feat: further work on style test
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15 changed files with 86 additions and 0 deletions
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project/assets/environments/blockouts/terrain.png
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project/assets/environments/blockouts/terrain.png
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project/assets/environments/blockouts/terrain.png.import
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project/assets/environments/blockouts/terrain.png.import
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@ -0,0 +1,41 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dwmur2qflotv6"
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path.bptc="res://.godot/imported/terrain.png-52ea7eaf6b989ed8d9fc2c0c5a398fdf.bptc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/environments/blockouts/terrain.png"
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dest_files=["res://.godot/imported/terrain.png-52ea7eaf6b989ed8d9fc2c0c5a398fdf.bptc.ctex"]
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compress/mode=2
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compress/high_quality=true
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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project/assets/environments/props/tree.png
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project/assets/environments/props/tree.png
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project/assets/environments/props/tree.png.import
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project/assets/environments/props/tree.png.import
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cvfsvh8tdpflf"
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path.bptc="res://.godot/imported/tree.png-b3baca9a70a35e7b7075603680fb265f.bptc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/environments/props/tree.png"
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dest_files=["res://.godot/imported/tree.png-b3baca9a70a35e7b7075603680fb265f.bptc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=true
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@ -10,5 +10,6 @@ albedo_color = Color(0.1836955, 0.1836955, 0.18369544, 1)
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grow = true
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grow_amount = 0.015
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proximity_fade_enabled = true
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proximity_fade_distance = 0.2
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stencil_mode = 3
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stencil_outline_thickness = 0.029
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@ -53,5 +53,8 @@ move_backward={
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[rendering]
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lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3
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lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3
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shading/overrides/force_vertex_shading=true
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anti_aliasing/quality/msaa_3d=2
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anti_aliasing/quality/use_debanding=true
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