|
|
||||||
compress/high_quality=false
|
|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/hdr_compression=1
|
|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
|
|
||||||
mipmaps/generate=true
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
||||||
detect_3d/compress_to=0
|
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 20 KiB |
|
|
@ -1,35 +0,0 @@
|
||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
|
|
||||||
type="CompressedTexture2D"
|
|
||||||
uid="uid://f8djywm2jlah"
|
|
||||||
path.s3tc="res://.godot/imported/grass.png-94a6319b2d9ea30e834183f2653f3455.s3tc.ctex"
|
|
||||||
metadata={
|
|
||||||
"imported_formats": ["s3tc_bptc"],
|
|
||||||
"vram_texture": true
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://textures/grids/grass.png"
|
|
||||||
dest_files=["res://.godot/imported/grass.png-94a6319b2d9ea30e834183f2653f3455.s3tc.ctex"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
compress/mode=2
|
|
||||||
compress/high_quality=false
|
|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/hdr_compression=1
|
|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
|
|
||||||
mipmaps/generate=true
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
||||||
detect_3d/compress_to=0
|
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 16 KiB |
|
|
@ -1,35 +0,0 @@
|
||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
|
|
||||||
type="CompressedTexture2D"
|
|
||||||
uid="uid://br64q04tpxmli"
|
|
||||||
path.s3tc="res://.godot/imported/mud.png-f0a13a766854ada7e9976a2898dea1c2.s3tc.ctex"
|
|
||||||
metadata={
|
|
||||||
"imported_formats": ["s3tc_bptc"],
|
|
||||||
"vram_texture": true
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://textures/grids/mud.png"
|
|
||||||
dest_files=["res://.godot/imported/mud.png-f0a13a766854ada7e9976a2898dea1c2.s3tc.ctex"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
compress/mode=2
|
|
||||||
compress/high_quality=false
|
|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/hdr_compression=1
|
|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
|
|
||||||
mipmaps/generate=true
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
||||||
detect_3d/compress_to=0
|
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 16 KiB |
|
|
@ -1,34 +0,0 @@
|
||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
|
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||||||
type="CompressedTexture2D"
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uid="uid://cawkm8y8ejdjs"
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||||||
path="res://.godot/imported/rock.png-674cefcf962a6d115a3102bd49c5ab77.ctex"
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|
||||||
metadata={
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||||||
"vram_texture": false
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://textures/grids/rock.png"
|
|
||||||
dest_files=["res://.godot/imported/rock.png-674cefcf962a6d115a3102bd49c5ab77.ctex"]
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|
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[params]
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|
|
||||||
compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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|
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compress/channel_pack=0
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mipmaps/generate=false
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|
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mipmaps/limit=-1
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||||||
roughness/mode=0
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roughness/src_normal=""
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|
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process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
||||||
detect_3d/compress_to=1
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|
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Binary file not shown.
|
Before Width: | Height: | Size: 15 KiB |
|
|
@ -1,35 +0,0 @@
|
||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
|
|
||||||
type="CompressedTexture2D"
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|
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uid="uid://bh68a5vqm5h7l"
|
|
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path.s3tc="res://.godot/imported/tent.png-683c31f751d990e004be3a99db100a94.s3tc.ctex"
|
|
||||||
metadata={
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|
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"imported_formats": ["s3tc_bptc"],
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|
||||||
"vram_texture": true
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://textures/grids/tent.png"
|
|
||||||
dest_files=["res://.godot/imported/tent.png-683c31f751d990e004be3a99db100a94.s3tc.ctex"]
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|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
compress/mode=2
|
|
||||||
compress/high_quality=false
|
|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/hdr_compression=1
|
|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
|
|
||||||
mipmaps/generate=true
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
||||||
detect_3d/compress_to=0
|
|
||||||
Loading…
Reference in a new issue